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{{Header Nav|game=Resident Evil: Code: Veronica|num=0}}
{{Header Nav|game=Resident Evil: Code: Veronica|num=0}}
{{infobox
{{Game
|title=Resident Evil: Code: Veronica
|title=Resident Evil: Code: Veronica
|image=RECVBoxArt.jpg
|image=RECVBoxArt.jpg
|developer=[[Capcom]], [[Nex Entertainment]]
|developer=[[Capcom]], [[NexTech]]
|publisher=[[Capcom]], [[Eidos Interactive]]
|publisher=[[Capcom]], [[Eidos Interactive]]
|distributor=[[Xbox Live Arcade]], [[PlayStation Network]]
|distributor=[[Xbox Live Arcade]], [[PlayStation Network]]
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}}
}}


'''Resident Evil: Code: Veronica''' is the fourth game in the Resident Evil series and is the unofficial sequel to [[Resident Evil 3: Nemesis]]. Developed by [[Capcom]] and [[Nex Entertainment]] (who did most of the developing under a contract deal; however, Capcom oversaw the game's overall progress) and released for the [[Sega Dreamcast]] in Japan on [[February 3]], [[2000]], the game focuses on Claire Redfield and her story after the events of [[Resident Evil 2]]. Code: Veronica is known for being a Resident Evil title originally released on a non-Sony platform (which the other three games were) and its highly-detailed three-dimensional graphics and backgrounds (a first in the Resident Evil series, as pre-rendered backgrounds were used in previous titles). The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick-turn feature, dual-wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full. Another version of the game, labeled '''Resident Evil: Code: Veronica X''', was released for the PlayStation 2 on [[March 22]], [[2001]] and the Xbox 360 and PlayStation 3 in [[2011]]. It features longer cutscenes (and adds the ones that were excluded) and mild graphic changes. The Xbox 360 and PlayStation 3 versions featured enhanced graphics.
'''Resident Evil: Code: Veronica''' is the fourth game in the Resident Evil series and is the unofficial sequel to [[Resident Evil 3: Nemesis]]. Developed by [[Capcom]] and [[NexTech]] (who did most of the developing under a contract deal; however, Capcom oversaw the game's overall progress) and released for the [[Sega Dreamcast]] in Japan on [[February 3]], [[2000]], the game focuses on Claire Redfield and her story after the events of [[Resident Evil 2]]. Code: Veronica is known for being a Resident Evil title originally released on a non-Sony platform (which the other three games were) and its highly-detailed three-dimensional graphics and backgrounds (a first in the Resident Evil series, as pre-rendered backgrounds were used in previous titles). The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick-turn feature, dual-wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full. Another version of the game, labeled '''Resident Evil: Code: Veronica X''', was released for the PlayStation 2 on [[March 22]], [[2001]] and the Xbox 360 and PlayStation 3 in [[2011]]. It features longer cutscenes (and adds the ones that were excluded) and mild graphic changes. The Xbox 360 and PlayStation 3 versions featured enhanced graphics.


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[[Category:Capcom]]
[[Category:Capcom]]
[[Category:Eidos Interactive]]
[[Category:Eidos Interactive]]
[[Category:Nex Entertainment]]
[[Category:NexTech]]
[[Category:Sega Dreamcast]]
[[Category:Sega Dreamcast]]
[[Category:PlayStation 2]]
[[Category:PlayStation 2]]

Revision as of 00:24, 29 September 2020

Box artwork for Resident Evil: Code: Veronica.
Box artwork for Resident Evil: Code: Veronica.
Resident Evil: Code: Veronica
Developer(s)Capcom, NexTech
Publisher(s)Capcom, Eidos Interactive
Year released
System(s)Sega Dreamcast, PlayStation 2, Nintendo GameCube, Xbox 360, PlayStation 3
SeriesResident Evil
Genre(s)Survival horror
Players1
Rating(s)ESRB Mature
LinksResident Evil: Code: Veronica ChannelSearchSearch

Resident Evil: Code: Veronica is the fourth game in the Resident Evil series and is the unofficial sequel to Resident Evil 3: Nemesis. Developed by Capcom and NexTech (who did most of the developing under a contract deal; however, Capcom oversaw the game's overall progress) and released for the Sega Dreamcast in Japan on February 3, 2000, the game focuses on Claire Redfield and her story after the events of Resident Evil 2. Code: Veronica is known for being a Resident Evil title originally released on a non-Sony platform (which the other three games were) and its highly-detailed three-dimensional graphics and backgrounds (a first in the Resident Evil series, as pre-rendered backgrounds were used in previous titles). The gameplay remained similar to Resident Evil 2, except for the inclusion of a quick-turn feature, dual-wieldable weapons, retries, and the ability to use a healing item when the player's inventory is full. Another version of the game, labeled Resident Evil: Code: Veronica X, was released for the PlayStation 2 on March 22, 2001 and the Xbox 360 and PlayStation 3 in 2011. It features longer cutscenes (and adds the ones that were excluded) and mild graphic changes. The Xbox 360 and PlayStation 3 versions featured enhanced graphics.

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This title depicts Claire Redfield and her capture after her failed attempt of infiltrating Umbrella's European headquarters. She is then transported to Rockfort Island, a prison owned and operated by Umbrella in the middle of the Atlantic. Shortly after, Claire wakes up in a prison cell, and at this point, the player assumes control of the character.

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