Streets of Rage 3: Difference between revisions

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{{Infobox VG| title = Streets of Rage 3
{{cleanup}}
|image = [[Image:sor3.jpg|250px|Streets of Rage 3 European cover art]]
{{needcat}}
|alternate titles = [[Bare Knuckle 3]] -- Japanese Title
{{wikify}}
|developer = [[Sega]]
{{subpage}}
|publisher = [[Sega]]
{{Infobox
|designer =
|title=Streets of Rage 3
|engine =
|image=
|released = [[1994]] (''Japan'')<br />[[1994]] (''North America'')
|developer=[[Sega]]
|genre = [[Beat 'em up]]
|publisher=[[Sega]]
|modes = [[Single player]], [[Multiplayer]]
|released={{jp|1994}}{{us|1994}}{{ca|1994}}
|ratings = [[Computer Entertainment Rating Organization|CERO]]: A (All Ages) (''[[Sonic Gems Collection]]'')<br>[[Entertainment Software Rating Board|ESRB]]: T (Teen)<br>ESRB (''[[Virtual Console]]''): E10+ (Everyone 10+)
|genre=[[Beat 'em up]]
|platforms = [[Sega Mega Drive|Sega Genesis]], [[Playstation 2]] & [[Gamecube]] (Japan only), [[Virtual Console]]
|modes=[[Single player]], [[multiplayer]]
|media = 24-[[megabit]] [[cartridge (electronics)|cartridge]]
|ratings={{CERO|A|''[[Sonic Gems Collection]]''}}{{ESRB|T}}{{ESRB|E10p|{{sys|vc}}}}
|requirements =
|platforms=[[Sega Mega Drive|Sega Genesis]], [[Playstation 2]] & [[Gamecube]] (Japan only), [[Virtual Console]]
|input = Genesis controller
|media=24-[[megabit]] [[cartridge (electronics)|cartridge]]
}}
}}
'''''Streets of Rage 3''''' ('''''Bare Knuckle III''''' in Japan) is a side-scrolling [[beat 'em up]] released by [[Sega]] in [[1994 in video gaming|1994]] for the [[Sega Mega Drive|Sega Genesis]]. It is part of the ''[[Streets of Rage (series)|Streets of Rage]]'' series. It was later released for the Japanese version of ''[[Sonic Gems Collection]]'', for the [[GameCube]] and [[PlayStation 2]], and re-released for the [[Wii]] [[Virtual Console]] on [[September 24]], [[2007]].
'''''Streets of Rage 3''''' ('''''Bare Knuckle III''''' in Japan) is a side-scrolling [[beat 'em up]] released by [[Sega]] in [[1994 in video gaming|1994]] for the [[Sega Mega Drive|Sega Genesis]]. It is part of the ''[[Streets of Rage (series)|Streets of Rage]]'' series. It was later released for the Japanese version of ''[[Sonic Gems Collection]]'', for the [[GameCube]] and [[PlayStation 2]], and re-released for the [[Wii]] [[Virtual Console]] on [[September 24]], [[2007]].


{{Continue Nav}}
== Overview ==
== Overview ==
''Streets of Rage 3'', packed in a 24 megabit (3 megabyte) cartridge, had several enhancements over ''[[Streets of Rage 2]]'' such as a more complex plot, multiple endings, lengthier levels, better scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking (though they could now be integrated with semi-special moves with certain characters), hidden characters were added and a few [[cutscene]]s were added to give the story depth. ''Max Thunder'' gave place to ''Dr. Zan'', a cyborg, who was important for plot reasons.
''Streets of Rage 3'', packed in a 24 megabit (3 megabyte) cartridge, had several enhancements over ''[[Streets of Rage 2]]'' such as a more complex plot, multiple endings, lengthier levels, better scenarios (with interactive levels and the return of traps like pits) and faster gameplay (with dash and dodge moves). Weapons could now only be used for a few times before breaking (though they could now be integrated with semi-special moves with certain characters), hidden characters were added and a few [[cutscene]]s were added to give the story depth. ''Max Thunder'' gave place to ''Dr. Zan'', a cyborg, who was important for plot reasons.


