The Legend of Zelda: Ocarina of Time/Controls: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
major changes
(added switch controls)
(major changes)
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==Link==
==Link==
{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
! rowspan=2 width=18% | Action
! rowspan=2 width=20% | Action
! rowspan=2 width=20% | Nintendo 64
! rowspan=2 width=20% | Nintendo 64
! rowspan=2 width=20% | <span class=explain style=color:inherit title="Also applies in the Wii (Virtual Console) version">Nintendo GameCube</span>
! rowspan=2 width=20% | Nintendo GameCube controller
! colspan=1 width=22% | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span>
! rowspan=2 width=20% | Wii Classic controller
! rowspan=2 width=20% | Nintendo 3DS
! rowspan=2 width=20% | Nintendo 3DS
! rowspan=2 width=20% | Nintendo Switch
|-
|-
! Wii Classic Controller
!
|-
|-
! colspan=5 | <u>General</u>
! colspan=6 | <u>General actions</u>
|-
|-
! Move
! Move
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} || {{switch|Neutral|Lstick}}
|-
|-
! Jump <br> Roll <br> Interact <br> Context sensitive
! Jump <br> Roll <br> Interact
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{switch|A}}
|-
|-
! Crouch
! Crouch
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}} || {{switch|R}}
|-
|-
! rowspan=5 | Use assigned item or weapon
! rowspan=5 | Use assigned item or weapon
|-
|-
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}}
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}} || {{switch|Y}} or {{switch|Left|Rstick}}
|-
|-
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}}
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}} || {{switch|ZR}} + {{switch|A}} or {{switch|Right|Rstick}}
|-
|-
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{ds|Stylus}}
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}} or {{wii-cc|Zl}}/{{wii-cc|Zr}} || {{ds|Stylus}} || {{switch|X}} or {{switch|Down|Rstick}}
|-
|-
| colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
| colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
|-
|-
! rowspan=3 |Targeting system
! rowspan=3 |Targeting system
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}}
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}} || {{Switch|ZL}}
|-
|-
| colspan=4 | Locks on to the nearest object, monster, or person <br> While locked on, use {{n64|b}} to attack, or {{n64|a}} to talk
| colspan=5 | Locks on to the nearest object, monster, or person <br> While locked on, use {{n64|b}} to attack, or {{n64|a}} to talk
|-
|-
| colspan=4 | It can be configured in the options menu: <br> In "switch" mode, press {{n64|Z}}<sup>N64</sup>/{{n64|L}}<sup>GC/Wii/3DS</sup> once to lock on, and again to unlock <br> In "hold" mode, hold {{n64|Z}}<sup>N64</sup>/{{n64|L}}<sup>GC/Wii/3DS</sup> to lock on and release to unlock <br> "Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls
| colspan=5 | It can be configured in the options menu: In "switch" mode, press the button once to lock on, and again to unlock. In "hold" mode, hold the button to lock on and release to unlock. "Switch" is recommended for beginners; "Hold" is recommended for veterans for more challenge in using controls
|-
|-
! First-person view
! First-person view
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}}
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}} || {{switch|ZR}} + {{switch|X}} or {{switch|Up|Rstick}}
|-
|-
! Center the camera
! Center the camera
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}}
