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{{Header Nav|game=The Guardian Legend|num=4}}
{{Header Nav|game=The Guardian Legend}}
{{Infobox
{{Game
|completion=4
|image=The Guardian Legend NES US box.jpg
|title=The Guardian Legend
|title=The Guardian Legend
|image=The Guardian Legend NES US box.jpg
|japanese=ガーディック外伝
|japanese=ガーディック外伝
|developer=[[Compile]]
|developer=[[Compile]]
|publisher=[[Irem]], [[Brøderbund]], [[Nintendo]]
|publisher={{colist|Irem|Brøderbund Software|Nintendo}}
|year=1988
|systems={{syslist|nes}}
|genre=[[Adventure]]
|genre=[[Adventure]]
|systems=[[NES]]
|released={{sys|nes}}{{jp|1988|February 5}}{{us|1989|April}}{{eu|1990}}
|players=1
|players=1
|modes=[[Single player]]
}}
}}
'''The Guardian Legend''', known in Japan as {{nihongo|'''Guardic Gaiden'''|ガーディック外伝||lit. Guardic side-story}}, is a [[1988]] hybrid action-adventure/shoot 'em up game developed by [[Compile]] for the [[NES]]. It was developed as the sequel to the 1986 [[MSX]] game [[Guardic]], and was published and released in Japan by [[Irem]]. The director was Masamitsu "Moo" Niitani, Compile's president and the creator of the [[:Category:Puyo Puyo|Puyo Puyo series]]. The development team featured many of the staff who helped create Guardic as well as [[Zanac]] and [[Blazing Lazers]]. The box art for Guardic Gaiden was created by Japanese science-fiction illustrator Naoyuki Kato and depicts the Guardian as a female cyborg. When it was translated, the Guardian Legend was released for the NES and released in North America by [[Brøderbund]] in April 1989; it was published in Europe by [[Nintendo]] in 1990. (The artwork used for the North American release appears to have been inspired by promotional artwork for the 1985 movie "Creature".)
'''The Guardian Legend''', known in Japan as {{nihongo|'''Guardic Gaiden'''|ガーディック外伝||lit. Guardic side-story}}, is a [[1988]] hybrid action-adventure/shoot 'em up game developed by [[Compile]] for the [[NES]]. It was developed as the sequel to the 1986 [[MSX]] game [[Guardic]], and was published and released in Japan by [[Irem]]. The director was Masamitsu "Moo" Niitani, Compile's president and the creator of the [[:Category:Puyo Puyo|Puyo Puyo series]]. The development team featured many of the staff who helped create Guardic as well as [[Zanac]] and [[Blazing Lazers]]. The box art for Guardic Gaiden was created by Japanese science-fiction illustrator Naoyuki Kato and depicts the Guardian as a female cyborg. When it was translated, the Guardian Legend was released for the NES and released in North America by [[Brøderbund]] in April 1989; it was published in Europe by [[Nintendo]] in 1990. (The artwork used for the North American release appears to have been inspired by promotional artwork for the 1985 movie "Creature".)


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Gameplay varies depending on the player's location within Naju. The player controls the Guardian in humanoid form when exploring the surface of Naju (the Labyrinth) and in spaceship form when investigating Naju's interior (the Dungeon). The Guardian has a life meter that decreases after sustaining damage from enemies; it can be replenished by collecting various items. If the life meter runs out, the Guardian explodes, and the game ends. The player can use a primary rapid-fire weapon with unlimited ammunition as well as various powerful secondary weapons that consume "power chips" with each use. Power chips are also used as currency to purchase upgrades for the Guardian in a handful of shops throughout Naju. Found within the Labyrinth or obtained after defeating a boss, these upgrades include primary weapon improvements, new or upgraded secondary weapons, and round, brightly colored creatures called Landers.
Gameplay varies depending on the player's location within Naju. The player controls the Guardian in humanoid form when exploring the surface of Naju (the Labyrinth) and in spaceship form when investigating Naju's interior (the Dungeon). The Guardian has a life meter that decreases after sustaining damage from enemies; it can be replenished by collecting various items. If the life meter runs out, the Guardian explodes, and the game ends. The player can use a primary rapid-fire weapon with unlimited ammunition as well as various powerful secondary weapons that consume "power chips" with each use. Power chips are also used as currency to purchase upgrades for the Guardian in a handful of shops throughout Naju. Found within the Labyrinth or obtained after defeating a boss, these upgrades include primary weapon improvements, new or upgraded secondary weapons, and round, brightly colored creatures called Landers.
{{Continue_Nav}}


