Editing The Legend of Zelda: A Link to the Past/Ice Lake
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{{Header Nav|game=The Legend of Zelda: A Link to the Past}} | {{Header Nav|game=The Legend of Zelda: A Link to the Past}} | ||
'''''Ganon exercised his chilling powers by causing the lake in the southwest to freeze and by creating a storm cloud to cover the area with snow. It serves adventurers of this region well to wear gear that will protect them from the elements.''''' | '''''Ganon exercised his chilling powers by causing the lake in the southwest to freeze and by creating a storm cloud to cover the area with snow. It serves adventurers of this region well to wear gear that will protect them from the elements.''''' | ||
== Points of interest == | == Points of interest == | ||
[[Image:LoZLttP_Ice_Palace.png|right]] | [[Image:LoZLttP_Ice_Palace.png|right]] | ||
The creatures who survived the sudden change of weather are said to be very tough. Zirros and Pikits rule on the land, and a band of Zora's Spawn took over the cold waters of the lake. The subjects of the Golden Land who survived stay in caves and buildings. | The creatures who survived the sudden change of weather are said to be very tough. Zirros and Pikits rule on the land, and a band of Zora's Spawn took over the cold waters of the lake. The subjects of the Golden Land who survived stay in caves and buildings. | ||
=== Item Shop === | === Item Shop === | ||
The Item Shop in this region is stocked with the standard goods. Adventurers in need of Potions, Bombs, or a Shield can stock up here. The Potion is especially useful as enemies in this area are dangerous. | The Item Shop in this region is stocked with the standard goods. Adventurers in need of Potions, Bombs, or a Shield can stock up here. The Potion is especially useful as enemies in this area are dangerous. | ||
=== Storyteller === | === Storyteller === | ||
The odd creature in the cave on the northeast shore of the lake will confess to having been a former thief. For a price of 20 Rupees, he will tell visitors the story of another former thief who was an old friend of his that could open locked Treasure Chests with ease. | The odd creature in the cave on the northeast shore of the lake will confess to having been a former thief. For a price of 20 Rupees, he will tell visitors the story of another former thief who was an old friend of his that could open locked Treasure Chests with ease. | ||
== Odds and ends == | == Odds and ends == | ||
The next crystal that you wish to obtain can be found in the Ice Palace. But before we dive right in, there are a few errands that you can take care of, especially now that you have the Titan's Mitt. | The next crystal that you wish to obtain can be found in the Ice Palace. But before we dive right in, there are a few errands that you can take care of, especially now that you have the Titan's Mitt. | ||
=== Reunion of the Blacksmiths === | === Reunion of the Blacksmiths === | ||
[[Image:Zelda_ALttP_smithy_partner.png|thumb|left|Find the partner where the House of Books would be]] | [[Image:Zelda_ALttP_smithy_partner.png|thumb|left|Find the partner where the House of Books would be]] | ||
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From the earliest moments of your quest, you heard about a sad blacksmith near [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]]. The poor fellow has lost his partner and could no longer excel at his craft. Not until you reach that Dark World, however, can you help the blacksmith. During one of your explorations south of the village, you may find a frog trapped by skulls. If you free the frog, you can take it back to the blacksmith. Upon his return to the Light World, the frog will be restored to his former blacksmith self. The two partners will be overjoyed to be reunited after so many years apart. In a display of gratitude, they will take your Master Sword and strengthen it. It will take some time, but you will receive the [[Image:BS Zelda AST item L-3 Sword.png]] '''Tempered Sword''' in return. | From the earliest moments of your quest, you heard about a sad blacksmith near [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]]. The poor fellow has lost his partner and could no longer excel at his craft. Not until you reach that Dark World, however, can you help the blacksmith. During one of your explorations south of the village, you may find a frog trapped by skulls. If you free the frog, you can take it back to the blacksmith. Upon his return to the Light World, the frog will be restored to his former blacksmith self. The two partners will be overjoyed to be reunited after so many years apart. In a display of gratitude, they will take your Master Sword and strengthen it. It will take some time, but you will receive the [[Image:BS Zelda AST item L-3 Sword.png]] '''Tempered Sword''' in return. | ||
{{-}} | {{-}} | ||
=== The well by the Smithy === | === The well by the Smithy === | ||
[[Image:Zelda_ALttP_well_magic.png|thumb|left|Getting "cursed" by the well creature]] | [[Image:Zelda_ALttP_well_magic.png|thumb|left|Getting "cursed" by the well creature]] | ||
Outside the Smith's house near the village is a stake blocking a place where you can jump into a well. Using the Magic Hammer, pound the stake and jump into the well. In the well, sprinkle magic powder on the statue. You will find a strange creature who claims to take away half of your magic power when, in fact, he actually doubles it. | Outside the Smith's house near the village is a stake blocking a place where you can jump into a well. Using the Magic Hammer, pound the stake and jump into the well. In the well, sprinkle magic powder on the statue. You will find a strange creature who claims to take away half of your magic power when, in fact, he actually doubles it. | ||
