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'''Ultima VI: The False Prophet''' was the first [[:Category:Ultima|Ultima]] game to be developed primarily for [[MS-DOS]] (previous games were developed for other systems and later ported to it). It takes full advantage of the hardware with 256-color VGA graphics and the first use of the series' unusual perspective. | '''Ultima VI: The False Prophet''' was the first [[:Category:Ultima|Ultima]] game to be developed primarily for [[MS-DOS]] (previous games were developed for other systems and later ported to it). It takes full advantage of the hardware with 256-color VGA graphics and the first use of the series' unusual perspective. | ||
A [[Super Nintendo]] version was produced | A [[Super Nintendo]] version was produced. It was called '''''Ultima: The False Prophet''''', because it was the third Ultima game released in Japan by Nintendo. There were [[Ultima VI: The False Prophet/Version differences|many minor changes]], but on the whole it is still the same game, unlike the other four Ultima games ported on Nintendo consolles. | ||
In [[1991]] Fujitsu Japan released a version of Ultima VI for the Japan-only [[FM Towns]], what was at the time a considerably advanced PC. It was Origin's first CD-ROM game, and features fully digitized speech for all | In [[1991]] Fujitsu Japan released a version of Ultima VI for the Japan-only [[FM Towns]], what was at the time a considerably advanced PC. It was Origin's first CD-ROM game, and features fully digitized speech for all characters (in English!) many of which are voiced by their real-world namesakes (Richard Garriott voices Lord British, and so forth). | ||
The '''''New Ultima VI Engine''''' (NUVIE) supports the FM-Towns voiceovers, but it still requires the MS-DOS version as the base. | |||
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