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|L}} || {{Switch|ZL}}
|-
|-
! Show/hide minimap
! Show/hide minimap
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} ||
| {{n64|L}} || {{gc|Neutral|Dpad}} || {{wii-cc|Neutral|Dpad}} || None || {{Switch|L}}
|-
|-
! Pause menu
! Pause menu
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || Gear/Map/Items on {{ds|Stylus}}
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || Gear/Map/Items on {{ds|Stylus}} || {{Switch|Plus}}
|-
|-
! Save game
! Save game
| {{N64|B}} on pause menu || {{gc|B}} on pause menu || {{wii-cc|B}} on pause menu || {{3ds|start}} or {{3ds|select}}
| {{N64|B}} on pause menu || {{gc|B}} on pause menu || {{wii-cc|B}} on pause menu || {{3ds|start}} or {{3ds|select}} || {{Switch|B}} on pause menu
|-
|-
! colspan=5 | <u>Dialogue and writing</u>
! colspan=6 | <u>Dialogue and writing</u>
|-
|-
! Respond to Navi
! Respond to Navi
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}}
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || Top left of {{ds|Stylus}} || {{switch|Up|Rstick}}
|-
|-
! Advance
! Advance
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{Switch|A}}
|-
|-
! Skip
! Skip
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}}
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}} || {{Switch|B}}
|-
|-
! colspan=5 | <u>Attacking and defending</u>
! colspan=6 | <u>Attacking and defending</u>
|-
|-
! Horizontal Cut <br> [[File:OoT Items Master Sword.png]]
! Horizontal Cut <br> [[File:OoT Items Master Sword.png]]
| {{n64|b}} <br> {{n64|z}} + ({{n64|left|control}} or {{n64|right|control}}) + {{n64|b}} || {{gc|b}} <br> {{gc|L}} + ({{gc|left|control}} or {{gc|right|control}}) + {{gc|b}} || {{wii-cc|b}} <br> {{wii-cc|L}} + ({{wii-cc|left|Lstick}} or {{wii-cc|right|Lstick}}) + {{wii-cc|b}} || {{3ds|b}} <br> {{3ds|L}} + ({{3ds|left|cpad}} or {{3ds|right|cpad}}) + {{3ds|b}}
| {{n64|b}} <br> {{n64|z}} + ({{n64|left|control}} or {{n64|right|control}}) + {{n64|b}} || {{gc|b}} <br> {{gc|L}} + ({{gc|left|control}} or {{gc|right|control}}) + {{gc|b}} || {{wii-cc|b}} <br> {{wii-cc|L}} + ({{wii-cc|left|Lstick}} or {{wii-cc|right|Lstick}}) + {{wii-cc|b}} || {{3ds|b}} <br> {{3ds|L}} + ({{3ds|left|cpad}} or {{3ds|right|cpad}}) + {{3ds|b}} || {{Switch|B}} <br> {{Switch|ZL}} + ({{Switch|left|Lstick}} or {{Switch|right|Lstick}}) + {{Switch|B}}
|-
|-
! Vertical Cut
! Vertical Cut
| {{n64|Z}} + {{n64|b}} <br> {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|b}} <br> {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|b}} <br> {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|b}} <br> {{3ds|up|cpad}} + {{3ds|b}}
| {{n64|Z}} + {{n64|b}} <br> {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|b}} <br> {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|b}} <br> {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|b}} <br> {{3ds|up|cpad}} + {{3ds|b}} || {{Switch|ZL}} + {{Switch|B}} <br> ({{Switch|up|Lstick}} + {{Switch|B}}
|-
|-
! rowspan=2 | Power Stab
! rowspan=2 | Power Stab
|{{n64|R}} + {{n64|B}} || {{gc|R}} + {{gc|B}} || {{wii-cc|R}} + {{wii-cc|B}} || {{3ds|R}} + {{3ds|B}}  
|{{n64|R}} + {{n64|B}} || {{gc|R}} + {{gc|B}} || {{wii-cc|R}} + {{wii-cc|B}} || {{3ds|R}} + {{3ds|B}} || {{Switch|R}} + {{Switch|B}}
|-
|-
| colspan=4 | Power Stab uses the attack power of the previous move; if a Deku Stick + Jump Attack was used last, Power Stab does 4x the damage of the Kokiri Sword.
| colspan=5 | Power Stab uses the attack power of the previous move; if a Deku Stick + Jump Attack was used last, Power Stab does 4x the damage of the Kokiri Sword.
