Star Wars: Knights of the Old Republic/Ruins: Difference between revisions

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{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{Header Nav|game=Star Wars: Knights of the Old Republic}}
{{KotOR/Header|Ruins|Map of the ruins|map}}
{{KotOR/Header|Ruins|Map of the ruins|map}}
==Exit==
==Investigate Ruins==
If you enter from the plains beyond the [[../Courtyard#Strange Ruins|courtyard]] outside the Jedi enclave without Bastila in your party, the [[../Getting Started#Party|party selection screen]] opens and she is automatically added. If you try to remove her:
After completing the third of your {{s|Grove|Jedi Trials}} and reporting back to Master Zhar Lestin in the training room of the Jedi enclave, you must follow him back to the Jedi Council chambers and speak to Master Vandar Tokare to continue:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||Vandar Tokare:|Your training is now complete, young Padawan. And perhaps now it is time we dealt with the matter of the dream you and Bastila shared. When we heard of the ruins in your dreams, Master Dorak recognized it as one of a series of ancient structures here on Dantooine. This one in particular lies to the east of this Enclave. We sent a Jedi to investigate... but he has not returned. Perhaps sending him in the first place was a mistake. The Force is guiding you through your visions; it may be that exploring the ruins is a task tied to your destiny. That is why the Council has now decided you should be the one to investigate this. The secrets to stopping Malak may be hidden within those ruins. You must investigate them and find what Revan and Malak were looking for.|C=2}}
|-
{{KotOR/Dialog||1.|I'd like to ask you some questions.|W=50%}}
{{KotOR/Dialog||3.|What happened to the Jedi who went to investigate?|W=50%}}
|-
{{KotOR/Dialog||Vandar Tokare:|A Jedi must ever be seeking knowledge. What is it you wish to know?}}
{{KotOR/Dialog||Vandar Tokare:|We do not know. That is one of the things you must investigate. We... fear the worst. Is there anything else you want to know?}}
|}
 
Now you can ask him about Bastila, Revan and Malak, and Master Vrook Lamar's apparent dislike for you, if you haven't already done so:
 
{| {{prettytable}}
{{KotOR/Dialog||2.|I will investigate the ruins right away.|W=50%}}
{{KotOR/Dialog||4.|I think I'll be going now.|W=50%}}
|-
{{KotOR/Dialog||Vandar Tokare:|Be sure to bring Bastila with you. There is a powerful link between you, and you will need to draw strength from each other during the trials ahead.}}
{{KotOR/Dialog||Vandar Tokare:|The way ahead will be difficult for young Bastila... and for you. But you must draw strength from each other. May the Force be with you.}}
|}
 
|}
 
The [[../Gameplay#Party|party selection screen]] opens, and Bastila is available again. Before you can leave, Ahlan Matale approaches the Jedi Council and it's also decreed that you should investigate the [[../Sandral-Matale Feud/]] (although this is optional).
 
{| {{prettytable}}
{{KotOR/Journal|Investigate Ruins|The Jedi Council has ordered you to investigate some strange ruins on Dantooine. It would seem that this is one of the places Revan and Malak visited when they were on the planet, and it may hold some key to their fall.}}
|}
 
If you then talk to Bastila about your shared dream:
 
