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{{Header Nav|game=Super Hang-On|num=0}}
{{Header Nav|game=Super Hang-On}}
{{Game
{{Game
|completion=0
|image=Super Hang-On arcade flyer.jpg
|title=Super Hang-On
|title=Super Hang-On
|image=SuperHangOn sitdowncabinet.jpg
|developer=[[Sega-AM2]]
|developer=[[Sega-AM2]]
|publisher=[[Sega]]
|publisher=[[Sega]]
|designer=Yu Suzuki
|year=1987
|released={{rd|1987}}{{sys|wii}}{{jp|2010|September 14}}{{na|2012|May 3}}{{eu|2012|May 3}}
{{sys|3ds}}{{jp|2013|March 27}}{{na|2013|November 28}}{{eu|2013|November 28}}{{au|2013|November 28}}
|genre=[[Racing]]
|systems={{syslist|arcade|gen|amiga|atarist|mac|zx|cpc|c64|x68000|wii|ps3}}
|systems={{syslist|arcade|gen|amiga|atarist|mac|zx|cpc|c64|x68000|wii|ps3}}
|ratings={{CERO|A}}{{ESRB|E10}}{{PEGI|3}}{{USK|none}}
|ratings={{CERO|A}}{{ESRB|E10}}{{PEGI|3}}{{USK|none}}
Line 16: Line 14:
|year1=2013
|year1=2013
|systems1={{syslist|3ds}}
|systems1={{syslist|3ds}}
|designer=Yu Suzuki
|genre=[[Racing]]
|modes=[[Single player]]
|modes=[[Single player]]
|preceded by=[[Hang-On]]
|series=Hang-On
|series=Hang-On
|preceded by=[[Hang-On]]
|series2=3D Classics
}}
}}
{{marquee|SuperHangOn_marquee.jpg}}
{{marquee|SuperHangOn_marquee.jpg}}
'''Super Hang-On''' (also known as '''Hang-On 2''') is a [[1987]] motorcycle [[racing]] [[arcade]] game from [[Sega]], and the sequel to the acclaimed [[Hang-On]]. A version of this game, in the full simulated-motorcycle cabinet used by the original Hang-On was released in [[1991]] as Limited Edition Hang-On.


It was released for the [[Sega Genesis]], [[Commodore Amiga]], [[Atari ST]], [[Macintosh]], [[ZX Spectrum]], [[Amstrad CPC]] and [[Commodore 64]] in [[1989]]. Super Hang-On was also released for the Sharp X68000 computer in Japan. The game also appeared on several Mega Drive compilations, namely [[Mega Games I]] (bundled with the console as Mega Drive Magnum Set), and [[Genesis 6-Pak]].
{{nihongo|'''Super Hang-On'''|スーパーハングオン}} is a motorcycle [[racing]] [[arcade]] game released by [[Sega]] in [[1987]].  It is a sequel to the acclaimed [[Hang-On]]. It uses a fully simulated motorcycle arcade cabinet, like the original game. The content is to reach the finish line while riding a motorcycle and passing the checkpoints within the time limit. The length of one stage is about half the time of the previous work ''Hang On'', but the number of stages has increased significantly.
 
The arcade mode in ''Super Hang-On'' is similar to the original ''Hang-On''. However, there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h.
 
Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from [[Out Run]].
 
The [[Sega Genesis]] version of the game includes the full arcade game, as well as an original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.


Sega renewed the Super Hang-On trademark with the U.S Patent Office in early April [[2006]]. There is speculation that a new Super Hang-On game might be released on one of the new-generation consoles or off the Sega Lindbergh architecture.
<gallery>
File:SuperHangOn sitdowncabinet.jpg|Motorcycle sim arcade design
File:SuperHangOn uprightcabinet.jpg|Upright arcade cabinet.
</gallery>
<gallery>
File:SuperHangOn smdcover.jpg|Cover art for the Sega Mega Drive.
File:SuperHangOn genesiscover.jpg|Cover art for the Sega Genesis.
File:SuperHangOn c64cover.jpg|Cover art for the Commodore 64/128.
File:SuperHangOn spectrumcover.jpg|Cover art for the ZX Spectrum.
</gallery>