|-
|-
! Thrust
! Thrust
| {{n64|z}} + {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|up|cpad}} + {{3ds|b}}
| {{n64|z}} + {{n64|up|control}} + {{n64|b}} || {{gc|L}} + {{gc|up|control}} + {{gc|b}} || {{wii-cc|L}} + {{wii-cc|up|lstick}} + {{wii-cc|b}} || {{3ds|L}} + {{3ds|up|cpad}} + {{3ds|b}} || {{Switch|Up|Lstick}} + {{Switch|B}}
|-
|-
! rowspan=2 | Spin Attack
! rowspan=2 | Spin Attack
| {{n64|b}} || {{gc|b}} || {{wii-cc|b}} || {{3ds|b}}
| {{n64|b}} || {{gc|b}} || {{wii-cc|b}} || {{3ds|b}} || {{Switch|B}}
|-
|-
| colspan=4 | Hold the Spin Attack button to increase attack power, then release to attack
| colspan=5 | Hold the Spin Attack button to increase attack power, then release to attack
|-
|-
! rowspan=2 | Weaker Spin Attack
! rowspan=2 | Weaker Spin Attack
| {{n64|neutral|control}} + {{n64|b}} || {{gc|neutral|control}} + {{gc|b}} || {{wii-cc|neutral|Lstick}} + {{wii-cc|b}} || {{3ds|neutral|cpad}} + {{3ds|b}}
| {{n64|neutral|control}} + {{n64|b}} || {{gc|neutral|control}} + {{gc|b}} || {{wii-cc|neutral|Lstick}} + {{wii-cc|b}} || {{3ds|neutral|cpad}} + {{3ds|b}} || {{Switch|Neutral|Lstick}} + {{Switch|B}}
|-
|-
| colspan=4 | Rotate the Move stick in a circle and press the Attack button; it must be performed quickly
| colspan=5 | Rotate the Move stick in a circle and press the Attack button; it must be performed quickly
|-
|-
! Jump Attack
! Jump Attack
| {{n64|z}} + {{n64|a}} || {{gc|L}} + {{gc|a}} || {{wii-cc|L}} + {{wii-cc|a}} || {{3ds|L}} + {{3ds|a}}
| {{n64|z}} + {{n64|a}} || {{gc|L}} + {{gc|a}} || {{wii-cc|L}} + {{wii-cc|a}} || {{3ds|L}} + {{3ds|a}} || {{Switch|ZL}} + {{Switch|A}}
|-
|-
! rowspan=2 | Roll Attack
! rowspan=2 | Roll Attack
| {{n64|a}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
| {{n64|a}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{Switch|A}}
|-
|-
| colspan=4 | Press the button while running
| colspan=5 | Press the button while running
|-
|-
! rowspan=2 | Raise shield <br> e.g. {{im/oot|Equipment|Hylian Shield}}
! rowspan=2 | Raise shield <br> {{im/oot|Equipment|Hylian Shield}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|R}} || {{Switch|R}}
|-
|-
| colspan=4 | Use to deflect projectiles and block attacks <br> If targeting an object, Link can move around while blocking <br> If an enemy is Targeted while Link is swimming, the shield can still be used
| colspan=5 | Use to deflect projectiles and block attacks. If targeting an object, Link can move around while blocking. If an enemy is Targeted while Link is swimming, the shield can still be used
|-
|-
! Aim weapon
! Aim weapon
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}}
|-
|-
! colspan=5 | <u>Performing on the ocarina</u>
! colspan=6 | <u>Performing on the ocarina</u>
|-
|-
! rowspan=1 | Take out ocarina
! rowspan=1 | Take out ocarina
| colspan=3 | Assigned by the player || Bottom left of {{ds|Stylus}}
| colspan=3 | Assigned by the player || Bottom left of {{ds|Stylus}} || Assigned by the player
|-
|-
! rowspan=5 | Play music note <br> [[File:OoT Items Fairy Ocarina.png]] [[File:OoT Items Ocarina of Time.png]]
! rowspan=5 | Play music note <br> [[File:OoT Items Fairy Ocarina.png]] [[File:OoT Items Ocarina of Time.png]]
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{3ds|a}}
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{3ds|a}} || {{Switch|up|Lstick}}
|-
|-
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|x}}
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} || {{3ds|x}} || {{Switch|left|Lstick}}
|-
|-
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|y}}
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} || {{3ds|y}} || {{Switch|right|Lstick}}
|-
|-
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}, {{wii-cc|zl}} or {{wii-cc|zr}} || {{3ds|r}}
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}|| {{3ds|r}} || {{Switch|down|Lstick}}
|-
|-
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|l}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|L}} || {{Switch|A}}
|-
|-
! rowspan=3 | Note Modifiers <br>
! rowspan=3 | Note Modifiers <br>
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|Up|Dpad}}
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{3ds|Up|Dpad}} || {{Switch|R}}
|-
|-
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|Down|Dpad}}
| {{N64|Z}} || {{gc|L}} || {{wii-cc|L}} || {{3ds|Down|Dpad}} || {{Switch|ZL}}
|-
|-
| {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{3ds|Neutral|Cpad}}
| {{N64|Neutral|Control}} || {{gc|Neutral|Control}} || {{wii-cc|Neutral|Lstick}} || {{3ds|Neutral|Cpad}} || {{Switch|Neutral|Lstick}}
|-
|-
|}
|}
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==Pause menu==
==Pause menu==
{|{{prettytable|text center=1}}
{|{{prettytable|text center=1}}
! rowspan=2 width=18% | Action
! rowspan=2 width=20% | Action
! rowspan=2 width=20% | Nintendo 64
! rowspan=2 width=20% | Nintendo 64
! rowspan=2 width=20% | <span class=explain style=color:inherit title="Also applies in the Wii (Virtual Console) version">Nintendo GameCube</span>
! rowspan=2 width=20% | Nintendo Gamecube controller
! colspan=1 width=22% | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span>
! rowspan=2 width=20% | Wii Classic controller
! rowspan=2 width=20% | Nintendo 3DS
! rowspan=2 width=20% | Nintendo 3DS
! rowspan=2 width=20% | Nintendo Switch
|-
|-
! Wii Classic Controller
!  
