Super Smash Bros. Melee/Controls: Difference between revisions

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{{Header Nav|game=Super Smash Bros. Melee}}
{{Header Nav|game=Super Smash Bros. Melee}}
{| {{controlstable}}
! Button !! Action
|-
| {{gc|Neutral|Control}}
| {{desc}} General movement. Hitting Up lets you jump when Tap Jump is enabled.
|-
| {{gc|A}}
| {{desc}} Standard Attack. Combine it with inputs on the {{gc|Neutral|Control}} for different Strong Attacks and Smash Attacks, as well as Air Attacks while airborne.
|-
| {{gc|B}}
| {{desc}} Special Moves. Combine it with inputs on the {{gc|Neutral|Control}} for different special attacks. Special moves are generally more complex and unique than standard attacks.
|-
| {{gc|X}} / {{gc|Y}}
| {{desc}} Jump. Press it when airborne to use a midair jump.
|-
| {{gc|Z}}
| {{desc}} Perform a grab. Hit {{gc|A}} to do an additional attack on a grabbed foe, and use the {{gc|Neutral|Control}} to throw foes in that direction.
|-
| {{gc|L}} / {{gc|R}}
| {{desc}} Activates shield. Also used to perform an airdodge in midair. Combine this with the {{gc|Neutral|Control}} to perform sidestep dodges or rolls while on the ground.
|-
| {{gc|Neutral|Cstick}}
| {{desc}} In 1P modes, controls the camera. In VS mode, performs a Smash Attack in the inputted direction. Hold the stick down to charge the smash.
|-
| {{gc|Neutral|Dpad}}
| {{desc}} Menu navigation, press up during a match to taunt.
|-
| {{gc|Start}}
| {{desc}} Pauses the game during a match.
|}
== Movement ==
== Movement ==
The control stick is pressure sensitive; the more you tilt it, the faster your character will move.
The control stick is pressure sensitive; the more you tilt it, the faster your character will move.


Smashing the control stick left or right will initiate a dash. It takes more time to turn around while dashing. The only attacks you can do while dashing are an {{gc|A}} dash attack, a {{gc|Z}} dash grab, and the Smash {{gc|Up|Control}} + {{gc|A}}. Additionally, you can cancel the dash by pressing {{gc|Down|Control}}.
Smashing {{gc|Left-Tap|Control}} or {{gc|Right-Tap|Control}} will initiate a dash. It takes more time to turn around while dashing. The only attacks you can do while dashing are the Dash Attack ({{gc|A}}), Dash Grab ({{gc|Z}}), and Side Special ({{gc|Left|Control}}/{{gc|Right|Control}}{{plus}}{{gc|B}}). Additionally, you can cancel the dash by tilting {{gc|Down|Control}}.


== Crouching ==
== Crouching ==
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== Jumping ==
== Jumping ==
Every character can jump by pressing {{gc|X}}, {{gc|Y}}, or {{gc|Up|Control}} once, or twice for a double-jump. While in the air, use {{gc|Left|Control}} or {{gc|Right|Control}} to affect direction. All characters except Yoshi, Kirby, and Jigglypuff also have a third jump in the form of the {{gc|Up|Control}} + {{gc|B}}(although Kirby and Jigglypuff have seven normal jumps) attack (Ness' {{gc|Up|Control}} + {{gc|B}} attack must be redirected to hit himself in order for it to become a third jump, however).
Every character can jump by pressing {{gc|X}}, {{gc|Y}}, or {{gc|Up|Control}} once, or twice for a double-jump. While in the air, use {{gc|Left|Control}} or {{gc|Right|Control}} to affect direction. All characters except Yoshi, Kirby, and Jigglypuff also have a third jump in the form of the {{gc|Up|Control}}{{plus}}{{gc|B}}(although Kirby and Jigglypuff have seven normal jumps) attack (Ness' {{gc|Up|Control}}{{plus}}{{gc|B}} attack must be redirected to hit himself in order for it to become a third jump, however).


== Edge recovery ==
== Edge recovery ==
If you are close enough to the edge of a stage or platform while falling or jumping, your character will automatically grab it. While holding on to the edge, you can then press {{gc|Up|Control}}, {{gc|X}}, or {{gc|Y}} to jump up, {{gc|A}} to climb up and attack, {{gc|R}} to roll onto the stage, or {{gc|Down|Control}} to let go. Only one character can hang from an edge at a time; if an enemy is going to grab the edge, grabbing it first will prevent them from catching on and they will fall off. This strategy is known as "edge-hogging" and is a last measure tactic of "edge-guarding" (where you try to keep them from getting to the edge by attacking).If you down B with Ganondorf you will get a third jump.
If you are close enough to the edge of a stage or platform while falling or jumping, your character will automatically grab it. While holding on to the edge, you can then press {{gc|Up|Control}}, {{gc|X}}, or {{gc|Y}} to jump up, {{gc|A}} to climb up and attack, {{gc|R}} to roll onto the stage, or {{gc|Down|Control}} to let go. Only one character can hang from an edge at a time; if an enemy is going to grab the edge, grabbing it first will prevent them from catching on and they will fall off. This strategy is known as "edge-hogging" and is a last measure tactic of "edge-guarding" (where you try to keep them from getting to the edge by attacking).