Besides the fact that it was far more difficult than its predecessors, it has also been criticized for having an abrasive and noisy soundtrack, more experimental than the previous two which used more melodies and dance beats.
Besides the fact that it was far more difficult than its predecessors, it was heavily criticized for having an unlistenable, abrasive and noisy Industrial soundtrack, quite to the surprise of Yuzo Koshiro fans; it was far more experimental than the previous two which used more melodies and dance beats. Also the graphics had a grainy, garish feel which was in fact a step backward from the super smooth Streets of Rage 2 visual style. Sound effect skips and collision detection problems added further to the players bewilderment about how the series apparently had taken a turn for the worse.
 
{{ToC}}


==Storyline==
==Storyline==
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'''''These people will decide the fate of the city'''''  
'''''These people will decide the fate of the city'''''  


'''''Mr X:''''' ''This mysterious crime boss may be out of sight, but he's not out of the city. He's lying low using a legitimate research company, RoboCy Corporation, as both a front for the Syndicate's business activities and the basis of his latest plan. He has brought in one of the world's most brilliant and eccentric roboticists - Dr Dahm - to create lifelike robots to replace key city officials. When the replacements are completed, Mr X can run the city by remote control. The Syndicate is using strategically placed bombs to divert the attention of the city police while Mr X deals with the city leaders, one by one.''
'''''Mr X:''''' ''This mysterious crime boss may be out of sight, but he's not out of the city. He's lying low using a legitimate research company, RoboCy Coporation, as both a front for the Syndicate's business activities and the basis of his latest plan. He has brought in one of the world's most brilliant and eccentric roboticists - Dr Dahm - to create lifelike robots to replace key city officials. When the replacements are completed, Mr X can run the city by remote control. The Syndicate is using strategically placed bombs to divert the attention of the city police while Mr X deals with the city leaders, one by one.''


'''''Blaze Fielding:''''' ''An ex-cop who had helped overthrow Mr X twice before, Blaze now works as a private detective. When informed by Dr Zan that the next victim of the Syndicate's evil scheme will be her old friend, the Chief of Police, she immediately sets up a task force to go to his rescue.''
'''''Blaze Fielding:''''' ''An ex-cop who had helped overthrow Mr X twice before, Blaze now works as a private detective. When informed by Dr Zan that the next victim of the Syndicate's evil scheme will be her old friend, the Chief of Police, she immediately sets up a task force to go to his rescue.''
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The city that the ''Streets of Rage'' games are set is unnamed, but it seems to be based on [[New York City|New York]]. The box art of the US/Euro release of ''[[Streets of Rage]]'' features the [[Empire State Building]] in the background, and in the Round 2 of ''[[Streets of Rage 2]]'', one can see the Twin Towers of the now destroyed [[World Trade Center]] in the skyline. The Twin Towers can also be seen in the box art of ''Streets of Rage 3''.
The city that the ''Streets of Rage'' games are set is unnamed, but it seems to be based on [[New York City|New York]]. The box art of the US/Euro release of ''[[Streets of Rage]]'' features the [[Empire State Building]] in the background, and in the Round 2 of ''[[Streets of Rage 2]]'', one can see the Twin Towers of the now destroyed [[World Trade Center]] in the skyline. The Twin Towers can also be seen in the box art of ''Streets of Rage 3''.


