Ultima VII Part Two: Serpent Isle/Great Northern Forest: Difference between revisions

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In other House are 20 Arrows and Magic Gauntlets. You need the normal Arrow to be treated with King's Savior. Go to Morghrim's House at (54S, 23W) and talk with him. He will tell you more on Hound of Doskar, Orb of Elerion, King's Savior and [[Ultima VIII: Pagan]]. In his House is some Jewelry and Potions. You will find about 15 King's Savior at (35S, 42W). Use it on Normal Arrows to change it in Sleep Arrows.
In other House are 20 Arrows and Magic Gauntlets. You need the normal Arrow to be treated with King's Savior. Go to Morghrim's House at (54S, 23W) and talk with him. He will tell you more on Hound of Doskar, Orb of Elerion, King's Savior and [[Ultima VIII: Pagan]]. In his House is some Jewelry and Potions. You will find about 15 King's Savior at (35S, 42W). Use it on Normal Arrows to change it in Sleep Arrows.


Go back in Village and shoot Draygan with the Sleep Arrow and get Great Helm, Magic Leggings and Orb of Elerion from the Corpse. Forest Master Morghrim will appear and want the Orb of Elerion back so give it to him. In return you will receive the Whistle to call [[Image:Ultima_VII_-_SI_-_Hound_of_Doskar.png‎‎]] Hound of Doskar.
Go back in Village and shoot Draygan with the Sleep Arrow and get Great Helm, Magic Leggings and Orb of Elerion from the Corpse. Forest Master Morghrim will appear and want the Orb of Elerion back so give it to him. In return you will receive the Whistle to call [[File:Ultima_VII_-_SI_-_Hound_of_Doskar.png‎‎]] Hound of Doskar.
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==Shamino's Castle==
==Shamino's Castle==
[[Image:Ultima_VII_-_SI_-_Shaminos_Castle_Map.png|left|thumb|Where is what.]]
[[File:Ultima_VII_-_SI_-_Shaminos_Castle_Map.png|left|thumb|Where is what.]]
{{sidebar|width=200px|title=Entrance|contents=Or you can cast Telekinesis twice on winches to gain Entrance into the Castle.}}
{{sidebar|width=200px|title=Entrance|contents=Or you can cast Telekinesis twice on winches to gain Entrance into the Castle.}}
Drop the Wooden Sword on the Ground and use the Hound Whistle to call a Hound of Doskar. Let it track the Wooden Sword and it will point to the east where the Castle is. The Castle is at (3N, 99E) and if you come near it, Shamino will remember it and will draw a Map of the Castle if you wish so and he will tell you of a secret Passage to the Castle. The Secret Entrance is at (2S, 78E) so enter it through the Fake wall between the Stump. There is only one Path to take to the Stairs below.
Drop the Wooden Sword on the Ground and use the Hound Whistle to call a Hound of Doskar. Let it track the Wooden Sword and it will point to the east where the Castle is. The Castle is at (3N, 99E) and if you come near it, Shamino will remember it and will draw a Map of the Castle if you wish so and he will tell you of a secret Passage to the Castle. The Secret Entrance is at (2S, 78E) so enter it through the Fake wall between the Stump. There is only one Path to take to the Stairs below.
[[Image:Ultima_VII_-_SI_-_Leverroom.png|left|thumb|Pull all Lever at the Bottom to open all Doors.]]
 
Go North all the Way to a Cyclops. Kill him and get the Magic Shield, Magic Helm, 25 Magic Bolts, 19 Bolts from the Chest. Go South, West and North to the Stairs. You will then be greeted by Ghost Beatrix. Click on the Wall to the South to open the Way into Castle. Go West and enter the Kitchen, but the Oven are trapped. The Corpse have a Diary that tell you what he was doing with Batlin and how they hunted down Banes. The Meeting Hall has another Trap. If you go near the Podium the Statue of Armor will come to Life and attack you. In Barracks a bunch of Undeads will attack you. Go North and click on the Wall to gain access to the Switch Room. Pull down all Lever to unlock all Doors in Castle. The Chests in Barracks are mostly locked and only contain normal Armor. In Chapel Beatrix will appear again and attack Shamino for abandoning her and disapear again.  
[[File:Ultima_VII_-_SI_-_Leverroom.png|left|thumb|Pull all Lever at the Bottom to open all Doors.]]
{{sidebar|width=200px|title=Keep|contents=If you didn't call the [[Image:Ultima_VII_-_SI_-_Hound_of_Doskar.png‎‎]] Hound of Doskar, then the Entrance to the Keep will be blocked by Energy Field. That is also why you need to sniff out Batlin, even though you know where he is.}}
Go North all the Way to a Cyclops. Kill him and get the Magic Shield, Magic Helm, 25 Magic Bolts, 19 Bolts from the Chest. Go South, West and North to the Stairs. You will then be greeted by Ghost Beatrix. Click on the Wall to the South to open the Way into Castle. Go West and enter the Kitchen, but the Oven are trapped. The Corpse have a Diary that tell you what he was doing with Batlin and how they hunted down Banes. The Meeting Hall has another Trap. If you go near the Podium the Statue of Armor will come to Life and attack you. In Barracks a bunch of Undeads will attack you. Go North and click on the Wall to gain access to the Switch Room. Pull down all Lever to unlock all Doors in Castle. The Chests in Barracks are mostly locked and only contain normal Armor. In Chapel Beatrix will appear again and attack Shamino for abandoning her and disapear again.
 
{{sidebar|width=200px|title=Keep|contents=If you didn't call the [[File:Ultima_VII_-_SI_-_Hound_of_Doskar.png‎‎]] Hound of Doskar, then the Entrance to the Keep will be blocked by Energy Field. That is also why you need to sniff out Batlin, even though you know where he is.}}
In Wizard's Champer Beatrix appear once more to attack Shamino and vanish again. Get the Red Key from the invisible Chest in Bedroom. It open the Door to the Chest and 3 Scrolls which are: Detect Trap Scroll, Light Scroll and Mass Cure Scroll. The other Chests have lots of Reagents to take. In Servant's Chambers is nothing of Interest except of Spiders. In Armory are 8 Chests of which 4 front Chests are empty and the back Chests cannot be picked so you have to destroy them. There are some Armors, Magic Axe, Fire Wand, Dragonslayer Sword and a Note from Beatrix. The Armory is also where we meet Beatrix a third Time.
In Wizard's Champer Beatrix appear once more to attack Shamino and vanish again. Get the Red Key from the invisible Chest in Bedroom. It open the Door to the Chest and 3 Scrolls which are: Detect Trap Scroll, Light Scroll and Mass Cure Scroll. The other Chests have lots of Reagents to take. In Servant's Chambers is nothing of Interest except of Spiders. In Armory are 8 Chests of which 4 front Chests are empty and the back Chests cannot be picked so you have to destroy them. There are some Armors, Magic Axe, Fire Wand, Dragonslayer Sword and a Note from Beatrix. The Armory is also where we meet Beatrix a third Time.