Talk:Sid Meier's Alpha Centauri: Difference between revisions

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1) Bring about contact and conflict with other factions early in the Impacter att 4/missle att 6 era.
1) Bring about contact and conflict with other factions early in the Impacter att 4/missle att 6 era.
2) Enhance the potency of range limited needlejets and make surply crawlers more vulnerable to them.
2) Enhance the potency of range limited needlejets and make surply crawlers more vulnerable to them.
Large planets;
Large planets;
1) Require more planning to overwhelm with needlejets, games tend to last longer.
1) Require more planning to overwhelm with needlejets, games tend to last longer.
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Troops/Tanks  - Command Centre / Bioenhancement
Troops/Tanks  - Command Centre / Bioenhancement
Ships        - Navalyard / Bioenhancement
Ships        - Navalyard / Bioenhancement
Aircraft      - Aerospace Complex / Bioenhancement
Aircraft      - Aerospace Complex / Bioenhancement
(Nukes        - Aerospace Complex)
(Nukes        - Aerospace Complex)


These are morale enhancing buildings for your troops.
These are morale enhancing buildings for your troops.
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I call building units in all spare bases 'parallel production' as opposed to component based production.
I call building units in all spare bases 'parallel production' as opposed to component based production.
Parallel production is less efficent for a handful of reasons -
Parallel production is less efficent for a handful of reasons -
1) It requires several times more buildings, all of which require upkeep - component based production uses a fraction of the upkeep, this extra cash powers up your economy/tech. Ten bases with Aerospace Complex / Bioenhancement costs 49 energy in upkeep.  
1) It requires several times more buildings, all of which require upkeep - component based production uses a fraction of the upkeep, this extra cash powers up your economy/tech. Ten bases with Aerospace Complex / Bioenhancement costs 49 energy in upkeep.  
One assembly base supported by nine support bases costs 7 energy in upkeep (saving 42 energy per turn).
One assembly base supported by nine support bases costs 7 energy in upkeep (saving 42 energy per turn).
2) Time saved, Setting up one base with two buildings, sped up by crawlers is much faster than making several buildings without crawler help. Abundant crawlers combined with hurrying means fast buildings, you can be ready to produce troops in a few turns.
2) Time saved, Setting up one base with two buildings, sped up by crawlers is much faster than making several buildings without crawler help. Abundant crawlers combined with hurrying means fast buildings, you can be ready to produce troops in a few turns.
3) Naval power - crawlers let you move minerals from inland bases to coastal ones, speeding up ship production.
3) Naval power - crawlers let you move minerals from inland bases to coastal ones, speeding up ship production.
4) Nuke/Nerve gas resistance - In an atomic war or total war situation you can expect to lose bases - defence pods and unit barriers cant always save you from nukes. The AI wont use nerve gas aircraft but it will use nukes.
 
4) Nuke/Nerve gas resistance - In an atomic war or total war situation you can expect to lose bases - defence  
pods and unit barriers cant always save you from nukes. The AI wont use nerve gas aircraft but it will use nukes.
Your empire needs to regenerate fast, replacement assembly bases can be built in a few turns with spare crawlers.
Your empire needs to regenerate fast, replacement assembly bases can be built in a few turns with spare crawlers.
5) Flooding resistance - With a grid of bases you can build high ridges under rows of bases and keep plenty above therising floodwaters, each elevated square draws two bases upward.
5) Flooding resistance - With a grid of bases you can build high ridges under rows of bases and keep plenty above therising floodwaters, each elevated square draws two bases upward.


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Possible combinations;
General Possible combinations;


Fundamentalist alone is great to power up probe team skimships prior to the threat of needlejets. It also brings a morale boost to get elites.
Fundamentalist alone is great to power up probe team skimships prior to the threat of needlejets. It also brings a morale boost to get elites.
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concurrently, and by wiping out bases you'll be wiping out SUPPORT for units as well as a production point.
concurrently, and by wiping out bases you'll be wiping out SUPPORT for units as well as a production point.
When I have about 40 of these I feel much safer and enemies tend to disappear...
When I have about 40 of these I feel much safer and enemies tend to disappear...
  [[User:DARogers|DARogers]] ([[User talk:DARogers|talk]]) 18:14, 21 June 2012 (UTC)
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