SimCity 4: Difference between revisions

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{{All Game Nav|game=SimCity 4|num=2}}
{{Header Nav|game=SimCity 4}}
{{Infobox
{{Game
|completion=2
|image=SimCity 4 Boxart.jpg
|title=SimCity 4
|title=SimCity 4
|boxart=
|developer=[[Maxis]]
|developer=[[Maxis]]
|publisher=[[Electronic Arts]] ([[PC]]), [[Aspyr Media]] ([[Mac]])
|publisher={{colist|Electronic Arts|Aspyr Media}}
|year=2003
|systems={{syslist|win|macos}}
|version=1.0.2
|ratings={{PEGI|3}}{{ESRB|E}}{{OFLC|G}}
|designer=Will Wright
|designer=Will Wright
|version=1.0.2
|releasedates=[[January 10]], [[2003]]
|genre=[[Simulation]]
|genre=[[Simulation]]
|players=1
|players=1
|systems=[[Windows NT]], [[Mac]]
|modes=[[Single player]]
|ratings=PEGI: 3+
|expansion=[[SimCity 4: Rush Hour]]
|ESRB=E
|preceded by=[[SimCity 3000]]
|modes=Single player
|followed by=[[SimCity Societies]]
|media=2xCD
|series=SimCity
|input=Mouse, keyboard
|pcgamingwiki=SimCity 4
|preceded by=SimCity 3000
}}
}}
{{wikipedia}}
There are many differences between '''SimCity 4''' and previous versions, the largest difference being that cities are now located in regions that are divided into segments, each of which can be developed. The regional play concept adds a whole new dimension to this sequel of SimCity.
 
There are many differences between this game and previous versions, the largest difference being that cities are now located in regions that are divided into segments, each of which can be developed. The regional play concept adds a whole new dimension to this sequel of SimCity.


Neighbor cities played a large role in the previous version of the game, [[SimCity 3000]]. For example, neighbor deals could be established, where a city could exchange resources such as water, electricity, or garbage disposal for money. In this version, the player may develop several dependent cities at the same time, eventually populating the entire region. Additionally, the simulated city can now be seen at night time as well as during daytime.
Neighbor cities played a large role in the previous version of the game, [[SimCity 3000]]. For example, neighbor deals could be established, where a city could exchange resources such as water, electricity, or garbage disposal for money. In this version, the player may develop several dependent cities at the same time, eventually populating the entire region. Additionally, the simulated city can now be seen at night time as well as during daytime.
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You can also port the .sc4 files from SimCity 4 to [[The Sims 2]] for new neighborhood types.
You can also port the .sc4 files from SimCity 4 to [[The Sims 2]] for new neighborhood types.


== Table of Contents ==
{{ToC}}
{{:SimCity 4/Table of Contents}}
{{SimCity}}
{{:SimCity 4/NAM}}
{{-}}
 


[[Category:SimCity]]
[[Category:Maxis]]
[[Category:Maxis]]
[[Category:Electronic Arts]]
[[Category:Simulation]]
[[Category:Aspyr Media]]
[[Category:2003]]
[[Category:January 10]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Simulation]]
[[Category:Windows NT]]
[[Category:Mac]]