Shadowrun (Sega Genesis)/The Matrix: Difference between revisions

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{{Wikify|date=September 2007}}
{{All Game Nav|game=Shadowrun (Genesis)}}
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This section will tell you all you need to know about the Matrix, cyberdecks, programs, ice, and on and on. Make sure you have a working knowledge of the basics before reading this section. If you don't understand, I suggest reading part 4 of Section II first. Now then...
This section will tell you all you need to know about the Matrix, cyberdecks, programs, ice, and on and on. Make sure you have a working knowledge of the basics before reading this section. If you don't understand, I suggest reading part 4 of Section II first. Now then...


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     against a tracer-type ice, this can be infuriating. So, to give yourself
     against a tracer-type ice, this can be infuriating. So, to give yourself
     at least a fighting chance, you'll want to make sure you can attack at a
     at least a fighting chance, you'll want to make sure you can attack at a
     somewhat brisk pace. Pump up on Response and you'll notice an immediate  
     somewhat brisk pace. Pump up on Response and you'll notice an immediate
     difference.
     difference.


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   ------------------- ------- --------- ------- - - -- -- ------- -------
   ------------------- ------- --------- ------- - - -- -- ------- -------
   Allegiance Alpha    30/120  100/250  10/30 0 0  3 --      --      --
   Allegiance Alpha    30/120  100/250  10/30 0 0  3 --      --      --
   Cyber Shack PCD-500  50/160  100/325  20/40 1 0  4 MT  5,000    0-2  
   Cyber Shack PCD-500  50/160  100/325  20/40 1 0  4 MT  5,000    0-2
                                                             4,844      3
                                                             4,844      3
                                                             4,688      4
                                                             4,688      4
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====Program List====
====Program List====
Here's the full list of all the programs in the game. For the purpose of this FAQ, I've divided the programs into four Types: Small, Medium, Large, and Special. These categories define the program's size and price for all versions. The stats are consistent, so you can expect two different Medium programs to always take up the same amount of space as one another, and to cost the same too. In fact, the scheme is very simple: the prices and sizes of Medium programs are exactly two times those of equal-version Small programs, and the Large programs are three times as big and expensive as Smalls. Using that information, you could extrapolate all the data you need, but this is a FAQ after all, so I've tried to help by typing out the tables below. Also, the two Special programs -- Rebound and Degrade -- follow their own pricing scheme, so you'll need to look at each program's entry for that information.
Here's the full list of all the programs in the game. For the purpose of this FAQ, I've divided the programs into four Types: Small, Medium, Large, and Special. These categories define the program's size and price for all versions. The stats are consistent, so you can expect two different Medium programs to always take up the same amount of space as one another, and to cost the same too. In fact, the scheme is very simple: the prices and sizes of Medium programs are exactly two times those of equal-version Small programs, and the Large programs are three times as big and expensive as Smalls. Using that information, you could extrapolate all the data you need, but this is a FAQ after all, so I've tried to help by typing out the tables below. Also, the two Special programs -- Rebound and Degrade -- follow their own pricing scheme, so you'll need to look at each program's entry for that information.
<pre>  
<pre>
   SMALL PROGRAMS follow this size/price scheme:
   SMALL PROGRAMS follow this size/price scheme:


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   ###SLEAZE###
   ###SLEAZE###
   Sleaze allows the Persona to bypass the Node without affecting it in any  
   Sleaze allows the Persona to bypass the Node without affecting it in any
   manner.
   manner.


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   Occurrence: Rare (6.4%)
   Occurrence: Rare (6.4%)


   Graphic: A dark cylindrical base with a spherical probe topped with a flame  
   Graphic: A dark cylindrical base with a spherical probe topped with a flame


   Combat: When combat begins, Trace & Burn will send its probe slowly across
   Combat: When combat begins, Trace & Burn will send its probe slowly across
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There isn't a whole lot about Matrix systems that hasn't been covered in the preceding subsections, but here goes:
There isn't a whole lot about Matrix systems that hasn't been covered in the preceding subsections, but here goes:


