Star Wars Jedi Knight: Dark Forces II/Into the Dark Palace: Difference between revisions

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{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}}
{{Header Nav|game=Star Wars Jedi Knight: Dark Forces II}}
'''Author's Note: The type of spacing used throughout the guide is intentional. It allows the screenshots to align with their corresponding text. Please do not edit the spacing, as this will cause the text and screenshots to misalign and make the guide sloppy and confusing. Thank you.''' --[[User:Cornwallismorgan87|Cornwallismorgan87]] ([[User talk:Cornwallismorgan87|talk]]) 02:33, 7 March 2015 (UTC)


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'''Secret Area 1/1:''' Turn left at the stairway and swim into the room on the right.  Swim up into the hole in the ceiling.
'''Secret Area 1/1:''' Turn left at the stairway and swim into the room on the right.  Swim up into the hole in the ceiling.
Continue straight ahead until the building exits into a waterway.  Swim down through the hole into the channel and turn left.  Climb out of the water and follow the channel and jump onto the right-hand bank. 


[[File:SWJKDF2_level 6_2.png|right|300px]]
[[File:SWJKDF2_level 6_2.png|right|300px]]
Continue straight ahead until the building exits into a waterway.  Swim down through the hole into the channel and turn left.  Climb out of the water and follow the channel and jump onto the right-hand bank. 


Head up the staircase and across the bridge, then continue on to the elevator.  Ride it to the top and jump off to the left and into the probe droid docking area.  Run through to the hallway at the opposite end and go through the door to the palace plaza.  Slide down the sloped wall and into the plaza itself.
Head up the staircase and across the bridge, then continue on to the elevator.  Ride it to the top and jump off to the left and into the probe droid docking area.  Run through to the hallway at the opposite end and go through the door to the palace plaza.  Slide down the sloped wall and into the plaza itself.
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==Mission Objective: Gain entry into the tower via the upper plaza deck.==
==Mission Objective: Gain entry into the tower via the upper plaza deck.==


[[File:SWJKDF2_level 6_3.png|right|300px]]
[[File:SWJKDF2_level 6_3.png|right|thumb|Explosions are very effective for disabling AT-STs.]]


It is possible to go either left or right from here; there's no right or wrong way to go.  The basic goal at this point is to get to the opposite end of where you're at right now, so go forth and conquer.  The world is your oyster.
It is possible to go either left or right from here; there's no right or wrong way to go.  The basic goal at this point is to get to the opposite end of where you're at right now, so go forth and conquer.  The world is your oyster.
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AT-STs are most efficiently taken out by large-scale explosions, so keep an eye out for ways to disable them.   
AT-STs are most efficiently taken out by large-scale explosions, so keep an eye out for ways to disable them.   


[[File:SWJKDF2_level 6_4.png|right|300px]]
[[File:SWJKDF2_level 6_4.png|right|300px]]


The goal landmark is the retracted bridge.  There are two halves, controlled by switches located in control rooms opposite one another.  The best strategy is to first clear out all the enemies, then hit one switch.  Hold the run key and tear like heck to the other switch.  Activate the second switch and activate Force Speed to run up into the building and across the now-extended bridge to the upper plaza deck.  The bridge will only remain extended for a very short period of time, so you'll have to be quick.
The goal landmark is the retracted bridge.  There are two halves, controlled by switches located in control rooms opposite one another.  The best strategy is to first clear out all the enemies, then hit one switch.  Hold the run key and tear like heck to the other switch.  Activate the second switch and activate Force Speed to run up into the building and across the now-extended bridge to the upper plaza deck.  The bridge will only remain extended for a very short period of time, so you'll have to be quick.


[[File:SWJKDF2_level 6_5.png|right|300px]]
[[File:SWJKDF2_level 6_5.png|right|300px]]
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[[File:SWJKDF2_level 6_7.png|right|300px]]
[[File:SWJKDF2_level 6_7.png|right|300px]]


Destroy the grate in the floor and hit the switch to lower the innermost bulkhead door.  Ride it down and enter the palace.  Fight your way across the room and call the elevator and board it to finish the level.
Destroy the grate in the floor and hit the switch to lower the innermost bulkhead door.  Ride it down and enter the palace.  Fight your way across the room, then call the elevator and board it to finish the level.


{{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|prevpage=Level Five: Barons Hed the Fallen City|Level 5: Barons Hed - The Fallen City|nextpage=Level Seven: Yun - The Dark Youth}}
{{Footer Nav|game=Star Wars Jedi Knight: Dark Forces II|prevpage=Level Five: Barons Hed the Fallen City|Level 5: Barons Hed - The Fallen City|nextpage=Level Seven: Yun - The Dark Youth}}