The Colonel's Bequest: Difference between revisions

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{{Header Nav|game=The Colonel's Bequest|num=0}}
{{Header Nav|game=The Colonel's Bequest}}
{{Game
{{Game
|completion=0
|image=The Colonel's Bequest - Cover.jpg
|title=The Colonel's Bequest
|title=The Colonel's Bequest
|image=The Colonel's Bequest - Cover.jpg
|developer=[[Sierra On-Line]]
|developer=[[Sierra On-Line]]
|publisher=[[Sierra On-Line]]
|publisher=[[Sierra On-Line]]
|year=1989
|systems={{syslist|msdos|amiga|atarist}}
|designer=Roberta Williams
|designer=Roberta Williams
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[MS-DOS]], [[Amiga]], [[Atari ST]]
|year=1989
|players=1
|players=1
|modes=[[Single player]]
|modes=[[Single player]]
|followed=[[The Dagger of Amon Ra]]
|followed by=[[The Dagger of Amon Ra]]
|pcgamingwiki=The Colonel's Bequest
|pcgamingwiki=The Colonel's Bequest
}}
}}
The '''Colonel's Bequest''' is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game ''[[Mystery House]]''. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction.
The '''Colonel's Bequest''' is a mystery adventure game by Roberta Williams. It is a spiritual successor of the earlier game ''[[Mystery House]]''. It features a female protagonist, journalism student Laura Bow who finds herself in among a series of murders. Set in the 1920's, the plot owes much to classical detective Poirot-esque fiction.


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==Gameplay==
 
The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations.
The game is unique compared to other productions of the company, in that it featured a simulated "real time" action. It features a cast of characters, each with his own backstory, providing information and found to different locations as time advances. The game progress relies heavily on the player's exploration; the player needs to be in the right place at the right time for an event to occur even if it means tediously and repeatedly visiting locations.


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{{DEFAULTSORT:Colonel's Request, The}}
{{DEFAULTSORT:Colonel's Request, The}}
[[Category:Sierra On-Line]]
[[Category:Adventure]]
[[Category:Adventure]]
[[Category:MS-DOS]]
[[Category:Commodore Amiga]]
[[Category:Atari ST]]
[[Category:Single player]]
[[Category:Single player]]