Pokémon X and Y/Species Strategies (Generation III Families): Difference between revisions

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| Mega Camerupt || 70 || 120 || 100 || 145 || 105 || 20 || Sheer Force
| Mega Camerupt || 70 || 120 || 100 || 145 || 105 || 20 || Sheer Force
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Camerupt is yet another Pokemon with excellent mixed offensive stats, but doomed by its frailty and poor Speed. Its Fire/Ground typing is unique and has nice type coverage with each other. Gaining a Mega Evolution, Mega Camerupt has further improved offenses boosted by Sheer Force, and much better bulk, but becomes one of the slowest Pokemon in the game. Mega Camerupt's stat spread let it function as a bulky attacker, sponging hits and retaliating with powerful bursts of damage. Speed remains Mega Camerupts main issue, as it practically causes Mega Camerupt to move last every turn, though it conversely makes Mega Camerupt a fearsome threat in Trick Room. Its Fire/Ground typing gives it only two weaknesses, but both Water and Ground are very common attacks.
Since most Fire moves have a small chance to burn, Mega Camerupt will likely get a Sheer Force boost with whatever STAB move it chooses. Fire Blast has brutal power, Flamethrower has perfect accuracy, while Heat Wave is a spread attack. Earth Power is a great secondary STAB move that provides great coverage, and receives the boost from Sheer Force as well. The normally weak Ancient Power also does respectable damage with Sheer Force, and lets Camerupt hit every Pokemon at least neutrally when combined with its STAB moves. Mega Camerupt can also sacrifice itself with Explosion, and it has the Attack stat to make a mark. Will-O-Wisp can weaken offensive answers to Mega Camerupt, while Toxic threatens the special walls that like to sponge its attacks. Lastly, Mega Camerupt can set Stealth Rock, though this is a task best relegated to a more dedicated supporter.


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