|-
|-
! Select
! Select
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} or {{3ds|Neutral|Dpad}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{3ds|Neutral|Cpad}} or {{3ds|Neutral|Dpad}} || {{Switch|Neutral|Lstick}}
|-
|-
! Scroll subscreen
! Scroll subscreen
| {{N64|Z}} / {{N64|R}} || {{gc|L}} / {{gc|R}} || {{wii-cc|L}} / {{wii-cc|R}} || {{3ds|L}} / {{3ds|R}}
| {{N64|Z}} / {{N64|R}} || {{gc|L}} / {{gc|R}} || {{wii-cc|L}} / {{wii-cc|R}} || {{3ds|L}} / {{3ds|R}} || {{Switch|ZL}} / {{Switch|R}}
|-
|-
! Confirm
! Confirm
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}}
| {{n64|A}} || {{gc|a}} || {{wii-cc|a}} || {{3ds|a}} || {{Switch|A}}
|-
|-
! Back
! Back
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}}
| {{N64|B}} || {{gc|B}} || {{wii-cc|B}} || {{3ds|b}} || {{Switch|B}}
|-
|-
! rowspan=5 | Assign item or weapon
! rowspan=5 | Assign item or weapon
|-
|-
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}}
| {{N64|Left|C}} || {{gc|Left|Cstick}} or {{gc|Y}} || {{wii-cc|Left|Rstick}} or {{wii-cc|Y}} || {{3ds|y}} || {{Switch|Left|Rstick}}
|-
|-
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}}
| {{N64|Right|C}} || {{gc|Right|Cstick}} or {{gc|X}} || {{wii-cc|Right|Rstick}} or {{wii-cc|X}} || {{3ds|x}} || {{Switch|Right|Rstick}}
|-
|-
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}}, {{wii-cc|Zl}} or {{wii-cc|Zr}} || {{ds|Stylus}}
| {{N64|Down|C}} || {{gc|Down|Cstick}} or {{gc|Z}} || {{wii-cc|Down|Rstick}} or {{wii-cc|Zl}}/{{wii-cc|Zr}} || {{ds|Stylus}} || {{Switch|Down|Rstick}}
|-
|-
| colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
| colspan=4 | ''Nintendo 3DS version:'' There are two item slots on the touch screen.
Line 183: Line 185:


3DS configuration: Roll when falling off a high place does not seem to work in this version.
3DS configuration: Roll when falling off a high place does not seem to work in this version.
Nintendo Switch configuration: The controls for the Switch version are as follows and cannot be changed.
*{{switch|Neutral|Lstick}} for control stick ({{N64|Neutral|Control}}).
*{{switch|A}} for action ({{N64|A}}).
*{{switch|B}} for sword attack ({{N64|B}}).
*{{switch|X}} for {{N64|Down|C}}.
*{{switch|Y}} for {{N64|Left|C}}.
*{{switch|ZR}} + {{switch|A}}{{switch|B}}{{switch|X}}{{switch|Y}} buttons for the C Buttons. {{switch|Neutral|Rstick}} also works.
*{{Switch|ZL}} for targeting ({{N64|Z}}).
*{{switch|R}} for blocking normal and range attacks ({{N64|R}}).
*{{switch|Plus}} as a pause button ({{N64|Start}}).
*{{switch|L}} for map ({{N64|L}}).


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{{Footer Nav|game=The Legend of Zelda: Ocarina of Time|nextpage=Versions}}
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