{{KotOR/Hide}}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|I want to talk about that dream.}}
|-
{{KotOR/Dialog|Bastila||It was less of a dream and more of a vision... a vision the two of us shared. But I am certainly willing to answer any questions the Jedi Council did not.}}
|-
{{KotOR/Dialog||1.|I still don't understand why we shared this 'vision'.}}
|-
{{KotOR/Dialog|Bastila||Are you wondering why we shared the vision? Or why we even received it in the first place? To the first I can only repeat the answer that the Council gave us. Our fates are linked, and for two as strong as we are in the Force that amounts to a near-physical bond. As to the second, I don't truly have an answer for you. The Force works as it will, and perhaps we should be grateful for what we have been given.}}
|-
{{KotOR/Dialog||1.|But how did our fates become linked?}}
|-
{{KotOR/Dialog|Bastila||I... I don't know. Believe me, I certainly don't find the prospect of being joined to you enjoyable in any fashion.}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Well, thanks a lot.|W=50%}}
{{KotOR/Dialog||2.|Believe me, the feeling is mutual.|W=50%}}
|-
{{KotOR/Dialog|Bastila||Please forgive me. I did not mean to imply that you were repulsive in any sense of the word. That we shared something so personal is just not something I'm used to.}}
{{KotOR/Dialog|Bastila||Then perhaps the sooner we see to our destiny the sooner that we can proceed on our separate paths. That seems the logical solution, no?}}
|-
{{KotOR/Dialog||3.|It just seems a little... convenient.|C=2}}
|-
{{KotOR/Dialog|Bastila||The Force often seems to cause events that bend the laws of probability, especially with those that are strongly affiliated with it. In this respect, you and I will simply have to become accustomed to such 'convenience'. We are the tools of the Force and we will do as it wills.|C=2}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||1.|Not me! I do what I want.|W=33%}}
{{KotOR/Dialog||2.|We have no free will of our own, then?|W=34%}}
{{KotOR/Dialog||3.|You make the Force sound alive.|W=33%}}
|-
{{KotOR/Dialog|Bastila||The Force does not compel obedience. You have a destiny, but the choices you make along it are ultimately your own.}}
{{KotOR/Dialog|Bastila||Quite the contrary. Ours is the ultimate free will. The Force is our destiny, but the choices we make along it are ultimately our own.}}
{{KotOR/Dialog|Bastila||There is no evidence one way or the other. What you believe the Force to be ultimately will decide who you are.}}
|-
{{KotOR/Dialog||1.|I have another question.|C=3}}
|-
{{KotOR/Dialog|Bastila||What would you like to know?|C=3}}
|-
{{KotOR/Dialog||2.|Why did we dream of Malak and Revan?|C=3}}
|-
{{KotOR/Dialog|Bastila||Perhaps because we desired to. Perhaps because they came to this planet and were strong enough in the Force to leave a... a trace.|C=3}}
|-
{{KotOR/Dialog||1.|Well, I certainly didn't want to dream about them.}}
{{KotOR/Dialog||2.|What do you mean by a 'trace'?}}
{{KotOR/Dialog||3.|Isn't it a bit convenient to dream about our enemies?}}
|-
{{KotOR/Dialog|Bastila||That would not be my first choice, either, but choice appears to be irrelevant in this matter.}}
{{KotOR/Dialog|Bastila||They did something important here, of that I am certain. It may be simply that we are sensitive to that event. Or it may not.}}
{{KotOR/Dialog|Bastila||And what else should we dream about except that which is most important to our fate?}}
|-
{{KotOR/Dialog|Bastila||We dreamed about Revan and Malak either because we were meant to or because we needed to. There is no other way to look at it.|C=3}}
|}
 
{| {{prettytable}}
{{KotOR/Dialog||3.|What do you think Malak and Revan were doing?}}
|-
{{KotOR/Dialog|Bastila||I have no idea. It was obviously important, however. That is why we must investigate this further.}}
|-
{{KotOR/Dialog||4.|I'm not sure I like the idea of you being in my dreams.}}
|-
{{KotOR/Dialog|Bastila||And are you so certain that it is not you in my dreams?}}
|}


;This character must be a member of your party at this time.
{| {{prettytable}}
{{KotOR/Dialog||1.|Pretty certain, yes.|W=50%}}
{{KotOR/Dialog||2.|I suppose that's possible.|W=50%}}
|-
{{KotOR/Dialog|Bastila||I see. That is most likely vanity speaking, for I am not certain, myself. Regardless, our fates are linked... the vision was no doubt meant for us both.}}
{{KotOR/Dialog|Bastila||Regardless of which it is, our fates are linked... the vision was doubtless meant for both of us.}}
|-
{{KotOR/Dialog||5.|Do you think we will receive more of these visions?|C=2}}
|-
{{KotOR/Dialog|Bastila||With luck we will. I would rather not rely on such visions to guide us, but when we have so little else to go on and the galaxy hangs in the balance...|C=2}}
|}


Otherwise, you cannot change party selection or [[../Dantooine#Ebon Hawk|return to ''Ebon Hawk'']] once inside the ruins. The exit is beyond the north door behind you after you enter, with another door at the south end of the entrance hall.
|}


==Investigate Ruins==
{| {{prettytable}}
Beyond the south door of the entrance hall is an ancient droid standing in the middle of a square chamber with doors to the south, east and west. It tries to communicate with you as you enter:
{{KotOR/Dialog||6.|Never mind.|W=50%}}
{{KotOR/Dialog||2.|That's all I wanted to know.|W=50%}}
|-
{{KotOR/Dialog|Bastila||As you wish. We really should return our thoughts to business, anyway.|C=2}}
|}
 
The last two responses will end the dialog at any time, never to be repeated; otherwise, the dialog loops, allowing you to explore all possible options.
 