==Plot==
==Plot==
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<gallery>
<gallery>
Image:The Guardian Legend NES EU box.jpg|European box
File:The Guardian Legend NES EU box.jpg|European box
Image:The Guardian Legend NES title.png|Title screen
File:The Guardian Legend NES title.png|Title screen
Image:Guardic Gaiden FC box.jpg|Japanese box
File:Guardic Gaiden FC box.jpg|Japanese box
Image:Guardic Gaiden FC title.gif|Japanese title screen
File:Guardic Gaiden FC title.png|Japanese title screen
</gallery>
</gallery>


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{{DEFAULTSORT:Guardian Legend, The}}
{{DEFAULTSORT:Guardian Legend, The}}
 
[[Category:Compile]]
[[Category:Adventure]]
[[Category:Adventure]]
[[Category:Compile]]
[[Category:Brøderbund Software]]
[[Category:Nintendo]]
[[Category:Single player]]
[[Category:Single player]]

Latest revision as of 18:35, 5 June 2022

Box artwork for The Guardian Legend.
Box artwork for The Guardian Legend.
The Guardian Legend
Developer(s)Compile
Publisher(s)Irem, Brøderbund Software, Nintendo
Year released1988
System(s)NES
Japanese titleガーディック外伝
Genre(s)Adventure
Players1
ModesSingle player
LinksThe Guardian Legend ChannelSearchSearch

The Guardian Legend, known in Japan as Guardic Gaiden (ガーディック外伝? lit. Guardic side-story), is a 1988 hybrid action-adventure/shoot 'em up game developed by Compile for the NES. It was developed as the sequel to the 1986 MSX game Guardic, and was published and released in Japan by Irem. The director was Masamitsu "Moo" Niitani, Compile's president and the creator of the Puyo Puyo series. The development team featured many of the staff who helped create Guardic as well as Zanac and Blazing Lazers. The box art for Guardic Gaiden was created by Japanese science-fiction illustrator Naoyuki Kato and depicts the Guardian as a female cyborg. When it was translated, the Guardian Legend was released for the NES and released in North America by Brøderbund in April 1989; it was published in Europe by Nintendo in 1990. (The artwork used for the North American release appears to have been inspired by promotional artwork for the 1985 movie "Creature".)

In the game, the player controls a lone protagonist, the Guardian, who is on a quest to destroy a large alien-infested world named Naju before it reaches the planet Earth. The player must deactivate ten safety devices scattered throughout Naju, thus activating the alien world's self-destruct sequence. The player explores Naju in a non-linear fashion and can acquire different weapons during the course of the game.

Gameplay varies depending on the player's location within Naju. The player controls the Guardian in humanoid form when exploring the surface of Naju (the Labyrinth) and in spaceship form when investigating Naju's interior (the Dungeon). The Guardian has a life meter that decreases after sustaining damage from enemies; it can be replenished by collecting various items. If the life meter runs out, the Guardian explodes, and the game ends. The player can use a primary rapid-fire weapon with unlimited ammunition as well as various powerful secondary weapons that consume "power chips" with each use. Power chips are also used as currency to purchase upgrades for the Guardian in a handful of shops throughout Naju. Found within the Labyrinth or obtained after defeating a boss, these upgrades include primary weapon improvements, new or upgraded secondary weapons, and round, brightly colored creatures called Landers.

Plot[edit]

In The Guardian Legend, the player controls the female guardian of Earth, a "highly sophisticated aerobot transformer". The player's mission is to infiltrate Naju, a large planet-like object which aliens sent hurtling towards the Earth. While inside, the player must activate ten safety devices in order to initialize Naju's self-destruct mechanism and destroy the alien world before it reaches Earth. Five hostile tribes of alien lifeforms are vie for control of territories within Naju, and the player needs to fight through them to successfully activate the switches and escape. The story is advanced through a series of messages left by one or more unidentified predecessor(s) who unsuccessfully attempted to engage the self-destruct mechanism of Naju before the Guardian arrived. Left by the sole remaining survivor of the attack on Naju, the first message serves as an introduction; later messages give hints that help the player open locked corridors.

Table of Contents

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