The Legend of Zelda: A Link to the Past/Desert Palace: Difference between revisions

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{{Header Nav|game=The Legend of Zelda: A Link to the Past}}
{{Header Nav|game=The Legend of Zelda: A Link to the Past}}
'''''A narrow entrance leads from the Great Swamp west to the Desert of Mystery.  Historians believe that the Desert was the home of the earliest Hylian people, who spoke a language long forgotten.  Because you have the Book of Mudora, you will be able to read the script on the Hylian Monoliths that you find there.'''''
'''''A narrow entrance leads from the Great Swamp west to the Desert of Mystery.  Historians believe that the Desert was the home of the earliest Hylian people, who spoke a language long forgotten.  Because you have the Book of Mudora, you will be able to read the script on the Hylian Monoliths that you find there.'''''
== Points of interest ==
== Points of interest ==
[[Image:LoZLttP Desert of Mystery.png|right]]
[[Image:LoZLttP Desert of Mystery.png|right]]
The desert is a barren region with inhabitants that were made harsh by the extreme heat.  Geldmen slither out of the hot sand, and vultures feast on the remains of unfortunate travelers.  One never knows what dangers the shifting sands hide, so it's wise to be on the alert at all times.  Only the foolish enter the desert without proper provision.
The desert is a barren region with inhabitants that were made harsh by the extreme heat.  Geldmen slither out of the hot sand, and vultures feast on the remains of unfortunate travelers.  One never knows what dangers the shifting sands hide, so it's wise to be on the alert at all times.  Only the foolish enter the desert without proper provision.
=== The Hylian monolith ===
=== The Hylian monolith ===
On a high bluff east of the desert stands a stone monolith.  It is the source of much speculation because the people of the Light World can find no way to scale the bluff to inspect it more closely.  Later on, when you are capable of traveling between the Light and Dark Worlds, you will be able to translate the ancient inscription with the Book of Mudora, and discover its message.
On a high bluff east of the desert stands a stone monolith.  It is the source of much speculation because the people of the Light World can find no way to scale the bluff to inspect it more closely.  Later on, when you are capable of traveling between the Light and Dark Worlds, you will be able to translate the ancient inscription with the Book of Mudora, and discover its message.
=== A curious cave dweller ===
=== A curious cave dweller ===
A solitary old man lives in a cave in the northeastern section of the desert, waiting for the day when Ganon's challenger will come to collect what is rightfully his.  The old man guarded this treasure, and vowed to give it up only to one brave and wise enough to seek him out.  He sealed the treasure behind a stone wall for safekeeping.
A solitary old man lives in a cave in the northeastern section of the desert, waiting for the day when Ganon's challenger will come to collect what is rightfully his.  The old man guarded one [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart''', and vowed to give it up only to one brave and wise enough to seek him out.  He sealed the treasure behind a stone wall for safekeeping.
 