If you returned to Ebon Hawk from the grove then you can transit back there and travel north to the outer courtyard, then east to the strange ruins. Otherwise, when you exit the enclave to the south again before traveling east, you may notice that [[../Courtyard#Jedi Enclave|Nemo]] is missing....
 
===Exit===
If you enter from the plains beyond the [[../Courtyard#Strange Ruins|courtyard]] outside the Jedi enclave without Bastila in your party, the [[../Gameplay#Party|party selection screen]] opens and she is automatically added. If you try to remove her:
 
; This character must be a member of your party at this time.
 
Otherwise, you cannot change party selection or return to Ebon Hawk once inside the ruins. The exit is beyond the north door behind you after you enter, with another door at the south end of the entrance hall, beyond which is an ancient droid standing in the middle of a square chamber with doors to the south, east and west. It tries to communicate with you as you enter:


{{KotOR/Hide}}
{{KotOR/Hide}}
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{{KotOR/Dialog|Bastila||Our vision was clear. We saw Revan and Malak speaking of the Star Forge. I am certain it is somehow connected to the Sith's sudden rise to power.}}
{{KotOR/Dialog|Bastila||Our vision was clear. We saw Revan and Malak speaking of the Star Forge. I am certain it is somehow connected to the Sith's sudden rise to power.}}
|-
|-
{{KotOR/Dialog|Bastila||
{{KotOR/Dialog|Bastila||Maybe the droid has more information we can use. It seems to respond to you; perhaps you should ask it something else.|C=2}}
|Dialog=Maybe the droid has more information we can use. It seems to respond to you; perhaps you should ask it something else.|C=2}}
|}
|}


Line 134: Line 256:
|}
|}


You will be finding Nemo's remains in the northeast corner:
You will be [[wp:Finding Nemo|finding Nemo]]'s remains in the northeast corner:


{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container| Nemo's Remains|
{{KotOR/Container|Nemo's Remains|
*{{KotOR|Upgrade items|Crystal, Sigil}}
* {{s|Upgrade items|Crystal, Sigil}}
*{{KotOR|Robes|Jedi Knight Robe}}, Blue}}
* {{s|Robes|Jedi Knight Robe}}, Blue}}
|}
|}


Line 188: Line 310:
If you try again:
If you try again:


;[This door is sealed with an ancient mechanism.]
; [This door is sealed with an ancient mechanism.]


The south door remains locked, so your only other options are the {{KotOR|Ruins|Exit}} to the ruins or to open the west and east doors.
The south door remains locked, so your only other options are the {{s|Ruins|Exit}} to the ruins or to open the west and east doors.


===Proving grounds===
===Proving grounds===
Line 197: Line 319:
{{KotOR/NPC|no
{{KotOR/NPC|no
|Name=Guardian Droid
|Name=Guardian Droid
|Model=Guardian Droid (Carbonite)
|Class=Combat Droid
|Class=Combat Droid
|Level=12
|Level=12
Line 242: Line 365:
{{KotOR/NPC|no
{{KotOR/NPC|no
|Name=Guardian Droid
|Name=Guardian Droid
|Model=Guardian Droid (Flame)
|Class=Combat Droid
|Class=Combat Droid
|Level=12
|Level=12
Line 287: Line 411:
{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Container|Wreckage|
{{KotOR/Container|Wreckage|
*{{KotOR|Shields|Environment Shield Level 1}}
* {{s|Shields|Environment Shield Level 1}}
*{{KotOR|Plating|Droid Light Plating Type 2}}
* {{s|Plating|Droid Light Plating Type 2}}
*{{KotOR|Sensors|Droid Motion Sensors Type 1}} }}
* {{s|Sensors|Droid Motion Sensors Type 1}} }}
|}
|}


Both active droids begin by using {{KotOR|Shields|Energy Shield Level 2}}, absorbing the first 30 points of energy damage. However, even when shields are down they have {{KotOR|Combat|Damage Resistance}}: Resist 15/- vs. Energy, so energy weapons (most {{~|Blaster pistols|blaster pistols}}, {{~|Blaster rifles|blaster rifles}}, {{~|Heavy weapons|heavy weapons}} and {{~|Lightsabers|lightsabers}}) are still ineffective.
Both active droids begin by using {{s|Shields|Energy Shield Level 2}}, absorbing the first 30 points of energy damage: they're also immune to [[../Force powers#Force Push|Force Whirlwind]] as long as this is active. However, even when shields are down they have {{s|Combat|Damage Resistance}}: Resist 15/- vs. Energy, so energy weapons (most [[../Blaster pistols|blaster pistols]], [[../Blaster rifles|blaster rifles]], [[../Heavy weapons|heavy weapons]] and [[../Lightsabers|lightsabers]]) are still ineffective.


