Jump to navigation
Jump to search
m (fix links) |
Dukeruckley (talk | contribs) m (update todo) |
||
Line 14: | Line 14: | ||
** [[Final Fantasy VII/Descent into the Northern Crater|Descent into the Northern Crater]]: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares. | ** [[Final Fantasy VII/Descent into the Northern Crater|Descent into the Northern Crater]]: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares. | ||
** [[Final Fantasy VII/Finale|Finale]]: The final fight strategies could use some polishing. | ** [[Final Fantasy VII/Finale|Finale]]: The final fight strategies could use some polishing. | ||
** [[Final Fantasy VII/Finale|Finale]]: Anyone got any idea on how the number of groups in the Bizarro Sephiroth fight is determined? Preferrably with a frigging source? | ** <strike>[[Final Fantasy VII/Finale|Finale]]: Anyone got any idea on how the number of groups in the Bizarro Sephiroth fight is determined? Preferrably with a frigging source?</strike> (Done, info from Wikia usable under CC-BY-SA. --'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 19:53, 7 March 2012 (UTC)) | ||
*Other modules | *Other modules | ||
** <strike>[[Final Fantasy VII/Materia/Summon Materia|Summon Materia]]: All of these are missing the APs.</strike> (Done. --[[User:Gesu|Gesu]] 21:12, 12 February 2006 (UTC)) | ** <strike>[[Final Fantasy VII/Materia/Summon Materia|Summon Materia]]: All of these are missing the APs.</strike> (Done. --[[User:Gesu|Gesu]] 21:12, 12 February 2006 (UTC)) | ||
** [[Final Fantasy VII/Materia/Magic Materia|Magic Materia]] The Magic Materia pages is missing a lot of info. Will get to work on it starting today. | ** <strike>[[Final Fantasy VII/Materia/Magic Materia|Magic Materia]] The Magic Materia pages is missing a lot of info. Will get to work on it starting today.</strike> (This appears to be done. --'''[[User:Dukeruckley|<font color="blue">Duke</font><font color="red">Ruckley</font>]]<sup><small>[[User_talk:Dukeruckley|Talk]] <nowiki>|</nowiki> [[Special:Contributions/Dukeruckley|Contribs]]</small></sup>''' 19:53, 7 March 2012 (UTC)) | ||
** Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems. | ** Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems. | ||
Revision as of 19:53, 7 March 2012
This is a collation of all ToDo items in the guide, and also a place to put your own big major issues. Feel free to edit this list. --Wwwwolf 21:12, 10 January 2006 (UTC)
- Walkthrough
- Wall Market: Overview of the Wall Market area.
- Wall Market: What other items can be got? And how they're got? How they affect the Corneo subgame outcome?
- Desert prison: Items you can grab here.
- After getting Tiny Bronco: List of cool stuff that can be done before going to the dream date.
- Temple of the Ancients: What's in the rest of the rooms you can get to from the Time Guardian.
- Bone Village: What can be excavated?
- Corel Huge Materia Train: Arrrggggggghhhssshit. You know, the most annoying thing, when I first played FF7, about stopping the train was that all of the guides had only the PS controls. Now, when I've been writing the walkthrough, I don't have Windows installed so I only have the PS version at hand. =(
- Disc 2 conclusion: Things that absolutely have to be done before the end of CD 2, or they're gone for good?
- Disc 2 conclusion: The stuff under Midgar is particularly badly documented, specifically that huge room with those vent pipes and all.
- Disc 2 conclusion: Reno/Rude/Elena fight stuff in the unlikely case where someone has spared themselves from Wutai.
- Descent into the Northern Crater: Descriptions of the various paths, and better description on how to get Good Stuff, in case anyone cares.
- Finale: The final fight strategies could use some polishing.
Finale: Anyone got any idea on how the number of groups in the Bizarro Sephiroth fight is determined? Preferrably with a frigging source?(Done, info from Wikia usable under CC-BY-SA. --DukeRuckleyTalk | Contribs 19:53, 7 March 2012 (UTC))
- Other modules
Summon Materia: All of these are missing the APs.(Done. --Gesu 21:12, 12 February 2006 (UTC))Magic Materia The Magic Materia pages is missing a lot of info. Will get to work on it starting today.(This appears to be done. --DukeRuckleyTalk | Contribs 19:53, 7 March 2012 (UTC))- Instructions for getting PC version working, including required patch to fix chocobo racing bug and video codec for newer systems.
- Finished Stuff
Wall Market: When helping Aerith to escape the Turks, in which order the barrels should be pushed, anyway?(Done. Mxuxl1 01:45, 17 January 2006 (UTC))Desert prison: What can you actually do in the desert?(Done. But I'm not quite sure about something in it though. Also, Added a bit to Dyne's boss section Mxuxl1 01:56, 17 January 2006 (UTC))