Super Smash Bros. Melee/Characters: Difference between revisions

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Absolutely notorious in the competitive community, Fox is considered the single best character, hands down, to the point where he's even considered to be in his own tier at the very top as of the most recent tier list. Despite being quick, he's amongst the game's strongest, with his up smash and up aerial easily KOing even the likes of Falco, DK, and Falcon under 100% damage and being very easy to combo into. Also, his neutral game is outstanding, with moves like his rapid speed blaster and several low-lag, yet strong aerials even outside the up air (like n-air and b-air).
Absolutely notorious in the competitive community, Fox is considered the single best character, hands down, to the point where he's even considered to be in his own tier at the very top as of the most recent tier list. Despite being quick, he's amongst the game's strongest, with his up smash and up aerial easily KOing even the likes of Falco, DK, and Falcon under 100% damage and being very easy to combo into. Also, his neutral game is outstanding, with moves like his rapid speed blaster and several low-lag, yet strong aerials even outside the up air (like n-air and b-air).


Most infamous, however, is his down special, the Reflector (popularly known as the shine). It is considered overall the single best move in the game for it's sheer high versatility, as it activates on frame 1 (meaning it activates in 1/60th of a second and is the fastest move in the game), semi-spikes the opponent with low set knockback, making it invaluable for scoring cheap, easy, near guaranteed gimps on characters at any percent (like Roy, Captain Falcon, Falco, and even himself), and can be cancelled with a jump as early as frame 4. Which, when combined with the previous point, makes it at ridiculously effective combo move (with it being able to infinite Marth and anyone heavier against a wall and also be used to waveshine (aka, hitting the foe with the move, jump-cancelling, wavedashing towards the foe, shining again, repeat process till you can smash attack them in the gut or shine spike them offstage). Plus, mutishining (short hopping and cancelling it with another shine), while ridiculously hard to do, can break shields in an instant. It can reflect projectiles as well, and that's not even all it can do...
Most infamous, however, is his down special, the Reflector (popularly known as the shine). It is considered overall the single best move in the game for it's sheer high versatility, as it activates on frame 1 (meaning it activates in 1/60th of a second and is the fastest move in the game), semi-spikes the opponent with low set knockback, making it invaluable for scoring cheap, easy, near guaranteed gimps on characters at any percent (like Roy, Captain Falcon, Falco, and even himself), and can be cancelled with a jump as early as frame 4. Which, when combined with the previous point, makes it at ridiculously effective combo move (with it being able to infinite Marth and anyone heavier against a wall and also be used to waveshine (aka, hitting the foe with the move, jump-cancelling, wavedashing towards the foe, shining again, repeat process till you can smash attack them in the gut or shine spike them offstage). Plus, mutishining (short hopping and cancelling it with another shine), while ridiculously hard to do, can break shields in an instant. It really says a lot when your damaging hitbox is so overwhelmingly effective that you are very likely to forget that the move was meant to reflect projectiles in the first place.  


If this guy has a single weakness, it's definitely how hard he is to master. With his multitude of insanely high tech skill needed to play him, as well as the insane amount of inputs needed to preform his most useful techniques, Fox is truly only infamous at the highest levels of play. Also, his recovery is kinda predictable despite it's range.
If this guy has a single weakness, it's definitely how hard he is to master. With his multitude of insanely high tech skill needed to play him, as well as the insane amount of inputs needed to preform his most useful techniques, Fox is truly only infamous at the highest levels of play. Also, his recovery is kinda predictable despite it's range.
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*''Left/Right special move'': A really fast attack, can also help getting back into the stage. However recovery time may be a bit slow.
*''Left/Right special move'': A really fast attack, can also help getting back into the stage. However recovery time may be a bit slow.
*''Normal special move'': This is very good at inflicting damage, however it doesn't make the enemy flinch.
*''Normal special move'': This is very good at inflicting damage, however it doesn't make the enemy flinch.
*''Down special move'': Absolute best move in the game. This can reflect all projectiles, but is mostly used for it's set knockback semi-spike. It has ridiculous utility in KOing and comboing, detailed above.
*''Down special move'': Widely considered the absolute best move in the game, for good reason. This can reflect all projectiles, but is mostly used for it's set knockback semi-spike. It has ridiculous utility in KOing and comboing, detailed above.
*''Smash attacks'': Most of Fox's smash attacks can give a very high chance of killing when the opponent reaches 100% (especially up smash)
*''Smash attacks'': Most of Fox's smash attacks can give a very high chance of killing when the opponent reaches 100% (especially up smash)
*''Aerial attacks'': Fox's aerial attacks are exceptionally powerful (special mention goes to his up aerial)
*''Aerial attacks'': Fox's aerial attacks are exceptionally powerful (special mention goes to his up aerial)
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