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Street Fighter 4 Command Table Prototype

DEVELOPMENT JOURNAL

So far I've developed a working model of the command table. These are the most distinguishing notes of the table:

  • Marks: Uses for special symbols & marks such as "EX stars" or "-isms marks", whether it's "cancelable" with a "C" or something.
  • Move Names: Uses for names of attacks.
  • Commands: The most 'important' aspect, which (of course) denotes the input commands of the attack itself.
  • Notes: The column is specifically for any noteworthy info on the move in-particular (ie. collision points, special properties).

As you can see I've established and constructed a working prototype. So now I'm just tweaking the design properties. Maybe I'll drag the "Note" portion below the other cells...make it its own row entirely.

  • [Friday, June 27, 2008]
Today, I just revised the Tables for a more contemporary design. I removed the borders and added color to the individual cells to add more appeal. Also I designed a new header design to better designate the character's command table...Although this may not appear in the new version.
  • [Friday, June 27, 2008, 10
    44pm]
Another tweak. Experimenting with sub cells for "Special Moves w/ extensions". Just seeing how it feels...

COMMAND TABLES PROTOTYPE

RYU

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
X    GRAPPLES (Arcade-Stick-Left.png / Arcade-Stick-Right.png) Arcade-Button-LPunch.png + Arcade-Button-LKick.png
 A   COMMAND REGULARS Arcade-Stick-Right.png Arcade-Button-MPunch.png
  V  SPECIAL MOVES Arcade-Stick-Qcf.png + Arcade-Button-Punch.png Moves marked with a "" can upgrade to "EX Specials" be consuming a small portion of the SUPER COMBO GAUGE.
FOCUS ATTACK Arcade-Button-MPunch.png + Arcade-Button-MKick.png The FOCUS ATTACK can block incoming attacks before retaliating with a powerful counterattack.
I. SUPER COMBO Arcade-Stick-Qcb.pngArcade-Stick-Qcb.png + Arcade-Button-Punch.png SUPER COMBOS consumes a portion of the SUPER COMBO GAUGE to unleash a devastating super attack.
Arcade-Modifier-Max.png ULTRA COMBO Arcade-Stick-Qcb.pngArcade-Stick-Qcb.png + Arcade-Button-3xPunch.png The power of the ULTRA COMBO depends upon the level of your REVENGE GAUGE as well as your SUPER COMBO GAUGE.


PROTOTYPE MK.II
(• All data related to frame data from "STREET FIGHTER III: 3rd STRIKE".)


RYU

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
REGULARS MOVES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
X    MOVE NAME Arcade-Button-LPunch.png 30 H/L N/A
X    MOVE NAME Arcade-Button-MPunch.png 80 H/L N/A
X    MOVE NAME Arcade-Button-HPunch.png 120 H/L N/A
X    MOVE NAME Arcade-Button-LKick.png 2 High N/A
X    MOVE NAME Arcade-Button-MKick.png 13 High N/A
X    MOVE NAME Arcade-Button-HKick.png 19 High N/A
GRAPPLES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
X    Seoi Nage
背負い投げ
(Arcade-Stick-Right.png) Arcade-Button-LPunch.png + Arcade-Button-LKick.png 17 N/A N/A
X    Tomoe Nage
巴投げ
Arcade-Stick-Left.png Arcade-Button-LPunch.png + Arcade-Button-LKick.png 16 N/A N/A
COMMAND REGULARS
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
 A   Sakotsu Wari
鎖骨割り
Arcade-Stick-Right.png Arcade-Button-MPunch.png 12 (5,7) N/A N/A
 A   Kyubi Kudaki
鳩尾砕き
Arcade-Stick-Right.png Arcade-Button-HPunch.png 20 (10,10) N/A N/A
 A   Kaze no Ken
風の拳
Arcade-Button-MPunch.png + Arcade-Button-MKick.png N/A N/A N/A
SPECIAL MOVES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
Hadoken
波動拳
Arcade-Stick-Qcf.png + Arcade-Button-Punch.png Arcade-Button-Punch.png: 70 H/L SC
Shakunetsu Hadoken
灼熱波動拳
: 100 (50,50) H/L SC
Shoryuken
昇龍拳
Arcade-Stick-Dp.png + Arcade-Button-Punch.png Arcade-Button-LPunch.png: 130, Arcade-Button-MPunch.png: 140, Arcade-Button-HPunch.png: 160 N/A N/A
: 140 (80,60) N/A N/A
Tatsumaki Senpukyaku
龍卷旋風脚
Arcade-Stick-Qcb.png + Arcade-Button-Kick.png Arcade-Button-LKick.png: 19, Arcade-Button-MKick.png: 22, Arcade-Button-HKick.png: 24 N/A N/A
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
: 28 (7,6,6,5,4) N/A N/A
Kuchu Tatsumaki Senpukyaku
空中竜巻旋風脚
Arcade-Modifier-Air.png
Arcade-Stick-Qcb.png + Arcade-Button-Kick.png
Arcade-Button-LKick.png: 14, Arcade-Button-MKick.png: 16, Arcade-Button-HKick.png: 17 N/A N/A
Kuchu-Shinku Tatsumaki Senpukyaku
空中 ・ 真空竜巻旋風脚
: 25 (5,5,5,5,5) N/A N/A
AUXILIARY MOVES
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
Kaze no Ken
風の拳
Arcade-Button-MPunch.png + Arcade-Button-MKick.png N/A N/A N/A
SUPER COMBOS
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
I. Shinku Hadoken
真空波動拳
Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-Punch.png 50x4, 100 H/L 1+2~start-up
ULTRA COMBOS
MARKS MOVE NAME COMMANDS DAMAGE HIT LEVEL REMARKS
Arcade-Modifier-Max.png Metsu Hadoken
滅 ・ 波動拳
Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-3xPunch.png 30x7, 55 H/L N/A