However, you can return the favor if you or Bastila are character level > 8 and have Improved {{~|Force powers|Energy Resistance}}, as this trivializes all damage of which the droids are capable: their {{KotOR|Special weapons|Carbonite Projector}} and {{KotOR|Special weapons|Flame Thrower}} won't damage at all if a successful Reflex save is made against {{~|Difficulty Classes|DC}} 15, and only a maximum critical hit will result in a single point of energy damage from their ranged attacks (and none at all with Improved {{KotOR|Feats|Toughness}} or Zaalbar's {{KotOR|Feats|Wookiee Toughness}}).
However, you can return the favor if you or Bastila are character level > 8 and have Improved {{s|Force powers|Energy Resistance}}, as this trivializes all damage of which the droids are capable: their {{s|Special weapons|Carbonite Projector}} and {{s|Special weapons|Flame Thrower}} won't damage at all if a successful Reflex save is made against [[../Difficulty Classes|DC]] 15, and only a maximum critical hit will result in a single point of energy damage from their ranged attacks (and none at all with Improved {{s|Feats|Toughness}} or Zaalbar's {{s|Feats|Wookiee Toughness}}).


Both ancient terminals are accessed in the same way:
Both ancient terminals are accessed in the same way:
Line 410: Line 534:


{| cellpadding=0 cellspacing=0 width=100%
{| cellpadding=0 cellspacing=0 width=100%
|-valign=top
|- valign=top
|width=50%|
|width=50%|
{{KotOR/Hide|Death-giving}}
{{KotOR/Hide|Death-giving}}
Line 457: Line 581:
You'll exit the terminal. If you try to use it again:
You'll exit the terminal. If you try to use it again:


;The ancient computer stands silent and still.
; The ancient computer stands silent and still.


Once both seals are broken, return to the south door and as you approach, it opens, killing any remaining guardian droids if you haven't already done so.
Once both seals are broken, return to the south door and as you approach, it opens, killing any remaining guardian droids if you haven't already done so.
Line 482: Line 606:


{| {{prettytable}}
{| {{prettytable}}
{{KotOR/Dialog|Bastila||
{{KotOR/Dialog|Bastila||This... this must be what Revan and Malak found when they entered this temple. This must be where their journey down the dark side began.|C=3}}
|Dialog=This... this must be what Revan and Malak found when they entered this temple. This must be where their journey down the dark side began.|C=3}}
|-
|-
{{KotOR/Dialog||1.|What is it?|W=33%}}
{{KotOR/Dialog||1.|What is it?|W=33%}}
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{{KotOR/XP|Act|#=700|Acquired Star Map: Dantooine|W=50%}}
{{KotOR/XP|Act|#=700|Acquired Star Map: Dantooine|W=50%}}
{{KotOR/Container|Star Map|
{{KotOR/Container|Star Map|
*'''Star Map: Dantooine'''|W=50%}}
* '''Star Map: Dantooine'''|W=50%}}
|}
|}


Open your [[../Getting Started#Quests|journal]] and select Star Map: Dantooine from Quest items to read the following:
Open your [[../Gameplay#Quests|journal]] and select Star Map: Dantooine from Quest items to read the following:


;You have recorded the coordinates from the Star Map you found on Dantooine into a datapad.
; You have recorded the coordinates from the Star Map you found on Dantooine into a datapad.


{{KotOR|Ruins|Exit}} the ruins to the north and return to the Jedi Council to [[../Quest for the Star Forge|tell them of your findings...]]
{{s|Ruins|Exit}} the ruins to the north and return to the Jedi Council to begin the quest for the Star Forge...


{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Crystal Cave|nextpage=Quest for the Star Forge}}
{{Footer Nav|game=Star Wars: Knights of the Old Republic|prevpage=Sandral-Matale Feud|nextpage=Quest for the Star Forge}}