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{{Header Nav|game=Sid Meier's Civilization III}}
{{Header Nav|game=Civilization III|num=1}}
{{Game
{{Infobox
|completion=1
|title=Civilization III
|image=Civilization 3 Box Artwork.jpg
|image=Civilization 3 Box Artwork.jpg
|developer={{co|Firaxis Games|win}}{{co|Westlake Interactive|mac}}{{co|Aspyr|mac}}
|title=Sid Meier's Civilization III
|publisher={{co|Infogrames Entertainment|win}}{{co|MacSoft|mac}}{{co|Aspyr|mac}}
|developer=[[Firaxis Games]], [[Westlake Interactive]], [[Aspyr Media]]
|designer=Jeff Briggs and Soren Johnson
|publisher=[[Infogrames Entertainment]], [[MacSoft Games]], [[Aspyr Media]]
|released={{us|2001|October 30}}{{eu|2001|November 1}}
|year=2001
|systems=[[Windows]], [[Mac OS]]
|ratings={{ESRB|E}}
|designer=Jeff Briggs, Soren Johnson
|genre=[[Turn-based strategy]]
|genre=[[Turn-based strategy]]
|platform=[[Windows]], [[Mac]]
|modes=[[Single player]]
|ratings={{ESRB|E}}
|expansion=[[Civilization III: Play the World|Play the World]]<br />[[Civilization III: Conquests|Conquests]]
|preceded by=[[Civilization II]]
|preceded by=[[Civilization II]]
|followed by=[[Civilization IV]]
|followed by=[[Sid Meier's Civilization IV]]
|series=Civilization
|pcgamingwiki=Civilization III
}}
}}
'''Sid Meier's Civilization III''' is a [[turn-based strategy]] computer game by [[Firaxis Games]], the sequel to Sid Meier's [[Civilization II]]. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.
Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.


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{{ToC}}
{{ToC}}
{{Civilization}}


[[Category:Civilization]]
[[Category:Firaxis Games]]
[[Category:Firaxis Games]]
[[Category:Westlake Interactive]]
[[Category:Westlake Interactive]]
[[Category:Aspyr Media]]
[[Category:Infogrames Entertainment]]
[[Category:Infogrames Entertainment]]
[[Category:MacSoft]]
[[Category:MacSoft Games]]
[[Category:Aspyr]]
[[Category:Windows]]
[[Category:October 30]]
[[Category:Mac OS]]
[[Category:2001]]
[[Category:Turn-based strategy]]
[[Category:Turn-based strategy]]
[[Category:Windows]]
[[Category:Single player]]
[[Category:Mac]]

Latest revision as of 05:18, 29 October 2021

Box artwork for Sid Meier's Civilization III.
Box artwork for Sid Meier's Civilization III.
Sid Meier's Civilization III
Developer(s)Firaxis Games, Westlake Interactive, Aspyr Media
Publisher(s)Infogrames Entertainment, MacSoft Games, Aspyr Media
Year released2001
System(s)Windows, Mac OS
Expansion pack(s)Play the World
Conquests
Preceded byCivilization II
Followed bySid Meier's Civilization IV
SeriesCivilization
Designer(s)Jeff Briggs, Soren Johnson
Genre(s)Turn-based strategy
ModesSingle player
Rating(s)ESRB Everyone
LinksSid Meier's Civilization III at PCGamingWikiSid Meier's Civilization III ChannelSearchSearch

Sid Meier's Civilization III is a turn-based strategy computer game by Firaxis Games, the sequel to Sid Meier's Civilization II. It was followed by Civilization IV. Also called Civ 3 or Civ III for short, the game is the third generation of the original Civilization. The game offers highly evolved gameplay in terms of both mechanics and strategy. Unlike the original game, Civ III was not designed by Sid Meier, but by Jeff Briggs, a game designer, and Soren Johnson, a game programmer.

Civilization III, like the other Civilization games, is based around building an empire, from the ground up, beginning at start of recorded history and continuing beyond the current modern day. The player's civilization is centered around a core of cities that provide the resources necessary to grow the player's cities, construct city improvements, wonders, and units, and advance the player's technological development. The player must balance a good infrastructure, resources, diplomatic and trading skills, technological advancement, city and empire management, culture, and military power to succeed.

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