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===Doors and windows===
===Doors and windows===
[[Image:ThemeHospital InstallDoor.png|thumb|right|Click to place doors and windows]]
[[Image:ThemeHospital InstallDoor.png|thumb|right|Click to place doors and windows]]
Click once to place the door, and again to place as many windows as you like. Neither doors nor windows can be placed along the building's exterior walls, and they can't be placed too close to the corner of the room. The only exceptions are the Ward, Operating Room, and DNA fixer, which have large swinging doors three squares wide.
Click once to place the door, and again to place as many windows as you like. Neither doors nor windows can be placed along the building's exterior walls, and they can't be placed too close to the corner of the room. The only exceptions are the Ward and Operating Room, which have large swinging doors three squares wide.


So that it is easier to place the equipment in the room, it is often a good idea to place the door as close to the corner as possible, though. Also try to place the door in such a way which minimises the distance patients have to walk from other rooms. Also pay attention to where you can place chairs in the corridor and from what direction your patients will be coming from. It is a good idea to place as many windows as possible as they make staff happier - and makes it easier to place or edit the furniture in the room.
So that it is easier to place the equipment in the room, it is often a good idea to place the door as close to the corner as possible, though. Also try to place the door in such a way which minimises the distance patients have to walk from other rooms. Also pay attention to where you can place chairs in the corridor and from what direction your patients will be coming from. It is a good idea to place as many windows as possible as they make staff happier - and makes it easier to place or edit the furniture in the room.
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Based on this, to mimimise the time spent for each patient, the seat should be postioned facing the door, at either side, or one block away in front. The patient can therefore sit down immediately after entering the room.
Based on this, to mimimise the time spent for each patient, the seat should be postioned facing the door, at either side, or one block away in front. The patient can therefore sit down immediately after entering the room.


*A GP successfully diagnosing a patient (light bulb) gains 1 skill point and may become eligible to a Doctor or Consultant promotion. GP is the only way for Consultant to raise its own skill.
*A GP successfully diagnosing a patient (light bulb) gains 1 skill point and may become eligible to a Doctor or Consultant promotion.
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*Patient movement: In → behind the screen → in front of the crash trolley → behind the screen → out
*Patient movement: In → behind the screen → in front of the crash trolley → behind the screen → out
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Not so fast diagnosis simply because patient need to change clothes. VERY favoured by patients yet a bit too cheap. If you want to force patients to use more expensive diagnosis rooms, DELETE this room.
 
===Cardiogram===
===Cardiogram===
[[Image:ThemeHospital Cardiogram.png|thumb|left|Cardiogram]]
[[Image:ThemeHospital Cardiogram.png|thumb|left|Cardiogram]]
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*Patient movement: In → behind the screen → on the treadmill → behind the screen → out
*Patient movement: In → behind the screen → on the treadmill → behind the screen → out
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A slow diagnosis room thanks to both changing clothes and treadmill running.


===Scanner===
===Scanner===
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Requires any doctor.  Requires maintenance by a handyman.  Minimum size is 5 by 5 squares.
Requires any doctor.  Requires maintenance by a handyman.  Minimum size is 5 by 5 squares.
Most of the time the patients, if having money, like this option very much. If there's ever a diagnosis room with full queue, it's this room. Consider its position carefully, and if the queue is too much(7+), you might want to place another nearby.


*Doctor movement: Sits at the console
*Doctor movement: Sits at the console
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An expensive machine but one which is very effective at diagnosing diseases and also costs the patient a lot. Requires maintenance and a doctor.
An expensive machine but one which is very effective at diagnosing diseases and also costs the patient a lot. Requires maintenance and a doctor.
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Not very favoured by patients.
 
===Blood Machine===
===Blood Machine===
[[Image:ThemeHospital BloodMachine.png|thumb|left|The Blood Machine]]
[[Image:ThemeHospital BloodMachine.png|thumb|left|The Blood Machine]]
Takes blood samples for diagnosis. Has a wide range of diseases it can diagnose. Expensive to buy. Requires maintenance and a doctor.
Takes blood samples for diagnosis. Has a wide range of diseases it can diagnose. Expensive to buy. Requires maintenance and a doctor.
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Slightly faster than Scanner, and somewhat favoured by patients.
 
===X-Ray===
===X-Ray===
[[Image:ThemeHospital XRay.png|thumb|left|The X-Ray Room]]
[[Image:ThemeHospital XRay.png|thumb|left|The X-Ray Room]]
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*Patient movement: In → enters the X-ray machine from the open side → out
*Patient movement: In → enters the X-ray machine from the open side → out
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Very fast among expensive diagnosis option.
 
==Treatment rooms==
==Treatment rooms==
===Pharmacy===
===Pharmacy===
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*Patient movement: In → stands to the left (if cabinet is facing SW) or to the right (if facing SE) of the cabinet → out
*Patient movement: In → stands to the left (if cabinet is facing SW) or to the right (if facing SE) of the cabinet → out
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Quite fast treatment for multiple diseases. Could easily create a queue due to number of patients need this room.