In [[2013]] it was released with 3D features as part of the {{c|3D Classics}} series for the [[Nintendo 3DS]].
== Ports ==
Versions of the game were released for the [[ZX Spectrum]], [[Amstrad CPC]] and [[Commodore 64]] in 1987 with further home conversions following for the Mega Drive/Genesis, [[Commodore Amiga]], [[Atari ST]], [[Macintosh]], [[Sharp X68000]] and [[DOS]] in 1989 and 1990. The game also appeared on several Mega Drive compilations, namely [[Mega Games I]] (bundled with the console as Mega Drive Magnum Set), and [[Sega 6-Pak]].


==Other Appearances==
It was included in [[Sega Arcade Gallery]] for [[Game Boy Advance]].
 
The arcade version was released on the [[Wii]]'s [[Virtual Console]] service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like [[Shinobi]] and its omission of any references to Marilyn Monroe, the Virtual Console version of ''Super Hang-On'' was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as [[OutRun]] and [[After Burner]]. This version would be released on [[Xbox Live Arcade]] in 2012 as part of [[Sega Vintage Collection: Alex Kidd & Co.]]
 
Another version of the game was released for the [[Nintendo 3DS]] via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28.
 
Super Hang-On is playable at the in-game arcades in [[Yakuza 0]], [[Yakuza 6]], and [[Fist of the North Star: Lost Paradise]].
 
===Other Appearances===
* In the [[1988]] arcade game [[Power Drift]], the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
* In the [[1988]] arcade game [[Power Drift]], the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
* In Ayrton Senna's [[Super Monaco GP II]], there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
* In Ayrton Senna's [[Super Monaco GP II]], there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
* In the [[1994]] arcade game [[Daytona USA]], there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
* In the [[1994]] arcade game [[Daytona USA]], there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
* In [[Sonic Riders]], there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In [[Sonic Riders: Zero Gravity]], however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the [[1985]] classic to Outride a Crisis.
* In [[Sonic Riders]], there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In [[Sonic Riders: Zero Gravity]], however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the [[1985]] classic to Outride a Crisis.
==Endings==
The endings for this game are much like those in Out Run, with the endings changing depending on the locale. The "best" ending is the Europe stage, when a news crew comes to cover the end of the race and faints once the in-game rider takes off his helmet and is revealed to be an elderly man with a long beard, who smokes a pipe.
In the Genesis version, finishing the Europe stage shows an ending where a woman approaches the rider (presumably to kiss him), but she walks away awkwardly when the rider pulls off her helmet, and is shown to actually be a woman.
==Gallery==
<gallery perrow="3">
File:SuperHangOn_uprightcabinet.jpg|Upright arcade cabinet.
File:SuperHangOn_flyer.png|Super Hang-On arcade flyer.
File:SuperHangOn_smdcover.jpg|Cover art for the Sega Mega Drive.
File:SuperHangOn_genesiscover.jpg|Cover art for the Sega Genesis.
File:SuperHangOn c64cover.jpg|Cover art for the Commodore 64/128.
File:SuperHangOn_spectrumcover.jpg|Cover art for the ZX Spectrum.
</gallery>


{{ToC}}
{{ToC}}
{{Hang-On}}
{{Hang-On}}
{{3D Classics}}


[[Category:3D Classics]]
[[Category:Sega-AM2]]
[[Category:Sega-AM2]]
[[Category:M2]]
[[Category:Sega]]
[[Category:Sega]]
[[Category:M2]]
[[Category:Racing]]
[[Category:Racing]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:MAME]]
[[Category:MAME]]

Latest revision as of 01:50, 17 September 2022

Box artwork for Super Hang-On.
Box artwork for Super Hang-On.
Super Hang-On
Developer(s)Sega-AM2
Publisher(s)Sega
Year released1987
System(s)Arcade, Sega Genesis, Commodore Amiga, Atari ST, Mac OS, Sinclair ZX Spectrum, Amstrad CPC, Commodore 64/128, Sharp X68000, Wii, PlayStation 3
Preceded byHang-On
SeriesHang-On,
3D Classics
Designer(s)Yu Suzuki
Genre(s)Racing
ModesSingle player
Rating(s)CERO All agesESRB Everyone 10+PEGI Ages 3+USK All ages
3D Super Hang-On
Developer(s)M2
Publisher(s)Sega
Year released2013
System(s)Nintendo 3DS
LinksSuper Hang-On ChannelSearchSearch
Super Hang-On marquee

