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=== Punching ===
=== Punching ===
* You can jab by moving a hand holding the wiimote or nunchuck straight forward
'''Tips''':
* Be sure not to punch until your onscreen character appears ready to punch again.  The amount of time it takes your character to be prepared to punch again after punching is different if you hit, and is different depending on the punch (jab takes less time then uppercut).  When you learn the timing, you will rarely make the mistake of making the punching gesture without actually getting your boxer to punch.
* If you think you are timing your punches correctly and they still aren't being launched accurately with your own, try pulling your fist back slightly before punching.  This will make the punch much more likely to register.


=== Blocking ===
=== Blocking ===

Revision as of 00:12, 12 March 2007

Template:All Game Nav

This is one of the weaker games in Wii Sports, purely because it lacks the depth of the other sports. It can still be a lot of fun in multiplayer mode though.

  • It is a simple boxing game for one or two players.
  • The fights last for three rounds (or until a player gets knocked out).
  • Each round lasts for 3 minutes according to the on-screen timer, but the timer is sped up so it actually lasts around 60 seconds.
  • To win, either knock out your opponent or beat him/her 'on points' at the end of the fight.

Play Modes

  • Single Player mode - One player versus one computer opponent. Build up your skill level by playing this mode. Each time you beat an opponent a new one with a similar skill level to your own is selected by the computer.
  • Two Player mode - Battle against another human player. Skill levels cannot be improved when playing this mode.

Controls

This game is the only Wii Sport to use the nunchuck attachment. To control your player you basically need to imagine that the 2 controllers are your players fists.

Punching

  • You can jab by moving a hand holding the wiimote or nunchuck straight forward

Tips:

  • Be sure not to punch until your onscreen character appears ready to punch again. The amount of time it takes your character to be prepared to punch again after punching is different if you hit, and is different depending on the punch (jab takes less time then uppercut). When you learn the timing, you will rarely make the mistake of making the punching gesture without actually getting your boxer to punch.
  • If you think you are timing your punches correctly and they still aren't being launched accurately with your own, try pulling your fist back slightly before punching. This will make the punch much more likely to register.

Blocking

There are two forms of blocking in this game. One blocks shots at your head the other blocks shots aimed at your body.

  • To block punches aimed at your face, hold you fists close together and put them in front of your face; as a real boxer might do.
  • To block bodyshots, keep your fists tight together but hold them down by your stomach.

Dodging

Lean your body left, right or back to dodge punches. This can also be done by simply moving the Wii Remote in these directions if you are not feeling very energetic.

Points

If a fight 'goes the distance' (nobody gets knocked out during the three rounds) it will be decided on points. The points system seems to be based entirely on knockdowns - for example, if you knocked your opponent down twice in round one but he only knocked you down once, then you win round one; if you both knocked each other down once in the round, you tie that round. If you win a round you get a point and if you tie a round, both players get a point. Then the player with the most points wins the fight.