{{-}} | {{-}} | ||
=== Unlocking a secret === | === Unlocking a secret === | ||
[[Image:Zelda_ALttP_locked_chest.png|thumb|left|Find the locked chest in the shattered house]] | [[Image:Zelda_ALttP_locked_chest.png|thumb|left|Find the locked chest in the shattered house]] | ||
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=== An impassable situation === | === An impassable situation === | ||
Near Death Mountain in the Dark World, you may have come upon a sign promising to reward the person who wears the Cape with a Piece of Heart | Near Death Mountain in the Dark World, you may have come upon a sign promising to reward the person who wears the Cape with a Piece of Heart. In the mountain cave nearby, follow the passage until it is blocked by a bumper. Don the Cape and slip past the bumper to reach the [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart''' beyond. | ||
=== The Ice Lake circle === | === The Ice Lake circle === | ||
Northwest of the Ice Palace lies a circular arrangement of stone which surround a shallow portion of the lake. Just as you learned near the Swamp Palace, there are strong relationships between the Dark World and the Light World. Swim to the shallow section inside the circle and use your Magic Mirror. If you do, you should end up on top of the island in the middle of [[The Legend of Zelda: A Link to the Past/Lake Hylia|Lake Hylia]] that contains another [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart'''. | Northwest of the Ice Palace lies a circular arrangement of stone which surround a shallow portion of the lake. Just as you learned near the Swamp Palace, there are strong relationships between the Dark World and the Light World. Swim to the shallow section inside the circle and use your Magic Mirror. If you do, you should end up on top of the island in the middle of [[The Legend of Zelda: A Link to the Past/Lake Hylia|Lake Hylia]] that contains another [[Image:Zelda ALttP item Piece of Heart.png]] '''Piece of Heart'''. | ||
=== The Way to Ice Island === | === The Way to Ice Island === | ||
No matter how long you battle the dive-bombing Zirros and other creatures of Ice Lake, you will not discover a way to enter the Ice Island dungeon from the outside. Instead, if you visit the central island in Lake Hylia which is in the same location as Ice Island, you may discover the Warp Tile concealed under the dark stone. The Warp Tile will transport you to the inner courtyard of Ice Island. | No matter how long you battle the dive-bombing Zirros and other creatures of Ice Lake, you will not discover a way to enter the Ice Island dungeon from the outside. Instead, if you visit the central island in Lake Hylia which is in the same location as Ice Island, you may discover the Warp Tile concealed under the dark stone. The Warp Tile will transport you to the inner courtyard of Ice Island. | ||
== Ice Palace == | == Ice Palace == | ||
{{sidebar|width=200px|title=Dark world entrance|contents=The only way to reach the Ice Palace is through a Warp Tile in the Light World. This magical entrance to the Dark World is located under a very heavy rock at the entrance to the Pond of Happiness.}} | {{sidebar|width=200px|title=Dark world entrance|contents=The only way to reach the Ice Palace is through a Warp Tile in the Light World. This magical entrance to the Dark World is located under a very heavy rock at the entrance to the Pond of Happiness.}} | ||
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Since the Ice Palace is a very cold place and populated by creatures who were created by the magic of ice and snow, it only makes sense that a warm weapon will be quite useful. Those explorers who have command of the Fire Rod will find this device to be very useful in the chambers of the Ice Palace. A supply of Potions is also good to have as the enemies are very strong and in large abundance. The villain, Kholdstare, lurks deep in the palace dungeons. | Since the Ice Palace is a very cold place and populated by creatures who were created by the magic of ice and snow, it only makes sense that a warm weapon will be quite useful. Those explorers who have command of the Fire Rod will find this device to be very useful in the chambers of the Ice Palace. A supply of Potions is also good to have as the enemies are very strong and in large abundance. The villain, Kholdstare, lurks deep in the palace dungeons. | ||
;Dungeon Tip:Close combat on ice can get very frustrating. A good strategy when battling multiple Pentagators is to use Ether Magic, which will freeze all the enemies, then proceed to smash them with your hammer. When doing this, magic refills are more likely to drop allowing you to keep you magic meter full | ;Dungeon Tip:Close combat on ice can get very frustrating. A good strategy when battling multiple Pentagators is to use Ether Magic, which will freeze all the enemies, then proceed to smash them with your hammer. When doing this, magic refills are more likely to drop allowing you to keep you magic meter full through out this dungeon. | ||
{{-}} | {{-}} | ||
=== Floor 1 === | === Floor 1 === | ||
[[Image:LoZLttP_Ice_Palace_F1.png|frame|right|Floor 1]] | [[Image:LoZLttP_Ice_Palace_F1.png|frame|right|Floor 1]] | ||