COMMAND TABLE EXAMPLES

These are purely examples of the conceptual final product of the tables. Take your time and enjoy. Leave a comment or two...YES! Some of the moves are fictional; and some the commands have been changed...for taste.



Ryu

http://media.strategywiki.org/images/8/88/Portrait_SFIV_Ryu.png
MARKS MOVE NAME COMMANDS ANALYSIS
Seoi Nage
背負い投げ
Arcade-Button-LPunch.png + Arcade-Button-LKick.png
Tomoe Nage
巴投げ
Arcade-Stick-Left.png Arcade-Button-LPunch.png + Arcade-Button-LKick.png
Sakotsu Wari
鎖骨割り
Arcade-Stick-Right.png Arcade-Button-MPunch.png Hits overhead.
Kyubi Kudaki
鳩尾砕き
Arcade-Stick-Right.png Arcade-Button-HPunch.png
Hadoken
波動拳
Arcade-Stick-Qcf.png + Arcade-Button-Punch.png
Shakunetsu Hadoken
灼熱波動拳
Knocks down opponent.
Shoryuken
昇龍拳
Arcade-Stick-Dp.png + Arcade-Button-Punch.png
Tatsumaki Senpukyaku
龍卷旋風脚
Arcade-Modifier-(Air).png Arcade-Stick-Qcb.png + Arcade-Button-Kick.png
Shinku Tatsumaki Senpukyaku
真空龍卷旋風脚
Hits crouching opponents.
Kaze no Ken
風の拳
Arcade-Button-MPunch.png + Arcade-Button-MKick.png
Shinku Hadoken
真空波動拳
Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-Punch.png Nullifies underclass projectile
Arcade-Modifier-Max.png Metsu Hadoken
滅 ・ 波動拳
Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-3xPunch.png Nullifies underclass projectile



WORKING MODEL

Portrait SFIV Ryu.png
Marks Move Name Commands Notes
Seoi Nage
背負い投げ
Arcade-Button-LPunch.png + Arcade-Button-LKick.png
Tomoe Nage
巴投げ
Arcade-Stick-Left.png Arcade-Button-LPunch.png + Arcade-Button-LKick.png
Sakotsu Wari
鎖骨割り
Arcade-Stick-Right.png Arcade-Button-MPunch.pngHit overhead.
Kyubi Kudaki
鳩尾砕き
Arcade-Stick-Right.png Arcade-Button-HPunch.png
(Shakunetsu) Hadoken
(灼熱)波動拳
Arcade-Stick-Qcf.png + Arcade-Button-Punch.png[EX] knocks down.
Shoryuken
昇龍拳
Arcade-Stick-Dp.png + Arcade-Button-Punch.png
(Shinku) Tatsumaki Senpukyaku
(真空)龍卷旋風脚
Arcade-Stick-Qcb.png + Arcade-Button-Kick.png[EX] hits crouching opponents.
Kaze no Ken
風の拳
Arcade-Button-MPunch.png + Arcade-Button-MKick.png
Shinku Hadoken
真空波動拳
Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-Punch.pngNullifies underclass projectile.
Metsu Hadoken
滅 ・ 波動拳
Arcade-Stick-Qcf.pngArcade-Stick-Qcf.png + Arcade-Button-3xPunch.pngNullifies underclass projectile.
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