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One of the Ardougne series. Here the player is introduced to the idea of lands beyond West Ardougne and they get a chance to fight the legendary Iban, alleged son of Zamorak. This quest can be very annoying for anybody who only got the minimum requirements in agility and thieving, 50+ thieving is strongly recommended (not least because it saves a trip through a maze) and it is also advised to get the highest agility level possible without dying of boredom (40+ will work). This quest can be very frustrating because there are so many agility obstacles where failing will result in having to walk through about half of the Pass a second time, the random text messages that pop up in the chat window don't really help either. Supposedly anyone who stays in the Pass for a long time will go crazy, the messages of "join us," "kill, destroy," and "Iban will release you..." will certainly push anybody with nerve issues to the edge of their seat. | One of the Ardougne series. Here the player is introduced to the idea of lands beyond West Ardougne and they get a chance to fight the legendary Iban, alleged son of Zamorak. This quest can be very annoying for anybody who only got the minimum requirements in agility and thieving, 50+ thieving is strongly recommended (not least because it saves a trip through a maze) and it is also advised to get the highest agility level possible without dying of boredom (40+ will work). This quest can be very frustrating because there are so many agility obstacles where failing will result in having to walk through about half of the Pass a second time, the random text messages that pop up in the chat window don't really help either. Supposedly anyone who stays in the Pass for a long time will go crazy, the messages of "join us," "kill, destroy," and "Iban will release you..." will certainly push anybody with nerve issues to the edge of their seat. | ||
Some more tips: | Some more tips: | ||
*If you have a reasonable range level, bring range armour, a bow, and some arrows. The three greater demons in the quest can be ranged/maged from the bridges but range works better as earlier on in the quest you will need to face melee monsters and mage armour won't help against those. | |||
*If you have a reasonable range level, bring range armour, a bow, and some arrows. The three greater demons in the quest can be ranged/maged from the bridges but range works better as earlier on in the quest you will need to face melee monsters and mage armour won't help against those. | *If you dislike spiders, you'll have to fight a giant one at some point. Play on low detail with the camera up all the way so you won't have to look at it. | ||
*If you dislike spiders, you'll have to fight a giant one at some point. Play on low detail with the camera up all the way so you won't have to look at it. | |||
*Bring lobsters or swordfish (sharks if you can afford it), fill up your whole inventory, you're going to need every last one of them. | *Bring lobsters or swordfish (sharks if you can afford it), fill up your whole inventory, you're going to need every last one of them. | ||
*Bring prayer potions!!! | *Bring prayer potions!!! |