=== Fantastic fountain ===
=== Fantastic fountain ===
{{sidebar|width=250px|title=Faerie tale recalled|contents=Faeries once lived in special places throughout Hyrule.  According to one story, when Ganon stole the beauty from one of the Faeries, the others united and agreed to aid anyone who tried to counter his evil power.  They knew that even the strongest and bravest of heroes would face incredible odds because Ganon had the power of the Triforce on his side.}}
{{sidebar|width=250px|title=Faerie tale recalled|contents=Faeries once lived in special places throughout Hyrule.  According to one story, when Ganon stole the beauty from one of the Faeries, the others united and agreed to aid anyone who tried to counter his evil power.  They knew that even the strongest and bravest of heroes would face incredible odds because Ganon had the power of the Triforce on his side.}}
The Hylians discovered an oasis of sorts at the entrance to the desert.  Inside a cave, there is a cool, soothing spring where a Faerie restores travelers' strength.  After hot arduous journey, they were thankful to find the refreshing fountain and returned to it often.
The Hylians discovered an oasis of sorts at the entrance to the desert.  Inside a cave, there is a cool, soothing spring where a Faerie restores travelers' strength.  After hot arduous journey, they were thankful to find the refreshing fountain and returned to it often.
=== A palace in the sands ===
=== A palace in the sands ===
Early Hylians erected a palace in the desert that was unlike any other in the land.  It has several exits but only one main entrance, which they blocked with huge turtle-like boulders.  The upper floors are caves carved out of the mountain, perfect for avoiding the intense midday heat.  The cattle skeletons that line the path to the main doors attest to the harshness of the desert, but other, more hardy beasts still roam the sands, menacing travelers who dare to wander into their territory.
Early Hylians erected a palace in the desert that was unlike any other in the land.  It has several exits but only one main entrance, which they blocked with huge turtle-like boulders.  The upper floors are caves carved out of the mountain, perfect for avoiding the intense midday heat.  The cattle skeletons that line the path to the main doors attest to the harshness of the desert, but other, more hardy beasts still roam the sands, menacing travelers who dare to wander into their territory.  Historians speculate that this unforgiving desert was once a prairie land used by ancient peoples for grazing their cattle, but the sands of time have taken their toll so that only this wasteland remains.
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== Desert Palace ==
== Desert Palace ==
[[Image:Zelda_ALttP_Desert_entrance.png|thumb|right|Removing the entrance blockade]]
[[Image:Zelda_ALttP_Desert_entrance.png|thumb|right|Removing the entrance blockade]]
Getting into the Eastern Palace had presented no problem for you, but when you reach the entrance of the Desert Palace, you have your work cut out for you.  A giant stone head blocks the steps to the entrance.  In the middle of the plaza stands a stone on which ancient Hylian script was carved.  You can't understand a word, but the Book of Mudora should be able to help you translate the text.  When you use the Book, the sky will suddenly darken, and the stone head will shake as if struck by an earthquake and slide away.  The Desert Palace is now open.
Getting into the Eastern Palace had presented no problem for you, but when you reach the entrance of the Desert Palace, you have your work cut out for you.  A giant stone head blocks the steps to the entrance.  In the middle of the plaza stands a stone on which ancient Hylian script was carved.  You can't understand a word, but the Book of Mudora should be able to help you translate the text.  When you use the Book, the sky will suddenly darken, and the stone head will shake as if struck by an earthquake and slide away.  The Desert Palace is now open.
=== Basement 1 ===
=== Basement 1 ===
[[Image:LoZLttP Desert Palace B1.png|thumb|480px|right|Basement 1]]
[[Image:LoZLttP Desert Palace B1.png|thumb|480px|right|Basement 1]]
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;1G:[[Image:Zelda_ALttP_Desert_cannons.png|thumb|right|Dodge the cannon balls]] In this long stretch of a room, you will encounter cannons mounted on tracks along the walls.  They shoot cannonballs across the room, and you will have to make your way from one side of the room, between the crossfire.  You will be well-rewarded for your bravery when you open the treasure chest and discover the [[Image:Zelda ALttP item Big Key.png]] '''Big Key'''.  With the Big Key in hand, make your way back to the giant room '''1A'''.  Now you need to cross back over to the other side, and approach room '''1H'''.
;1G:[[Image:Zelda_ALttP_Desert_cannons.png|thumb|right|Dodge the cannon balls]] In this long stretch of a room, you will encounter cannons mounted on tracks along the walls.  They shoot cannonballs across the room, and you will have to make your way from one side of the room, between the crossfire.  You will be well-rewarded for your bravery when you open the treasure chest and discover the [[Image:Zelda ALttP item Big Key.png]] '''Big Key'''.  With the Big Key in hand, make your way back to the giant room '''1A'''.  Now you need to cross back over to the other side, and approach room '''1H'''.


;1H:After you enter the room, you will be locked in with a sentry statue and a circle of pottery.  Be patient and take your time destroying the pottery so as not to step in the line of vision of the statue.  There's actually quite a lot of goodies hidden in these jars, but you are ultimately looking for the jar that conceals the trigger which opens the doors.  Find it and step on it so that you can advance to the room above.
;1H:After you enter the room, you will be locked in with a sentry statue and a circle of pottery.  Be patient and take your time destroying the pottery so as not to step in the line of vision of the statue.  There's actually quite a lot of goodies hidden in these jars, but you are ultimately looking for the jar that conceals the trigger which opens the doors, located under the north-west potStep on it so that you can advance to the room above.