==A-button attacks==
==Standard attacks==
Every character has several regular {{gc|A}} button attacks. They are done by pressing {{gc|A}} standing still, while dashing, or by tilting the control stick {{gc|Up|Control}}, {{gc|Down|Control}}, {{gc|Left|Control}}, and {{gc|Right|Control}}. You can also press {{gc|A}} repeatedly for an attack combo.  When your character is dashing, you can press {{gc|A}} to do a special dash attack. Different variations can be done in midair by pressing {{gc|A}} while airborne. Different airborne attacks can be done by moving to control stick {{gc|Up|Control}}, {{gc|Down|Control}}, {{gc|Left|Control}} while pressing {{gc|A}}. Attacks using the control stick tend to strike in that direction. Regular {{gc|A}} attacks tend to be weak, but when used well enough can keep your opponents on their toes.  
Every character has several regular {{gc|A}} button attacks. They are done by pressing {{gc|A}} while standing still, while dashing, or by tilting the control stick {{gc|Up|Control}}, {{gc|Down|Control}}, {{gc|Left|Control}}, and {{gc|Right|Control}}. You can also press {{gc|A}} repeatedly for an attack combo.  When your character is dashing, you can press {{gc|A}} to do a special dash attack. Different variations can be done in midair by pressing {{gc|A}} while airborne. Different airborne attacks can be done by moving to control stick {{gc|Up|Control}}, {{gc|Down|Control}}, {{gc|Left|Control}} while pressing {{gc|A}}. Attacks using the control stick tend to strike in that direction. Regular {{gc|A}} attacks tend to be weak, but when used well enough can keep your opponents on their toes.


== Smash attacks ==
== Smash attacks ==


Smash attacks are powerful ground-based attacks that are useful for both delivering damage and sending opponents flying, although they are slightly difficult to master. How to '''Smash''' is explained in the "Basic Movement" section above. Every character has three smash attacks, done by pressing Smash {{gc|Right|Control}} or Smash {{gc|Left|Control}} + {{gc|A}}, Smash {{gc|Up|Control}} + {{gc|A}} and Smash {{gc|Down|Control}} + {{gc|A}}. You can hold the button and control stick in place during a smash attack to charge it up. It will release itself automatically once it gets fully charged, although you can prematurely release and charging smash attack for weaker results.
Smash attacks are powerful ground-based attacks that are useful for both delivering damage and sending opponents flying, although they are slightly difficult to master. How to '''Smash''' is explained in the "Basic Movement" section above. Every character has three smash attacks, done by tapping {{gc|Left-Tap|Control}}/{{gc|Right-Tap|Control}}{{plus}}{{gc|A}}, {{gc|Up-Tap|Control}}{{plus}}{{gc|A}}, or {{gc|Down-Tap|Control}}{{plus}}{{gc|A}}. You can hold the button and/or stick in place during a smash attack to charge it up. It will release itself automatically once it gets fully charged, although you can prematurely release and charging smash attack for weaker results.


While dashing, the Smash {{gc|Up|Control}} + {{gc|A}} move can be performed, and it will stop your dash when you execute it.
While dashing, the Up Smash move can be performed, and it will stop your dash when you execute it.


On multiplayer rounds, you can push the {{gc|Neutral|Cstick}} forward, up or down to do automatically non-charged smash attacks. Holding the {{gc|Z}} while doing so will allow the smash attack to charge.
On multiplayer rounds, you can push the {{gc|Neutral|Cstick}} forward, up or down to do automatically non-charged smash attacks. Holding the {{gc|Z}} while doing so will allow the smash attack to charge.


== B-button attacks ==
== Special attacks ==


Every character has four different {{gc|B}} moves, and most of these are very different, so you'll need to experiment to learn and master them all. To use them, simply press {{gc|B}}, {{gc|Right|Control}} + {{gc|B}}, {{gc|Up|Control}} + {{gc|B}} or {{gc|Down|Control}} + {{gc|B}}. The attacks tend to strike in the direction that the control stick is facing, although how so varies a lot from character to character. Some attacks are different or do not work in midair. {{gc|Up|Control}} + {{gc|B}} attacks can usually be used as a third jump to help you recover after using your second jump, although a few characters do not have this feature. {{gc|B}} Attacks vary a lot in strength, and some aren't even for attacking. For example, Princess Peach's {{gc|B}} (no direction) move is to hold out Toad (from the Super Mario Series) as a shield, though attacking with it is possible(but has small range and neither inflicts much damage nor knocks them down).
Every character has four different {{gc|B}} moves, and most of these are very different, so you'll need to experiment to learn and master them all. To use them, simply press {{gc|B}}, {{gc|Right|Control}}{{plus}}{{gc|B}}, {{gc|Up|Control}}{{plus}}{{gc|B}} or {{gc|Down|Control}}{{plus}}{{gc|B}}. The attacks tend to strike in the direction that the control stick is facing, although how so varies a lot from character to character. Some attacks are different or do not work in midair. {{gc|Up|Control}}{{plus}}{{gc|B}} attacks can usually be used as a third jump to help you recover after using your second jump, although a few characters do not have this feature. {{gc|B}} Attacks vary a lot in strength, and some aren't even for attacking. For example, Princess Peach's {{gc|B}} (no direction) move is to hold out Toad (from the Super Mario Series) as a shield, though attacking with it is possible (but has small range and neither inflicts much damage nor knocks them down).