===Psychiatric===
===Psychiatric===
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The Patient "enters" the couch from the bottom part, where the patient's legs will be. Thereforce you can position the couch so that the patient enters the room with the "entrance" to the couch immediately in front of them. There is no requirement for the doctors chair to be close or facing the couch. Providing the door is placed on either of the lower sides, the objects that the patient interacts with (couch and screen) can be place in the vicinity of the door, while the doctor' chair can be placed on the back wall, flanked by bookcases on either side. This then means the distance between the chair and the bookcases is minimised.
The Patient "enters" the couch from the bottom part, where the patient's legs will be. Thereforce you can position the couch so that the patient enters the room with the "entrance" to the couch immediately in front of them. There is no requirement for the doctors chair to be close or facing the couch. Providing the door is placed on either of the lower sides, the objects that the patient interacts with (couch and screen) can be place in the vicinity of the door, while the doctor' chair can be placed on the back wall, flanked by bookcases on either side. This then means the distance between the chair and the bookcases is minimised.
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A popular diagnosis option aside from treatment. Depend on which map it could easily create a queue. Generally one room is enough to answer the demand, and the second room create only to response to a specific emergency.


===Ward===
===Ward===
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*Patient movement: In → bed → out
*Patient movement: In → bed → out
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6 bed is about the max capacity of a nurse can manage and patient flow.
 
===Operating Theater===
===Operating Theater===
[[Image:ThemeHospital OperatingTheater.png|thumb|left|The Operating Theater]]
[[Image:ThemeHospital OperatingTheater.png|thumb|left|The Operating Theater]]
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*Patient movement: In → behind the screen → on the operating table → behind the screen → out
*Patient movement: In → behind the screen → on the operating table → behind the screen → out
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Sometimes the patient flow is such that you need to create 2 OP to deal with 8 patient queue. A fire extinguisher is a must because you dont always to be able to repair it in time.
 
==Clinics==
==Clinics==
===Inflation===
===Inflation===
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Acquired in the last level of the game, and used to convert Aliens back into humans. Requires a qualified Research Doctor.
Acquired in the last level of the game, and used to convert Aliens back into humans. Requires a qualified Research Doctor.
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Emergency only.
 
===Hair Restoration===
===Hair Restoration===
[[Image:ThemeHospital HairRestoration.png|thumb|left|The Hair Restoration clinic]]
[[Image:ThemeHospital HairRestoration.png|thumb|left|The Hair Restoration clinic]]
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*Patient movement: In → in front of the machine → out
*Patient movement: In → in front of the machine → out
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Fastest treatment room around. Pity its patient is not very numerous.
 
===Fracture Clinic===
===Fracture Clinic===
[[Image:ThemeHospital FractureClinic.png|thumb|left|The Fracture Clinic]]
[[Image:ThemeHospital FractureClinic.png|thumb|left|The Fracture Clinic]]
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*Patient movement: In → sits in machine → out
*Patient movement: In → sits in machine → out
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Sometimes emergency is such that we must create a second room. Also, nurse in this room can be taken out to patrol corridor against epidemic in a pinch.
 
===Electrolysis===
===Electrolysis===
[[Image:ThemeHospital Electrolysis.png|thumb|left|The Electrolysis clinic]]
[[Image:ThemeHospital Electrolysis.png|thumb|left|The Electrolysis clinic]]
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Patient climbs stairs -> exits door -> out
Patient climbs stairs -> exits door -> out
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The machine can hide a lot of space, so take care with its placement that it wont hide the door of the room nearby, or patient sit on a bench.
 
===Decontamination===
===Decontamination===
[[Image:ThemeHospital Decontamination.png|thumb|left|The Decontamination clinic]]
[[Image:ThemeHospital Decontamination.png|thumb|left|The Decontamination clinic]]
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*Staff movement: In → sits on couch, plays pool, plays video game, or stands around if none are free → repeat previous until zero stress → out
*Staff movement: In → sits on couch, plays pool, plays video game, or stands around if none are free → repeat previous until zero stress → out
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If can place video games, dont place pool (ungainly and ruin staff flow). Ratio 4 sofa = 2 video games = 6 staff.
 
===Research Department===
===Research Department===
[[Image:ThemeHospital ResearchDepartment.png|thumb|left|The Research Department]]
[[Image:ThemeHospital ResearchDepartment.png|thumb|left|The Research Department]]
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*Researcher movement: In → uses computer or desk → repeat previous until too stressed → out
*Researcher movement: In → uses computer or desk → repeat previous until too stressed → out
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In 2019 dosbox version it is unsure of researcher movment. It include the atom machine and filing box. Unsure of the order, too.
 
===Toilets===
===Toilets===
[[Image:ThemeHospital Toilets.png|thumb|left|The Toilets]]
[[Image:ThemeHospital Toilets.png|thumb|left|The Toilets]]
Self-explanatory. The more drinks machines you have the more of these your hospital should contain. Make sure you build these or else you'll see patients going home or wetting themselves. Patiens spend significantly longer using the toilet than the sink, so having more toilets than sinks is possible.
Self-explanatory. The more drinks machines you have the more of these your hospital should contain. Make sure you build these or else you'll see patients going home or wetting themselves. Patiens spend significantly longer using the toilet than the sink, so having more toilets than sinks is possible.
Does not require maintenance. Minimum size is 4 by 4 squares.
Does not require maintenance. Minimum size is 4 by 4 squares.
It's most useful for Operating Theatre for a combo: OT queue-Drink-Toilet-OT queue.
It's also useful for a trio of GP room nearby each other, or a very busy Scanner room. As such if you concentrate GP and diagnosis rooms in one area, it's advisable for one toilet there.


*Patient movement: In → toilet → sink → out
*Patient movement: In → toilet → sink → out
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