==Characters==
==Characters==
===Axel Stone===
===Axel Stone===
Curiously, (since there is a 6 feet 7 inches cyborg as a playable character), this time Axel is the "powerhouse" of the game (excluding ''Shiva'' and ''Ash'' which are superpowered). He is not anymore the Technique Master of the game, but he still remains a very good technician. His curiously low speed and his classically poor jumping ability are his downsides. His semi-special remains the "Grand Upper", this time renamed to "Bare Knuckle" and a little toned down.
Curiously, (since there is a 6 feet 7 inches cyborg as a playable character), this time Axel is the "powerhouse" of the game (excluding ''Shiva'' and ''Ash'' which are superpowered). He is not anymore the Technique Master of the game, but he still remains a very good technician. His curiously low speed and his classically poor jumping ability are his downsides. His semi-special remains the "Grand Upper", this time renamed to "Bare Knuckle" and a little toned down.
*'''''Attributes''''': Ex-cop, Martial Arts Master; '''''Special Attacks''''': Dragon Wing, Dragon Smash
*'''''Attributes''''': Ex-cop, Martial Arts Master; '''''Special Attacks''''': Dragon Wing, Dragon Smash
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===Blaze Fielding===
===Blaze Fielding===
Along with ''Axel'', one of the only characters to appear in all ''Streets of Rage'' games. This time she is the best technical fighter and the weakest one after ''Skate'' and ''Roo''. Her stats are very balanced making her the all-rounder of the game. Her semi-special remains the ''Vertical Slash''.
Along with ''Axel'', one of the only characters to appear in all ''Streets of Rage'' games. This time she is the best technical fighter and the weakest one after ''Skate'' and ''Roo''. Her stats are very balanced making her the all-rounder of the game. Her semi-special remains the ''Vertical Slash''.
*'''Attributes''': Ex-cop, [[Judoka]], Private Detective; '''Special Attacks''': Embukyaku (Backflip), Kikousho (Fireball)
*'''Attributes''': Ex-cop, [[Judoka]], Private Detective; '''Special Attacks''': Embukyaku (Backflip), Kikousho (Fireball)
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===Eddie "Skate" Hunter===
===Eddie "Skate" Hunter===
Named ''Sammy'' in Japanese version, he debuted in ''[[Streets of Rage 2]]''. He is the second fastest character and the second best jumper (behind an animal though) but still the weakest of all. His semi-special is still the ''Dynamite Headbutt''. Recommended only for experienced players.
Named ''Sammy'' in Japanese version, he debuted in ''[[Streets of Rage 2]]''. He is the second fastest character and the second best jumper (behind an animal though) but still the weakest of all. His semi-special is still the ''Dynamite Headbutt''. Recommended only for experienced players.
*'''''Attributes''''': Rollerblader, Adam's little brother; '''''Special Attacks''''': Double Spin Kick, Rolling Punches
*'''''Attributes''''': Rollerblader, Adam's little brother; '''''Special Attacks''''': Double Spin Kick, Rolling Punches
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===Dr Zan===
===Dr Zan===
''Zan'', a [[cyborg]], replaces Max from ''Streets of Rage 2'', although he is neither as slow nor as strong. His reach is great, due to his robotic arms, and his semi-special is a ''Dashing Charge'', something like Max's special move 'Thunder Tackle', but less powerful.
 
''Zan'' is a bizarre character, who logically should be the "powerhouse" of the basic characters instead of ''Axel''. His reach is great, due to his cyborg hands, and could be compared only with ''Shiva's''. His semi-special is a ''Dashing Charge'', something like ''Max Thunder's'' special move ''Thunder Tackle'', but of course less powerful. His animation is very strange; obviously the programmers wanted him to appear robotic in motion, but the overall effect is of sub-standard animation. However, his weapons usage is interesting, as weapons turn into a glowing ball of energy (which means he is equally competent with each weapon) that can be thrown.
*'''''Attributes''''': Doctor, Ex-criminal, Blaze's friend; '''''Special Attacks''''': Electric Body, Electric Reach
*'''''Attributes''''': Doctor, Ex-criminal, Blaze's friend; '''''Special Attacks''''': Electric Body, Electric Reach
*'''''Height''''': 6 ft 7 in (204 cm); '''''Weight''''': 332lb (151 kg)
*'''''Height''''': 6 ft 7 in (204 cm); '''''Weight''''': 332lb (151 kg)
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==Gameplay==
==Gameplay==


The gameplay features a large increase in pace from ''Streets of Rage 2''. The heroes move and attack faster, but so do the enemies. Enemy attacks can also be avoided with new running and vertical-dodge moves, though most player attacks deal less damage than in the predecessor. The level timer has been removed, replaced with the 'power meter' (see below). The end-of-level 'Time bonus' has been replaced with a 'Life bonus', determined by the amount of life-bar a player has left.
The gameplay features an large increase in pace from ''Streets of Rage 2''. The heroes move and attack faster, but so do the enemies. Enemy attacks can also be avoided with new running and vertical-dodge moves, though most player attacks deal less damage than in the predecessor. The level timer has been removed, replaced with the 'power meter' (see below). The end-of-level 'Time bonus' has been replaced with a 'Life bonus', determined by the amount of life-bar a player has left.


A significant change is that special moves no longer always drain the player's life bar, thanks to the power meter. The power meter takes a few seconds to fill, and when empty, the player is weaker in attacking, and takes more damage when hit and when using special moves. When full however, the player attacks and defends at full strength, and use of a special move will not drain the player's life bar at all, though it will drain the power meter to empty again. However, although the power meter makes a large difference to the player's strength in ''Bare Knuckle 3'', in Streets of Rage 3 the difference is barely noticeable. The change means special moves can be used much more often, extending a character's normal repertoire. Though this is balanced by the moves being weaker.
A significant change is that special moves no longer always drain the player's life bar, thanks to the power meter. The power meter takes a few seconds to fill, and when empty, the player is weaker in attacking, and takes more damage when hit and when using special moves. When full however, the player attacks and defends at full strength, and use of a special move will not drain the player's life bar at all, though it will drain the power meter to empty again. However, although the power meter makes a large difference to the player's strength in ''Bare Knuckle 3'', in Streets of Rage 3 the difference is barely noticeable. The change means special moves can be used much more often, extending a character's normal repertoire. Though this is balanced by the moves being weaker.


The player's semi-special (blitz) moves, although initially much weaker than in the previous game, can be upgraded, with the 'power star' system. When a player gains 40,000 points on a single life, they receive a power star (maximum 3), which gives them a more powerful blitz attack. Losing a life will lose the player a power star, so they can be difficult to keep on the later stages.
The player's semi-special (blitz) moves, athough initially much weaker than in the previous game, can be upgraded, with the 'power star' system. When a player gains 40,000 points on a single life, they receive a power star (maximum 3), which gives them a more powerful blitz attack. Losing a life will lose the player a power star, so they can be difficult to keep on the later stages.


Traps in the scenery make a return from Streets of Rage 1; enemies can once again be thrown into pits or off the side of an elevator. Trains and various electric/laser devices also make appearances. Other features to make a return from the first game in the series are co-operative attacks, and the inability to throw the heavy fire-breathers, where attempting to do so will fail, with the player taking damage.
Traps in the scenery make a return from Streets of Rage 1; enemies can once again be thrown into pits or off the side of an elevator. Trains and various electric/laser devices also make appearances. Other features to make a return from the first game in the series are co-operative attacks, and the inability to throw the heavy fire-breathers, where attempting to do so will fail, with the player taking damage.
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==Secret Characters==
==Secret Characters==
There are three [[secret character]]s that can be unlocked, either by actions in-game or by [[Game Genie]] codes,  and then selected when the player uses a continue. One of them, ''Ash'', is only easily accessible in the Japanese version, ''Bare Knuckle 3''. All the secret characters are unable to pick up and use weapons. In order of appearance:
There are three [[secret character]]s that can be unlocked and then selected when the player uses a continue. One of them is only easily accessible in the Japanese version, ''Bare Knuckle 3''. All the secret characters are unable to pick up and use weapons. In order of appearance:


===Ash===
===Ash===
[[Image:Bare Knuckle 3 Ash.png|thumb|''Ash'' (only appears in the Japanese version), with ''Zan'']]
[[Image:Bare Knuckle 3 Ash.png|thumb|''Ash'' (only appears in the Japanese version), with ''Zan'']]  
''Ash'' (appears in Japanese release only) is a minion of ''Mr. X's'' organization. A very tall man, wearing tight green pants, a necklace depicting the [[female symbol]], and a purple waistcoat, he strikes effeminate poses, such as covering his mouth while laughing girlishly with his knees bent inward. His attacks consist mainly of grabbing and throwing his opponents. When defeated, he cries. Being a (rather offensive) homosexual caricature, he was cut from the U.S./European ''Streets of Rage 3''.
''Ash'' (appears in Japanese release only) is a minion of ''Mr. X's'' organization. A very tall man, wearing tight green pants, a necklace depicting the [[female symbol]], and a purple waistcoat, he strikes effeminate poses, such as covering his mouth while laughing girlishly with his knees bent inward. His attacks consist mainly of grabbing and throwing his opponents. When defeated, he cries. Being a (rather offensive) homosexual caricature, he was cut from the U.S./European ''Streets of Rage 3''.


He appears as a sub-boss at the of Round 1-2, after piloting a speedboat to drop off enemies throughout the level (''Shiva'' drives the boat U.S./European version, and as a sub-boss he is replaced by a donovan thug).
He appears as a sub-boss at the of Round 1-2, after piloting a speedboat to drop off enemies throughout the level (''Shiva'' drives the boat U.S./European version, and as a sub-boss he is replaced by a donovan thug).


When played, ''Ash'' has the most powerful punches, defeating enemies easier than the other playable characters (even ''Shiva''), He uses a different colour palette from as an enemy, and uses the same voice samples as ''Blaze''.
''Ash'' can be made available as a playable character by holding the 'A' button as from soon as he is defeated until the next level. He can also be unlocked in the U.S. and European versions by using a [[Game Genie]] code. When played, ''Ash'' has the most powerful punches, defeating enemies easier than the other playable characters (even ''Shiva''), He uses a different colour palette from as an enemy, and uses the same voice samples as ''Blaze''.


===Shiva===
===Shiva===
An another one of the main bad guys, ''Shiva'', is also unlockable. Even though he has a portrait in a cutscene it is not used when unlocked (on the character select screen and at the end of the stages). He combines voice samples from ''Axel'' with others of his own.


His moveset as playable is incomplete compared to the one he has as an opponent. As a playable character (often unlocked), ''Shiva'' has the fastest punches and attacks of every character, also the longest reach. Unfortunately, his special move is powerful but due to its short reach it rarely manages to strike the enemies effectively.
An another one of the main bad guys, ''Shiva'', is also unlockable. As soon as he is defeated in the Round 1, hold the 'B' button until Round 2 begins to unlock him. Even though he has a portrait in a cutscene it is not used when unlocked (on the character select screen and at the end of the stages). He combines voice samples from ''Axel'' with others of his own.
 
*'''''Fighting Profile''''':His moveset as playable is incomplete compared to the one he has as an opponent. As a playable character (often unlocked), ''Shiva'' has the fastest punches and attacks of every character, also the longest reach. Unfortunately, his special move is powerful but due to its short reach it manages to strike the enemies rarely. His statistics are given approximately.
*'''''Attributes''''': Mr X's bodyguard
*'''''Special Attack''''': Final Crush
*'''''Power''''': 6/6
*'''''Technique''''': 5/6
*'''''Speed''''': 4/6
*'''''Jump''''': 5/6
*'''''Reach''''': 6/6


===Roo===
===Roo===
''Roo'', known as ''Victy'' in Japan, is a kangaroo wearing boxing gloves and green or blue pants. The party encounters this kangaroo in the downtown Atlas district that is Round 2, in which he is controlled by ''Bruce'' (known as ''Danch'' in Japan), a whip-wielding clown trainer. If the player manages to defeat ''Bruce'' before ''Roo'', ''Roo'' will run off and is then unlocked. If the player reaches the end of Round 2-1 with ''Roo'', he will still have to fight ''Roo'' as a mini boss. Unlike ''Ash'' and ''Shiva'', ''Roo'' has a profile picture.


''Roo'' is capable of different spinning attacks, and kicking while standing on his tail. He is somewhat more useful than ''Skate''. Interestingly, he uses a lot of the same voice samples as ''Skate''. His semi-special move resembles ''Zan's'', but it's more impressive and effective.
''Roo'' is known as ''Victy'' in Japan. The party encounters this kangaroo in the downtown Atlas district that is Round 2. ''Roo'' wears boxing gloves and green or blue pants. During the players' encounter with him in Round 2, he is controlled by ''Bruce'' (known as ''Danch'' in Japan), a whip-wielding clown trainer. If the player manages to defeat ''Bruce'' before ''Roo'', ''Roo'' will run off and is then unlocked. If the player reaches the end of Round 2-1 with ''Roo'', he will still have to fight ''Roo'' as a mini boss. Unlike ''Ash'' and ''Shiva'', ''Roo'' has a profile picture.
*'''''Attributes''''': A fighting kangaroo; *'''''Special Attacks''''': Backflip, Spinning Kick
 