==Damage and Recovery==
==Damage and Recovery==
When an attack hits you, you'll take damage. The damage of every player is displayed at the bottom of the screen. Special [[Super Smash Bros. Melee/Items#Recovery Items|Recovery Items]] can heal you and take away damage. Different attacks inflict more damage than others. The more damage you get, the weaker you become. Weak players can still attack as well as strong players, but will fly back farther when struck. When flung back, try to recover back to the stage by holding the control stick in the direction of the stage and using your double jump and {{gc|Up|Control}} + {{gc|B}} attack strategically in order to make it back. Using your {{gc|Up|Control}} + {{gc|B}} will disable your double jump, so use them in the right order. Failing to recover will result in you falling down the pit and losing a life. Note that if you are weak enough, you may get flung so far you won't even get a chance to recover.
When an attack hits you, you'll take damage. The damage of every player is displayed at the bottom of the screen. Special [[Super Smash Bros. Melee/Items#Recovery Items|Recovery Items]] can heal you and take away damage. Different attacks inflict more damage than others. The more damage you get, the weaker you become. Weak players can still attack as well as strong players, but will fly back farther when struck. When flung back, try to recover back to the stage by holding the control stick in the direction of the stage and using your double jump and {{gc|Up|Control}}{{plus}}{{gc|B}} attack strategically in order to make it back. Using your {{gc|Up|Control}}{{plus}}{{gc|B}} will disable your double jump, so use them in the right order. Failing to recover will result in you falling down the pit and losing a life. Note that if you are weak enough, you may get flung so far you won't even get a chance to recover.


== Cliffhanging ==
== Cliffhanging ==
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== Grabbing/Throwing ==
== Grabbing/Throwing ==


To grab someone or something, press {{gc|L}} or {{gc|R}} and {{gc|A}}, or just {{gc|Z}}. When your character seizes another character, they will remain held for about 2 seconds. The opponent can tap {{gc|Left|Control}}, {{gc|Right|Control}} repeatedly to reduce this time. Your character can punch their held opponent by pressing {{gc|A}}. To throw the character, press {{gc|Z}} and move the control stick in the direction you wish to throw them. If you use {{gc|Z}} + {{gc|Down|Control}}, the character will bounce back up off the ground after being thrown down. Naturally, the higher their damage, the farther a character will fly when thrown. Grabbing and throwing are the only attacks that penetrate shields.
To grab someone or something, press {{gc|L}} or {{gc|R}} and {{gc|A}}, or just {{gc|Z}}. When your character seizes another character, they will remain held for about 2 seconds. The opponent can tap {{gc|Left|Control}}, {{gc|Right|Control}} repeatedly to reduce this time. Your character can punch their held opponent by pressing {{gc|A}}. To throw the character, press {{gc|Z}} and move the control stick in the direction you wish to throw them. If you use {{gc|Z}}{{plus}}{{gc|Down|Control}}, the character will bounce back up off the ground after being thrown down. Naturally, the higher their damage, the farther a character will fly when thrown. Grabbing and throwing are the only attacks that penetrate shields.


While dashing, you can press {{gc|Z}} to do a dash grab, which has a slightly longer range than a normal grab, but has a longer cooldown time if you miss the opponent.
While dashing, you can press {{gc|Z}} to do a dash grab, which has a slightly longer range than a normal grab, but has a longer cooldown time if you miss the opponent.
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== Pausing ==
== Pausing ==


Pressing {{gc|Start}} will pause the game. While paused, you can tilt the camera around your character with {{gc|Neutral|Control}}. You can zoom in and out with {{gc|X}} and {{gc|Y}}, and switch character focus with {{gc|L}} and {{gc|R}}. If enabled, the game can be ended with a "No Contest" by pressing {{gc|L}} + {{gc|R}} + {{gc|Start}} + {{gc|A}}.
Pressing {{gc|Start}} will pause the game. While paused, you can tilt the camera around your character with {{gc|Neutral|Control}}. You can zoom in and out with {{gc|X}} and {{gc|Y}}, and switch character focus with {{gc|L}} and {{gc|R}}. If enabled, the game can be ended with a "No Contest" by pressing {{gc|L}}{{plus}}{{gc|R}}{{plus}}{{gc|A}}{{plus}}{{gc|Start}}.


{{Footer Nav|game=Super Smash Bros. Melee|prevpage=Getting Started|nextpage=Items}}
{{Footer Nav|game=Super Smash Bros. Melee|prevpage=Gameplay|nextpage=Items}}