Editing Zelda II: The Adventure of Link/Parapa Palace
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* '''E''': In this room, you will encounter a Bot and a Bubble as you enter. Destroy the Bot and avoid the Bubble, and advance to the next chamber which contains another Red Stalfos. Defeat it and proceed to the elevator. Beyond the elevator lies a Fairy which can heal you one time per visit to the palace. If you receive her help, you can never receive it again unless you completely exit the palace and return inside. If you touch her when you still have plenty of energy, you will waste the opportunity to fill you health when you truly need it. Ride the elevator up to Room F. | * '''E''': In this room, you will encounter a Bot and a Bubble as you enter. Destroy the Bot and avoid the Bubble, and advance to the next chamber which contains another Red Stalfos. Defeat it and proceed to the elevator. Beyond the elevator lies a Fairy which can heal you one time per visit to the palace. If you receive her help, you can never receive it again unless you completely exit the palace and return inside. If you touch her when you still have plenty of energy, you will waste the opportunity to fill you health when you truly need it. Ride the elevator up to Room F. | ||
* '''F''': Kobolds will bounce through the narrow hallway here in room F. Time your ascent up the steps so that you do not encounter more Kobolds on the way. You will find a key lying on the floor just before the entrance to room G. Collect and it continue on. | * '''F''': Kobolds will bounce through the narrow hallway here in room F. Time your ascent up the steps so that you do not encounter more Kobolds on the way. You will find a key lying on the floor just before the entrance to room G. Collect and it continue on. | ||
* '''G''': You may find a bot on the floor here as you enter, and Kobolds may bounce down the hallway until you reach the end. A Gooma will be bouncing around, tossing a series of maces at you. Time your approach carefully, so as to slip in between the maces, and attack the Gooma until it is defeated. It is far less of a threat to Link up close, but you should still beware of touching it. Once it is defeated, collect the key that it guarded, and | * '''G''': You may find a bot on the floor here as you enter, and Kobolds may bounce down the hallway until you reach the end. A Gooma will be bouncing around, tossing a series of maces at you. Time your approach carefully, so as to slip in between the maces, and attack the Gooma until it is defeated. It is far less of a threat to Link up close, but you should still beware of touching it. Once it is defeated, collect the key that it guarded, (something of note: I just did this palace and hit the statue in room G behind where the key was and out popped a red magic jar. just something worth noting if you are low on magic and need a boost.) and return to the elevator in room F. Ride it down and return to the first elevator that you passed in room D. Ride the elevator down to room H. | ||
* '''H''': This is an extremely dangerous room. It is filled entirely with Bubbles. Some move fast and some move slow. The fast Bubbles are extremely difficult to avoid. Bubbles will not only bounce off the terrain, they will also bounce off the sides of the screen. Try to use that to your advantage to control where the Bubbles are able to travel. Do your best to cross over to the opposite side of the room and make it to room I without getting hit too often. | * '''H''': This is an extremely dangerous room. It is filled entirely with Bubbles. Some move fast and some move slow. The fast Bubbles are extremely difficult to avoid. Bubbles will not only bounce off the terrain, they will also bounce off the sides of the screen. Try to use that to your advantage to control where the Bubbles are able to travel. Do your best to cross over to the opposite side of the room and make it to room I without getting hit too often. | ||
* '''I''': Four blue Bots occupy this room, starting out on the stairs that lead to a crumbling bridge. Once you set foot on this bridge, the platforms will begin to disintegrate and fall away. Standing for too long in any one place can lead to Link falling into the lava below. Keep him moving. Along the way, you will encounter a tantalizing point bag. If you're fast enough, you can squat down and stab it to collect it, and continue moving before it's too late (it helps to jump prior to reaching the bag). Once you reach the other side, continue down the steps to room J. The bridge will always return when you exit and reenter the room. | * '''I''': Four blue Bots occupy this room, starting out on the stairs that lead to a crumbling bridge. Once you set foot on this bridge, the platforms will begin to disintegrate and fall away. Standing for too long in any one place can lead to Link falling into the lava below. Keep him moving. Along the way, you will encounter a tantalizing point bag. If you're fast enough, you can squat down and stab it to collect it, and continue moving before it's too late (it helps to jump prior to reaching the bag). Once you reach the other side, continue down the steps to room J. The bridge will always return when you exit and reenter the room. |