*'''''Height''''': 5ft 3in (161 cm); '''''Weight''''': 167 lb (76 kg)
*'''''Fighting Profile''''':''Roo'' is capable of different spinning attacks, and kicking while standing on his tail. He is somewhat more useful than ''Skate''. Interestingly, he uses a lot of the same voice samples as ''Skate''. His semi-special move resembles ''Zan's'', but it's more impressive and effective.
*'''''Power''''': 3/6; '''''Technique''''': 2/6; '''''Speed''''': 6/6; '''''Jump''''': 6/6; '''''Reach''''': 3/6
*'''''Height''''': 5ft 3in (161 cm)
*'''''Weight''''': 167 lb (76 kg)
*'''''Attributes''''': A fighting kangaroo
*'''''Special Attacks''''': Backflip, Spinning Kick
*'''''Power''''': 3/6
*'''''Technique''''': 2/6
*'''''Speed''''': 6/6
*'''''Jump''''': 6/6
*'''''Reach''''': 3/6


==Levels==
==Levels==
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*'''Round 7B: City Hall/White House''' (If the Chief of Police dies in Round 6) - ''An imposter has taken Petrov's place at a press conference at the White House! You must battle your way through and expose the Syndicate as the true culprits to the world's media!''
*'''Round 7B: City Hall/White House''' (If the Chief of Police dies in Round 6) - ''An imposter has taken Petrov's place at a press conference at the White House! You must battle your way through and expose the Syndicate as the true culprits to the world's media!''


Several pre-release screenshots show that Round 7 originally contained a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version. Further information can be found at [http://soronline.classicgaming.gamespy.com/sor3_unfinlevels.htm SOR Online].
Several pre-release screenshots show that Round 7 originally contained a section where the players got to ride the motorcycles they are so often attacked by. This section was removed for the final version, but is still playable (though buggy and unfinished) with a Game Genie code in the Japanese version.


==Boss Enemies==
==Boss Enemies==
*'''Shiva''': The Boss of ''Harbour'' (Round 1)
*'''Shiva''': The Boss of ''Harbour'' (Round 1)
*'''Mona & Lisa''': The Bosses of ''Nightclub'' (Round 2)
*'''Mona & Lisa''': The Bosses of ''Nightclub'' (Round 2)
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*If you destroy Robot Y before the timer expires, the bombs are defused and the city is saved; this is the best (and true) ending of the game.
*If you destroy Robot Y before the timer expires, the bombs are defused and the city is saved; this is the best (and true) ending of the game.
*There is an "Easy mode" ending in the U.S./Euro versions where Robot X in Stage 5 is the last boss. After defeating him, you are told to play the next difficulty mode.
*There is an "Easy mode" ending in the U.S./Euro versions where Robot X in Stage 5 is the last boss. After defeating him, you are told to play the next difficulty mode.
==Criticism==
The game flopped on release due to the scrolling beat' em up formula becoming increasingly unpopular with the likes of new one-on-one games being the "in" thing at the time.
The game also suffered from inferior graphics, sound and music to that of its predecessor, with smaller sprites, grainy artwork, patchy sound effects which sometimes did not work and near inaudible music. The game itself though was in fact quite playable although it was far too similar to Streets Of Rage 2 in terms of playability which rose to the game sometimes being referred to as Streets Of Rage 2.5, or even Streets Of Rage 1.5 as it was seen as inferior to the second installment and generally as a pale imitation which did not warrant the 24Mb cartridge.
The new characters were seen by some hoping for a return from Adam to the fight as uninteresting, bland and uninspired.{{Fact|date=September 2007}}
As well as problems with the game-play, the version of the game released in Europe and America was heavily edited and highly censored, leading to further complaints from fans.