First of all, it's helpful to keep in mind that SPUs are used as the 'backbone' of many systems. If you're not using the maps provided, a good way to find the CPU is to follow the SPUs. Nodes such as IOPs, DSs and SMs are sometimes used to connect different parts of the system to one another, but not often. If you want to fully explore the system in as little time as possible, just hop from SPU to SPU until you see the Node you're looking for.  
First of all, it's helpful to keep in mind that SPUs are used as the 'backbone' of many systems. If you're not using the maps provided, a good way to find the CPU is to follow the SPUs. Nodes such as IOPs, DSs and SMs are sometimes used to connect different parts of the system to one another, but not often. If you want to fully explore the system in as little time as possible, just hop from SPU to SPU until you see the Node you're looking for.


Although this FAQ doesn't recommend running a variety of programs, there will be those who want to use more than just Attack and Deception, for one reason or another. For these people, I suggest you not forget the importance of the time when you first arrive at a Node. Until you enter combat by either failing a program run or attacking, you can use Medic to heal up, equip a Shield, run Analyze, just about anything. Don't waste time by doing these things after combat has begun. Get them out of the way while you have all the time you need.
Although this FAQ doesn't recommend running a variety of programs, there will be those who want to use more than just Attack and Deception, for one reason or another. For these people, I suggest you not forget the importance of the time when you first arrive at a Node. Until you enter combat by either failing a program run or attacking, you can use Medic to heal up, equip a Shield, run Analyze, just about anything. Don't waste time by doing these things after combat has begun. Get them out of the way while you have all the time you need.
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* One way to get around Nodes with Tar Pit is to store copies of low-level programs on your deck. When you come to the Node with Tar Pit, run the low- level program a few times until it fails and gets eaten by the ice. Yes, this will kick the system up to Active Alert, but on the other hand, Tar Pit will be gone and all of your important programs will be intact. If you don't mind the tradeoff, this is a good way to guarantee that you won't lose your expensive high-end programs. Level 1 programs are very cheap and can be replaced easily, before each time you go into the Matrix. If your deck and decker are both very advanced and you're having trouble getting a program to fail, just use Smoke which, if it doesn't fail itself, will almost certainly make the next program you try to run fail.
* One way to get around Nodes with Tar Pit is to store copies of low-level programs on your deck. When you come to the Node with Tar Pit, run the low- level program a few times until it fails and gets eaten by the ice. Yes, this will kick the system up to Active Alert, but on the other hand, Tar Pit will be gone and all of your important programs will be intact. If you don't mind the tradeoff, this is a good way to guarantee that you won't lose your expensive high-end programs. Level 1 programs are very cheap and can be replaced easily, before each time you go into the Matrix. If your deck and decker are both very advanced and you're having trouble getting a program to fail, just use Smoke which, if it doesn't fail itself, will almost certainly make the next program you try to run fail.
* Another use of Tar Pit and the Smoke program is if you have a program that you want to get rid of because it's unused, or just to save space. Since there is no way to delete programs from your deck, you have to rely on Tar Pits when you want to get rid of one. It's kind of a pain, but at least it works. Find a Tar Pit, run Smoke (if it'll help) and then run the unwanted program until it fails. Let me stress it again: Yes, this is the ONLY way you can delete programs from your deck. Sorry.
* Another use of Tar Pit and the Smoke program is if you have a program that you want to get rid of because it's unused, or just to save space. Since there is no way to delete programs from your deck, you have to rely on Tar Pits when you want to get rid of one. It's kind of a pain, but at least it works. Find a Tar Pit, run Smoke (if it'll help) and then run the unwanted program until it fails. Let me stress it again: Yes, this is the ONLY way you can delete programs from your deck. Sorry.
* Data selling can be the most efficient way to make money in the game -- if you're prepared for it. You simply can't just jump in and start doing it. The most significant upgrade you need to make before trying to sell data is your decker's Computer attribute. This has three extremely important effects that relate to stealing and selling data:
* Data selling can be the most efficient way to make money in the game -- if you're prepared for it. You simply can't just jump in and start doing it. The most significant upgrade you need to make before trying to sell data is your decker's Computer attribute. This has three extremely important effects that relate to stealing and selling data: