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m (3DS Virtual Console)
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|developer=[[Brøderbund]]
|developer=[[Brøderbund]]
|publisher=[[Brøderbund]]
|publisher=[[Brøderbund]]
|distributor=[[3DS Virtual Console]]
|released={{rd|1989}}
|released={{rd|1989}}
|genre=[[Platform]]
|genre=[[Platform]]
|systems=[[Apple II]], [[MS-DOS]], [[Commodore Amiga]], [[Amstrad CPC]], [[Game Boy]], [[Game Boy Color]], [[NES]], [[Atari ST]], [[ZX Spectrum]], [[Mac OS]], [[SNES]], [[Sega CD]], [[Sega Genesis]]
|systems=[[Apple II]], [[MS-DOS]], [[Commodore Amiga]], [[Amstrad CPC]], [[Game Boy]], [[Game Boy Color]], [[NES]], [[Atari ST]], [[ZX Spectrum]], [[Mac OS]], [[SNES]], [[Sega CD]], [[Sega Genesis]], [[Nintendo 3DS]]
|modes=[[Single-player]]
|modes=[[Single-player]]
|followed by=[[Prince of Persia 2: The Shadow and the Flame]]
|followed by=[[Prince of Persia 2: The Shadow and the Flame]]
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[[Category:Sega Genesis]]
[[Category:Sega Genesis]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:3DS Virtual Console]]

Revision as of 16:18, 25 March 2012

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Prince of Persia is a platform game, originally developed by Jordan Mechner in 1989 for the Apple II, that was widely seen as a great leap forward in the quality of animation seen in computer games. Mechner used a process called rotoscoping, in which he studied many hours of film of his younger brother David running and jumping in white clothes, to ensure that all the movements looked just right. Also unusual was the method of combat: protagonist and enemies fought with swords, not projectile weapons, as was the case in most contemporary games. Mechner has said that when he started programming, the first ten minutes of Raiders of the Lost Ark had been one of the main inspirations for the character's acrobatic responses in a dangerous environment.

After the original release on the Apple II, Prince of Persia was ported to a wide range of platforms. The game managed to surprise and captivate the player despite being at first glance, repetitive. This was achieved by interspersing intelligent puzzles and deadly traps all along the path the Prince had to take to complete the game—all this packaged in fluid, life-like motion.

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Box artwork

Table of Contents

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