== Regional differences ==
== Regional differences ==
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A comprehensive list of all the changes between the versions, as well as a complete translation of the Japanese script, can be found at [http://soronline.classicgaming.gamespy.com/sor3_sor3vsbk3.htm SOR online].
A comprehensive list of all the changes between the versions, as well as a complete translation of the Japanese script, can be found at [http://soronline.classicgaming.gamespy.com/sor3_sor3vsbk3.htm SOR online].
==Cheats & Tips==
These Cheats & Tips are for [[Sega Genesis]] version.
*'''Round Select'''
On the main menu hold Up+B on Controller 1 and enter ''Options''. A round select option will appear at the bottom giving you a choice up to Round 6. This option also enables you to play from Round 6 on ''Easy'' difficulty (as the game ends normally if you get to the end of Round 5 on ''Easy'').
*'''9 lives per continue'''
Enter ''Options'' and highlight ''Lives''. Press Up + A + B + C on Controller 2 and Right on Controller 1. You may now select up to 9 lives per continue instead of just 5.
*'''Play as same characters in 2 Player'''
On the menu sceen hold Down+C on Controller 2 and select ''2 Player''. You should hear a sound to show the cheat has worked.
*'''Play as Roo from the beginning'''
On the title screen hold Up+B on Controller 1 and press Start. Roo will now be selectable.
*'''Play as Super Axel'''
Press C to select a player, then quickly hold A and sweep the D-pad in a clockwise circle until Axel appears. Then press A. He will now be superpowered.
''NOTE: difficult to work.''
*'''Play as Super Skate'''
Start the game and allow yourself to lose a life with zero score. When you respawn you will be Super Skate, with a new superfast powerful combo attack which is as powerful as ''Max Thunder's'' ''Atomic Drop'' at ''[[Streets of Rage 2]]''!
*'''Unstoppable Shiva combo'''
Shiva is capable of hitting punks (excluding Goldie, Fabio and all bosses except for Jet) till they die by pressing Z without stopping.
*'''Hidden Items'''
''Round 1 Extra Life & Gold Bar'': At the start of Round 1 there is an extra life and gold bar hidden behind the scenery on the bottom left.
''Round 3 Extra Life'': At the start of Round 3 there's an extra life hidden behind the scenery on the left.
''Round 7B Gold Bars'': In Round 7B's final boss scene the bottom of the press conference room has a number of Gold Bars to take hidden below the cameras.
''Round 7B Hidden Apple & Chicken'': When fighting ''Shiva'' for the second time on the ''City Hall'' stage there is an apple behind the middlemost man's head (you can see the red edges of it), and a chicken behind the camera on the right.


== Trivia ==
== Trivia ==
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*The ninja characters named Mifune, Chiba and Kosugi are probably a reference to martial artist actors [[Toshiro Mifune]], [[Sonny Chiba]] and [[Sho Kosugi]].
*The ninja characters named Mifune, Chiba and Kosugi are probably a reference to martial artist actors [[Toshiro Mifune]], [[Sonny Chiba]] and [[Sho Kosugi]].
*The European box art, featuring Zan and Blaze in front of the [[New York]] skyline, was originally drawn by the magazine [[Mean Machines|Mean Machines Sega]], used as the front cover for the edition that featured a review of the game. Sega bought the rights to the image.
*The European box art, featuring Zan and Blaze in front of the [[New York]] skyline, was originally drawn by the magazine [[Mean Machines|Mean Machines Sega]], used as the front cover for the edition that featured a review of the game. Sega bought the rights to the image.
==Sources==
*[http://www.meanmachinesmag.co.uk/review/411/streets-of-rage-3.php ''Streets of Rage 3'' Megadrive review] from [[Mean Machines|Mean Machines Archive]]


==External links==
==External links==
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*[http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=ClassicGameStreetsOfRage NTSC-uk's ''Streets of Rage'' Retrospective]
*[http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=ClassicGameStreetsOfRage NTSC-uk's ''Streets of Rage'' Retrospective]
*[http://soronline.classicgaming.gamespy.com/sor3.htm SOR Online - ''Streets of Rage 3'' section]
*[http://soronline.classicgaming.gamespy.com/sor3.htm SOR Online - ''Streets of Rage 3'' section]
 
*[http://www.meanmachinesmag.co.uk/review/411/streets-of-rage-3.php ''Streets of Rage 3'' Megadrive review] from [[Mean Machines|Mean Machines Archive]]
{{Streets of Rage series}}
 
[[Category:1994 video games]]
[[Category:Sega Mega Drive games]]
[[Category:Beat 'em ups]]
[[Category:Sega games]]
[[Category:Cooperative video games]]
[[Category:Virtual Console games]]
 
[[fr:Streets of Rage 3]]
[[pt:Streets of Rage 3]]