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;Visit 2:[[Image:Zelda_ALttP_pulling_tongue.png|thumb|left|Pull the statue's tongue to escape]] There's a lot going on in this little room when you return to this floor. First, you'll have to deal with a Stalfos Knight who guards the right side of the room. Take care of him, and use your Magic Hammer to pound down the pegs that block your access to the giant block. Lift the block to expose both a key and a "Bunny Beam" trap. If you're quick, you can cause the beam to crash into the wall before it reaches you. Collect the key and pound down the pegs on the other side. Another Stalfos Knight will appear to give you trouble. Take care of it, and remove the skulls below to reveal a switch. Stepping on the switch will reveal a treasure chest that contains a [[Image:Zelda ALttP item Map.png]] '''Map'''. If you study the map, you will notice a room to the right, with no apparent means of getting there. Killing the enemies and stepping on the switch didn't do the trick, so there must be something else you can try. The statue in this room may look like a few other statues you've already seen before, but this one is special. Try giving its tongue a tug. You'll notice that you can pull it out like a wall switch, and cause the door on the right to open. Run through it and it will lock behind you again. That's OK, because you've found the ladder that brings you up to the other side of the mysterious chamber in the first basement level. Head up there for visit number 2. | ;Visit 2:[[Image:Zelda_ALttP_pulling_tongue.png|thumb|left|Pull the statue's tongue to escape]] There's a lot going on in this little room when you return to this floor. First, you'll have to deal with a Stalfos Knight who guards the right side of the room. Take care of him, and use your Magic Hammer to pound down the pegs that block your access to the giant block. Lift the block to expose both a key and a "Bunny Beam" trap. If you're quick, you can cause the beam to crash into the wall before it reaches you. Collect the key and pound down the pegs on the other side. Another Stalfos Knight will appear to give you trouble. Take care of it, and remove the skulls below to reveal a switch. Stepping on the switch will reveal a treasure chest that contains a [[Image:Zelda ALttP item Map.png]] '''Map'''. If you study the map, you will notice a room to the right, with no apparent means of getting there. Killing the enemies and stepping on the switch didn't do the trick, so there must be something else you can try. The statue in this room may look like a few other statues you've already seen before, but this one is special. Try giving its tongue a tug. You'll notice that you can pull it out like a wall switch, and cause the door on the right to open. Run through it and it will lock behind you again. That's OK, because you've found the ladder that brings you up to the other side of the mysterious chamber in the first basement level. Head up there for visit number 2. | ||
{{-}} | {{-}} | ||
=== Basement 3 === | === Basement 3 === | ||
[[Image:LoZLttP_Ice_Palace_B3.png|frame|right|Basement 3]] | [[Image:LoZLttP_Ice_Palace_B3.png|frame|right|Basement 3]] | ||
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;Visit 3:Assuming you collected the Big Key from the first basement floor, you're ready to enter the room to the left of the giant spike trap room. When it's safe to do so, run into the doorway on the left. You'll enter a room with an icy floor and a fire bar spinning around. Since getting up to speed on an icy floor requires different timing, you'll have to take that into account if you wish to reach the ladder on the other side of the room without getting nailed by the fire bar. When you reach the ladder, climb down for your second visit to basement level four. | ;Visit 3:Assuming you collected the Big Key from the first basement floor, you're ready to enter the room to the left of the giant spike trap room. When it's safe to do so, run into the doorway on the left. You'll enter a room with an icy floor and a fire bar spinning around. Since getting up to speed on an icy floor requires different timing, you'll have to take that into account if you wish to reach the ladder on the other side of the room without getting nailed by the fire bar. When you reach the ladder, climb down for your second visit to basement level four. | ||
{{-}} | {{-}} | ||
=== Basement 4 === | === Basement 4 === | ||
[[Image:LoZLttP_Ice_Palace_B4.png|frame|right|Basement 4]] | [[Image:LoZLttP_Ice_Palace_B4.png|frame|right|Basement 4]] | ||
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;Visit 3:One last trip to this floor places you in the bottom room of the floor. As you walk across the room, green Zols will appear out of the floor, so attack them when they form. When you get close to the locked door at the top, a Tainon will leap out to attack you, so have your Fire Rod ready. Unlock the door, and you'll be in the familiar long icy room. The skull closest to the door through which you arrived hides a switch that you can press to open the door to the left. Run through, and simply drop down the pit in the floor that is immediately in front of you, for your third visit to the fifth basement level. | ;Visit 3:One last trip to this floor places you in the bottom room of the floor. As you walk across the room, green Zols will appear out of the floor, so attack them when they form. When you get close to the locked door at the top, a Tainon will leap out to attack you, so have your Fire Rod ready. Unlock the door, and you'll be in the familiar long icy room. The skull closest to the door through which you arrived hides a switch that you can press to open the door to the left. Run through, and simply drop down the pit in the floor that is immediately in front of you, for your third visit to the fifth basement level. | ||
{{-}} | {{-}} | ||
=== Basement 5 === | === Basement 5 === | ||
[[Image:LoZLttP_Ice_Palace_B5.png|frame|right|Basement 5]] | [[Image:LoZLttP_Ice_Palace_B5.png|frame|right|Basement 5]] |