Star Wars: Battlefront/Yavin 4: Arena

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Revision as of 20:13, 15 March 2009 by DrBob (talk | contribs) (Cleanup)
Map of Yavin 4: Arena
Map of Yavin 4: Arena
  1. This will be the last command post your enemies take; if you have to defend this one, you've already lost the game.
  2. This command post is inside a "box seat" at the arena. It provides excellent sniping targets (see walkthrough).
  3. Don't get down here unless you have a death wish. Turrets from both teams' command posts can fire down here, and it's really easy to get shot from behind amid all the ruins.
  4. You start with this command post, and it is imperative that you end with this command post: you MUST control at least one CP in the arena.
  5. Your opponent's rear command post. If you find yourself back here, get inside the building quick.

Overview

  • Your faction: Empire
    • Easy reinforcements: 200
  • Opposing army: Rebels
    • Easy reinforcements: 200
  • Vehicles on map: Empire: AT-ST; Rebels: Rebel combat landspeeder
  • Jedi hero: none

Walkthrough

This is a dangerous level. No matter what you do, chances are you'll get killed at least twice. Of course, walking into the middle of the arena is suicide, as is walking around the arena. What's left? Sniping! Spawn at CP 4 as a sniper (remember that Empire sniper rifles only have one zoom level) and stand at the railing overlooking the arena. Be careful not to stand next to the turret or you might accidentally catch a face full of rocket. Fire across the arena at enemy units spawning at the other command post (2). Or, if you're up for a challenge, fire into the arena at enemy units. Don't worry if your reinforcements fall faster than your opponent's at first, you'll catch up.

Another way is to spawn as a dark trooper and fly down to CP 3 from your CP in the arena. Peg grenades into the opening of their command post from the bottom. The Dark trooper's "shotgun" is very effective at close quarters.

Once the game has progressed a little (about halfway), you can leave your sniping position and either get into an AT-ST (1) or try to control the entire arena on foot with a grunt soldier. If you lose all of the arena CPs, you better get one back. Without one, all your efforts are wasted. Pick the method that best suits you, and don't get discouraged if you don't win this level the first time — it's harder than some of the ones after it.