Spore/Center of the Galaxy: Difference between revisions

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Before you leave, it may be worthwhile to destroy any nearby nation you are at war with or at the very least make peace with them; an enemy attack during your quest to find the Grox is very annoying and in the event that they attack your homeworld, potentially problematic. By making peace with/destroying nearby enemies, your only problems will be pirate raids, emergencies that befall your allies, and eco-disasters. Both pirate raids (either attacks on your colonies or spice stealing) and allied emergencies can be ignored, and eco-disasters can be made less likely by employing the use of Bio Protectors or Stabilisers.
Before you leave, it may be worthwhile to destroy any nearby nation you are at war with or at the very least make peace with them; an enemy attack during your quest to find the Grox is very annoying and in the event that they attack your homeworld, potentially problematic. By making peace with/destroying nearby enemies, your only problems will be pirate raids, emergencies that befall your allies, and eco-disasters. Both pirate raids (either attacks on your colonies or spice stealing) and allied emergencies can be ignored, and eco-disasters can be made less likely by employing the use of Bio Protectors or Stabilisers.


Your travels will be made a lot easier by purchasing the Wormhole Key ability (ideally from an allied colony as you can knock off up to 50% from the price your own empire sells it to you, for a much more reasonable 1.5m Sporebucks as opposed to 3m). This way you can hop into the nearest wormhole and see if it takes you closer to the centre — not only does this speed up your travel to the centre but also your journey back in case you need to.
Your travels will be made a lot easier by purchasing the Wormhole Key ability (ideally from an allied colony as you can knock off up to 50% from the price your own empire sells it to you, for a much more reasonable 1.5m Sporebucks as opposed to 3m. This way you can hop into the nearest wormhole and see if it takes you closer to the centre — not only does this speed up your travel to the centre but also your journey back in case you need to.


Anyway, about half the distance from the edge of centre-part of the galaxy to the core you will encounter the Grox. It's impossible to miss them if you venture far enough — your SETI will show signs of life on pretty much any star system you hover over and practically every star close to the Galactic Core is owned by the Grox. Upon entering a system they own, you will be hailed by them, and as a result you will complete your mission to make contact with them.
Anyway, about half the distance from the edge of centre-part of the galaxy to the core you will encounter the Grox. It's impossible to miss them if you venture far enough — your SETI will show signs of life on pretty much any star system you hover over and practically every star close to the Galactic Core is owned by the Grox. Upon entering a system they own, you will be hailed by them, and as a result you will complete your mission to make contact with them.
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