Sid Meier's Alpha Centauri/Terminology: Difference between revisions

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{{Header Nav|game=Sid Meier's Alpha Centauri}}
{{Header Nav|game=Sid Meier's Alien Crossfire}}
{{:Civilization/Terminology}}
This is a glossary of sorts for players of Civilization games.
 
'''This page is not up to date with the release of Civ IV.'''
 
==General glossary==
* Babs: Babylonians
* Apolyton: http://www.apolyton.net/
* Civ: Civilization (either the game or a civilization within it)
* Epic Game: A single-player random or customized map, as opposed to a scenario.
* Goodie hut: Minor Tribe (Civ), ''Unity'' Pod (SMAC); "pod" is more common for the latter.
* ICS: [[../Getting Started#Infinite City Sprawl|Infinite City Sprawl]], also derisively Infinite City Sleaze and other uncomplimentary phrases
* MP: Multiplayer game
* OCC: One City Challenge. An attempt to complete the Epic Game with only one city. More specifically, an organized contest involving this.
* PBEM: Play by e-mail
* Territory: What you do not have enough of and everybody else has too much of
* Village: ''See'' "goodie hut"
 
==Sid Meier's Alpha Centauri glossary==
* >pop<: Xenofungal bloom
* AA: Alien Artifact
* CC: Cybernetic Consciousness
* CDF: The Citizens' Defense Force
* CP: Colony Pod
* HGP: The Human Genome Project
* HSA: The Hunter-Seeker Algorithm
* IoD: Isle of the Deep
* MCC: The Maritime Control Center
* ME: The Merchant Exchange
* PB: Planet Buster
* PK ''or'' PKs: The Peacekeeping Forces
* PTS: The Planetary Transit System
* SCC: Super science city (a base with lots of labs-enhancing Secret Projects)
* SMAC: Sid Meier's Alpha Centauri
* SMAX: Sid Meier's Alien Crossfire
* SP: Secret Project; Single Player
* ToE: The Theory of Everything
* UoP: The University of Planet
* VW: The Virtual World
* WP: The Weather Paradigm
 
 
==Differences of terminology among games==
The Civ games tend to share identical concepts, though sometimes they are referred to by different names. Differences between units will not be listed here except for very basic types common to all games. SMAC has the most different terminology, being an unofficial Civ game (although designed in part by Sid Meier) and being set in the future on another planet. For differences in terminology among the Test of Time games, consult the manual. Freeciv always uses the Civ2 term.
 
''Warning: This may not be accurate yet, and does not include Call to Power terms.''
 
{| {{prettytable|sortable=1}}
! Civilization 1 term !! Civilization 2 term !! Civilization 3 term !! SMAC Term !! Meaning
|-
| Food || Food || Food || Nutrients || Increases city growth
|-
| Shields || Shields || Shields || Minerals || Builds units/improvements
|-
| Trade || Trade || Commerce || Energy || Goes to taxes/research/luxuries
|-
| Taxes || Taxes || Taxes || Economy || Portion of trade that goes into your treasury
|-
| Science || Science || Science || Labs || Goes to developing new tech
|-
| Luxury || Luxury || Entertainment || Psych || Goes to keeping citizens content/happy
|-
| Settlers<ref name="settlers">In Civilization 1 and Civilization 2, Settlers function both as city-building units and terrain-enhancing units. If we were to follow Civ1 terminology here, the word "Settler" would create ambiguity for Civilization 3 and SMAC players. Therefore, the Civilization 3 terminology for "Settlers" and "Workers" has been adopted as an exception to the general rule to use Civilization 1 terminology. Civilization 1 and Civilization 2 players can simply read both words as "Settlers".</ref> || Settlers<ref name="settlers"/> || Settler || Colony Pod || Establishes a new city
|-
| Settlers<ref name="settlers"/> || Settlers<ref name="settlers"/> || Worker || Former || Enhances terrain
|-
| Government || Government || Government || Social Engineering || Affects bonuses and penalties of your civilization
|-
| Barbarian || Barbarian || Barbarian || Mind Worm || Unit associated with no Civ; raids player units
|-
| Minor tribe<ref name="village">The word "village" is synonymous with Minor Tribe. They are invariably called "goodie huts" by fans, because they usually dispense "good" things such as free technologies or money and in most graphics sets they are represented by a hut (or small number of huts). "Goodie hut" is often abbreviated to "hut".</ref> || Minor tribe<ref name="village"/> || Minor tribe<ref name="village"/> || ''Unity'' Pod || Causes random event
|-
| Happy citizen || Happy citizen || Happy citizen || Talent || Offsets unhappy citizens
|-
| Content citizen || Content citizen || Content citizen || Worker || Ordinary citizen
|-
| Unhappy citizen || Unhappy citizen || Unhappy citizen || Drone || Causes disorder riots if exceeds number of happy citizens
|-
| Civil disorder || Civil disorder || Civil disorder || Drone riots || Production ceases
|}
 
==Footnotes==
<references/>