Ragnarok Online: Difference between revisions

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== Gameplay ==
== Gameplay ==
== Basic Gameplay Mechanics ==
=== Job ===
=== Job ===
A Job in Ragnarok is the class of character that you play. This determines your available skills and is a deciding factor in how you play your character. From a novice you can upgrade into a Swordsman, Thief, Acolyte, Merchant, Archer, or Magician.
A Job in Ragnarok is the class of character that you play. This determines your available skills and is a deciding factor in how you play your character. From a novice you can upgrade into a Swordsman, Thief, Acolyte, Merchant, Archer, or Magician.


=== Experience ===
=== Experience ===
In Ragnarok you get experience in one way; by kililng monsters. Each monster kill awards you experience in both types of levels: Base levels and Job levels.
In Ragnarok you get experience in one way; by kililng monsters. Each monster kill awards you experience in both types of levels: Base levels and Job levels.


=== Base Level ===
=== Base Level ===
The base level roughly determines the power and experience of a character. As the base level of a character increases, he will gain additional points to distribute in one of 6 stats, each of which enhances the character in a different way.
The base level roughly determines the power and experience of a character. As the base level of a character increases, he will gain additional points to distribute in one of 6 stats, each of which enhances the character in a different way.


=== Character Stats ===
=== Character Stats ===
There are 6 stats total.  
There are 6 stats total.  


==== Strength ====
==== Strength ====
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and  axes. Strength also increases the limit on the weight of items a character can be carrying.
Strength affects the physical melee attack power of a character. The higher your strength, the more damage you do by swinging fists, books, swords, maces, and  axes. Strength also increases the limit on the weight of items a character can be carrying.


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==== Agility ====
==== Agility ====
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.  
Agility affects the attacking speed as well as dodging ability of a character. A character with high agility not only does more damage but also takes less as well.  


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==== Dexterity ====
==== Dexterity ====
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.  
Dexterity affects how accurate your attacks are, as well as how much damage ranged weapons such as bows do. The hit rate bonus of Dexterity is point-by-point equivalent with the dodge rate bonus of Agility.  


Dexterity is often abbreviated DEX.
Dexterity is often abbreviated DEX.
==== Vitality ====
==== Vitality ====
Vitality is a measure of surviveability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.
Vitality is a measure of surviveability. It provides a variety of benefits: First, it increases the maximum hit points (HP) of a character, and so this character will be able to take more damage. Having a high Vitality also means you take reduced damage from physical attacks. Third, vitality helps a character overcome debilitating effects such as blindness and stun. Finally, vitality increases the effectiveness of healing potions.


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==== Intelligence ====
==== Intelligence ====
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.
Intelligence is a measure if ability in the arcane arts. It increases the damage of magic spells much as strength does for physical attacks. High intelligence also gives increased spell points (SP), which allows a character to cast more spells for a longer time. Finally, Intelligence reduces the damage taken from spell effects.


Intelligence is abbreviated INT
Intelligence is abbreviated INT
==== Luck ====
==== Luck ====
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter's Blitz Beat or the priest's Turn Undead
Luck raises the rates at which certain randomly triggered combat events happen. Primarily, luck increases your chance of making a critical strike, a normal attack that always hits the target and is not reduced by armor or by vitality. It also increases, to a lesser degree, the chance of a lucky dodge, which is a chance of completely avoiding a regular attack. It also figures into the calculations for certain class skills such as the hunter's Blitz Beat or the priest's Turn Undead


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=== Basics ===
=== Basics ===
*[[Ragnarok Online/Interface|Interface]]
*[[Ragnarok Online/Interface|Interface]]
*[[Ragnarok Online/Moving and Attacking|Moving and Attacking]]
*[[Ragnarok Online/Moving and Attacking|Moving and Attacking]]
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== Character Jobs and Skills ==
== Character Jobs and Skills ==
== Job Classes ==
===Novice ===
===Novice ===
You start the game as a novice. Novices have only a few skills, and the purpose of the novice class is to serve as an introduction to Ragnarok Online gameplay.
You start the game as a novice. Novices have only a few skills, and the purpose of the novice class is to serve as an introduction to Ragnarok Online gameplay.


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=== Swordsman ===
=== Swordsman ===
The swordsman is the master of taking and receiving blows. Preferred weapons are one- or two-handed swords and spears. They can upgrade into a Knight or a Crusader. Both have unique kills respectful to their class.
The swordsman is the master of taking and receiving blows. Preferred weapons are one- or two-handed swords and spears. They can upgrade into a Knight or a Crusader. Both have unique kills respectful to their class.


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=== Acolyte ===
=== Acolyte ===
Acolytes are followers of the church of Prontera. Training to be either a Priest or a Monk, an acolyte can either focus on the healing arts or on demon-slaying hand-to-hand combat skills.  
Acolytes are followers of the church of Prontera. Training to be either a Priest or a Monk, an acolyte can either focus on the healing arts or on demon-slaying hand-to-hand combat skills.  


=== Archer ===
=== Archer ===
Archers are the masters of the bow.  
Archers are the masters of the bow.  


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=== Mage ===
=== Mage ===
A mage is an apprentice magic user. The mage's skills are a mixture of damaging elemental bolts and other skills that provide debilititation, knockback, and protection.
A mage is an apprentice magic user. The mage's skills are a mixture of damaging elemental bolts and other skills that provide debilititation, knockback, and protection.


=== Thief ===
=== Thief ===
The thief is the nimble fighter and brigand. In addition to being able to steal, Thieves utilize their nimbleness in battle through dodging and double attacks with a dagger.
The thief is the nimble fighter and brigand. In addition to being able to steal, Thieves utilize their nimbleness in battle through dodging and double attacks with a dagger.


=== Merchant ===
=== Merchant ===
The merchant is a man of money. Most of his skills, in fact, are not combat-oriented. They allow him to have a cart for item storate and for setting up item shops that other players may buy from. His main damage skill, Mammonite, involves throwing away money to attack.
The merchant is a man of money. Most of his skills, in fact, are not combat-oriented. They allow him to have a cart for item storate and for setting up item shops that other players may buy from. His main damage skill, Mammonite, involves throwing away money to attack.


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== Library ==
== Library ==
=== Items ===
=== Items ===
*[[Ragnarok Online/Weapons|Weapons]]
*[[Ragnarok Online/Weapons|Weapons]]
*[[Ragnarok Online/Armor|Armor]]
*[[Ragnarok Online/Armor|Armor]]