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Revision as of 13:43, 31 January 2006
At the time, Shenmue was without a doubt the most immersive and realistic game ever created - and with a rumoured $70,000,000 budget, it's easy to see why. The game's creator Yu Suzuki coined the term "Free Reactive Eyes Entertainment", or FREE, to describe his venture into a previously-uncharted depth of interactivity and detail in a game world.
Following the story of Ryo Hazuki's quest for revenge against the man who killed his father, Shenmue takes the player to a quiet suburb of Yokosuka, Japan in the late 1980s, where you must track down the mysterious martial artist Lan Di, and avenge your father's death.
He shall appear from a far Eastern land across the sea.
A young man who has yet to know his potential.
This potential is a power that can either destroy him, or realize his will.
His courage shall determine his fate.
The path he must traverse, fraught with adversity.
I await whilst praying, for this destiny predetermined since ancient times...
A pitch-black night unfolds with the morning as its only light. And thus, the saga, begins...