Super Hang-On (スーパーハングオン?) is a motorcycle racing arcade game released by Sega in 1987. It is a sequel to the acclaimed Hang-On. It uses a fully simulated motorcycle arcade cabinet, like the original game. The content is to reach the finish line while riding a motorcycle and passing the checkpoints within the time limit. The length of one stage is about half the time of the previous work Hang On, but the number of stages has increased significantly.

The arcade mode in Super Hang-On is similar to the original Hang-On. However, there is a choice of four tracks to race on which are based on continents, each containing a different number of stages. Also, should the player reach the normal maximum speed of 280 km/h, a turbo button is enabled. Using this button allows the player to reach an even higher top speed of 324 km/h.

Africa is the easiest and shortest out of the four courses (six stages). Asia is the second easiest and is similar in length to the course from the original Hang-On at ten stages long. The Americas is the second to toughest course, containing 14 stages and Europe is the hardest course, being 18 stages long. When the player starts a race, they have their choice of four songs that will play during the race, a feature borrowed from Out Run.

The Sega Genesis version of the game includes the full arcade game, as well as an original mode, which allowed players to recruit sponsors and earn money to buy enhanced components for their bike. The cover for this version has a bike and rider in the same colors as Shinichi Itoh, who competed in the All-Japan 500 cc Championship on a Rothmans Honda NSR500.

Ports[edit]

Versions of the game were released for the ZX Spectrum, Amstrad CPC and Commodore 64 in 1987 with further home conversions following for the Mega Drive/Genesis, Commodore Amiga, Atari ST, Macintosh, Sharp X68000 and DOS in 1989 and 1990. The game also appeared on several Mega Drive compilations, namely Mega Games I (bundled with the console as Mega Drive Magnum Set), and Sega 6-Pak.

It was included in Sega Arcade Gallery for Game Boy Advance.

The arcade version was released on the Wii's Virtual Console service in Japan on September 14, 2010, and later in North America and Europe on May 3, 2012. Like Shinobi and its omission of any references to Marilyn Monroe, the Virtual Console version of Super Hang-On was slightly altered to avoid any copyright troubles. This includes the replacing of several in-game billboards which used to feature real brand names such as Cibie with similar billboards which mention other Sega games such as OutRun and After Burner. This version would be released on Xbox Live Arcade in 2012 as part of Sega Vintage Collection: Alex Kidd & Co.

Another version of the game was released for the Nintendo 3DS via the Nintendo eShop in Japan on March 27, 2013. The game feature stereoscopic 3D and tilt controls which emulate the arcade version. This version was released for North America and Europe on November 28.

Super Hang-On is playable at the in-game arcades in Yakuza 0, Yakuza 6, and Fist of the North Star: Lost Paradise.

Other Appearances[edit]

  • In the 1988 arcade game Power Drift, the motorcycle appears as a hidden vehicle that can only be accessed by winning first place on all five tracks for courses A, C, and E. It is only playable in the Extra Stage.
  • In Ayrton Senna's Super Monaco GP II, there is a cheat which allows the player to race as a Super Hang-On bike, including working brake lights. Gameplay is otherwise unaltered.
  • In the 1994 arcade game Daytona USA, there's a short version of Sprinter which can be accessed by giving "SHO" as initials in the name entry screen.
  • In Sonic Riders, there is an unlockable Gear called the "Super Hang-On," which plays the song Outride a Crisis, the first of the four songs featured in Super Hang-On. In Sonic Riders: Zero Gravity, however, the Hang-On is unlockable for around 6,000 rings. Collecting 100 rings and pressing a button during a race in this gear changes the gear from a Hang-On sit-down arcade machine to the sit-down cabinet to this game. It also changes tunes from the main theme of the 1985 classic to Outride a Crisis.

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