;1J:The large treasure chest is practically begging you to open it.  Thanks to the Big Key, you can.  Run up to it and examine its contents to obtain the [[Image:Zelda ALttP item Power Glove.png]] '''Power Glove'''.  With this amazing item, you gain the strength to lift boulders, large and small.  Be aware, however that there are two different types of rock commonly found through Hyrule.  The one darker in appearance are far more dense and weigh many times that of the lighter ones, and your increased strength is limited to these light rocks.   
;1J:The large treasure chest is practically begging you to open it.  Thanks to the Big Key, you can.  Run up to it and examine its contents to obtain the [[Image:Zelda ALttP item Power Glove.png]] '''Power Glove'''.  With this amazing item, you gain the strength to lift boulders, large and small.  Be aware, however that there are two different types of rock commonly found through Hyrule.  The one darker in appearance are far more dense and weigh many times that of the lighter ones, and your increased strength is limited to these light rocks.   
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;1L:This room serves as a bonus for resourceful adventurers who are in need of healing, or perhaps wish to resupply their empty bottles with these invaluable second-chance providing fairies.  Don't miss out on this easy opportunity to regain your strength.
;1L:This room serves as a bonus for resourceful adventurers who are in need of healing, or perhaps wish to resupply their empty bottles with these invaluable second-chance providing fairies.  Don't miss out on this easy opportunity to regain your strength.
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=== Floor 1 & 2 ===
=== Floor 1 & 2 ===
[[Image:LoZLttP Desert Palace F1 F2.png|thumb|400px|right|Floors 1 & 2]]
[[Image:LoZLttP Desert Palace F1 F2.png|thumb|400px|right|Floors 1 & 2]]
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[[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart''' sitting right out in the open for you to collect.
[[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart''' sitting right out in the open for you to collect.


;2A:Interestingly, this room looks rather similar to the room you just left, '''1K'''.  Only there is only one other exit, and it's slammed shut.  The sentry statue is unaffected by anything that you do, so you need to find another method to open the door.  Two sets of blocks occupy the top of the room, and one of them can be manipulated if you push on it.  Pushing the correct block will cause the door to open, allowing you to advance.
;2A:Interestingly, this room looks rather similar to the room you just left, '''1K'''.  Only there is only one other exit, and it's slammed shut.  The sentry statue is unaffected by anything that you do, so you need to find another method to open the door.  Two sets of blocks occupy the top of the room, and one of them can be manipulated if you push on it.  Pushing the correct block, the lower in the right-hand set of three, will cause the door to open, allowing you to advance.


;2B:What initially appears to be an empty room is actually a dangerous trap.  Tiles will begin to lift off the ground and careen through the air, flying right at your head.  A few well timed swipes with your sword can protect you from harm, but hold still and remain facing the onslaught until the tiles cease their attack.  The remaining pattern on the floor appears, not so ironically, like a skull.  Once calm is restored, investigate the jars to discover a [[Image:Zelda ALttP item Small Key.png]] '''Small Key'''.  Use it on the door above.
;2B:What initially appears to be an empty room is actually a dangerous trap.  Tiles will begin to lift off the ground and careen through the air, flying right at your head.  A few well timed swipes with your sword can protect you from harm, but hold still and remain facing the onslaught until the tiles cease their attack.  A simple solution to these rooms is to remain standing in the doorway and watch as the tiles smash into the door frame one after the other allowing you to defeat the tiles untouched and without swinging your sword even once.  The remaining pattern on the floor appears, not so ironically, like a skull.  Once calm is restored, investigate the jars to discover a [[Image:Zelda ALttP item Small Key.png]] '''Small Key''' under the bottom-left urn.  Use it on the door above.


;2C:An eventful room; cross the bridge to enter the door on the bottom.
;2C:An eventful room; cross the bridge to enter the door on the bottom.
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:The Map shows that the Palace Guardian lies behind the wall, but there doesn't appear to be any way to reach him.  Turn your attention to the four unlit torches in the room.  Using your lamp, light all four torches even though the room is already well illuminated.  If you can succeed in getting all four lit simultaneously, watch in amazement as the left wall slides away, revealing the door which leads to the Guardian.
:The Map shows that the Palace Guardian lies behind the wall, but there doesn't appear to be any way to reach him.  Turn your attention to the four unlit torches in the room.  Using your lamp, light all four torches even though the room is already well illuminated.  If you can succeed in getting all four lit simultaneously, watch in amazement as the left wall slides away, revealing the door which leads to the Guardian.
=== Boss: Lanmolas ===
=== Boss: Lanmolas ===
[[Image:Zelda_ALttP_Lanmola_boss.png|thumb|right|Lanmolas boss fight]]
[[Image:Zelda_ALttP_Lanmola_boss.png|thumb|right|Lanmolas boss fight]]
The Lanmolas are actually three different sand burrowing worms.  When they sense a disturbance on the surface of the floor, they rise out of the sand and sail through the air in an effort to attack the intruder before landing back down into the sand and burrowing underneath for a while.  Their bodies are covered by a hard exoskeleton, but their head is far more vulnerable to your attack.  You will have a brief moment's notice where they are popping out of the ground before they appear to attack.  When they pop out of the ground, four clods of dirt scatter that can hurt you (and this increases to 8 pieces when only one Lanmola remains).  At that time, it's a good idea to have your sword charged for a spin attack.  Stand alongside the shifting dirt where they are about to appear, and release your attack when you see their head.  After a number of attacks on the head of each Lanmola, they will disappear.  When the last one is defeated, you will be rewarded with a [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container'''.  Collect it and you will receive the Pendant of Power, along with a quick warp to the entrance of the Desert Palace.
The Lanmolas are actually three different sand burrowing worms.  When they sense a disturbance on the surface of the floor, they rise out of the sand and sail through the air in an effort to attack the intruder before landing back down into the sand and burrowing underneath for a while.  Their bodies are covered by a hard exoskeleton, but their head is far more vulnerable to your attack.  You will have a brief moment's notice where they are popping out of the ground before they appear to attack.   
 
When they pop out of the ground, four clods of dirt scatter diagonally, which can hurt you (and this increases to 8 pieces in 8 directions when only one Lanmola remains).  At that time, it's a good idea to have your sword charged for a spin attack.  Stand alongside the shifting dirt where they are about to appear, and release your attack when you see their head.  Another strategy is to quickly place bombs on top of the shifting dirt.  If this is timed right the explosion will hit the head as it emerges from the ground allowing you to keep a healthy distance.  After a number of attacks on the head of each Lanmola, they will disappear.  When the last one is defeated, you will be rewarded with a [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container'''.  Collect it and you will receive the Pendant of Power, along with a quick warp to the entrance of the Desert Palace.
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== One more pendant to go ==
== One more pendant to go ==
According to the marks that Sahasrahla left for you on your map, the last pendant, the Pendant of Wisdom, is found high up on Death Mountain.  Now that you possess the strength of the Power Glove, you can access its daunting caves and scale its heights.  However, there are a few important and useful items that you can pick up before you approach the mountain.  Explore [[The Legend of Zelda: A Link to the Past/Lake Hylia|Lake Hylia]] and some of the regions above the Eastern Palace to vastly increase your traveling abilities.
According to the marks that Sahasrahla left for you on your map, the last pendant, the Pendant of Wisdom, is found high up on Death Mountain.  Now that you possess the strength of the Power Glove, you can access its daunting caves and scale its heights.  However, there are a few important and useful items that you can pick up before you approach the mountain.  Explore [[The Legend of Zelda: A Link to the Past/Lake Hylia|Lake Hylia]] and some of the regions above the Eastern Palace to vastly increase your traveling abilities.


{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=The Great Swamp|nextpage=Lake Hylia}}
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=The Great Swamp|nextpage=Lake Hylia}}
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