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[edit] Force Rank Abilities
Some force abilities may be missing
Force rank abilities are extra abilities that can be equipped to a CO. Up to 4 abilities can be equipped at a time.
[edit] About Effects
All effects will affect only your units unless explicitly stated otherwise. When I say all units, you can assume I am saying all of your units.
[edit] Guideline For Force Rank Abilities
- [Ability Name]
- [Effects]
- [Special Notes, if there are any]
[edit] Level 1
- Lucky
- Become luckier, more likely to do +1 HP damage (Need probabilities for lucky)
- Pay Off
- Gain money when inflicting damage, 2% of damage inflicted.
- Snipe
- Indirect attacks do +5% damage
- Snipe Guard
- All units get +8% defense from indirect attacks
- Tackle
- Direct attacks do +5% damage
- Tackle Guard
- All units get +8% defense from direct attacks
[edit] Level 2
- Hide
- Daily fuel cost -1 for hidden stealths and subs
- Power of Tower
- Towers' attack bonus now gives +5% extra to attack
- Transguard
- Transport type units get +10% defense from all attacks
[edit] Level 3
- Domino (Sami) March
- Infantry and mechs get a +1 bonus to their capture rate
- This bonus is factored in AFTER Sami's 50% capturing bonus
- Price Down
- Cost of units decreases by 5%
- Repair Plus
- Repairs heal +1 HP per day, costs increase proportionately
- Support Star
- Increase attack of all units by 5%. When equipped, the other CO gets the power boost.
- View Plus
- All units get +1 to their vision range
[edit] Level 4
- City Star
- All units on cities get +10% to attack
- Forest Star
- All units on forests get +10% to attack
- Hide Star
- All hidden units (subs and stealth when hidden) get +15% to attack
- Marine Star
- All units on sea (air units included) get +10% to attack
- Mountain Star
- All units on mountains get +10% to attack
- Road Star
- All units on roads get +10% to attack
[edit] Level 5
- Cannon Guard
- Black Cannons and Mini Cannons do -2 HP damage to all units
- Missile Guard
- Missiles (from Missile Silos) do -1 HP damage to all units
- Store Gauge
- CO Gauge (Break Gauge) fills faster, multiply the base amount by 1.1
- Trans Move
- Transport units get +1 movement points
[edit] Level 6
- Field Free
- All units have a movement cost of 1 in plains
- Forest Free
- All units have a movement cost of 1 in forests
- Gold
- Each property you control gives +10% money (1100 in default mode)
- Hide 2
- Daily fuel cost -1 for hidden stealths and subs
- Support Guard
- Increase defense of all units by 10%. When equipped, the other CO gets the power boost.
[edit] Level 7
- Rain Star
- When it is raining, all units get +20% to attack
- Snow Star
- When it is snowing, all units get +20% to attack
- Storm Star
- When there is a sandstorm, all units get +20% to attack
[edit] Level 8
- Snipe 2
- Indirect attacks do +8% damage
- Snipe Guard 2
- All units get +12% defense from indirect attacks
- Tackle 2
- Direct attacks do +8% damage
- Tackle Guard 2
- All units get +12% defense from direct attacks
[edit] Level 9
- Price Down 2
- Cost of units decreases by 8%
- Support Star 2
- Increase attack of all units by 8%. When equipped, the other CO gets the power boost.
[edit] Level *
- Mistwalker
- All units are "hidden", sort of like every unit is in a forest, even air units. The enemy cannot see you unless they are besides you.
- Domino (Sami) March 2
- Infantry and mechs get a +2 bonus to their capture rate
- This bonus is factored in AFTER Sami's 50% capturing bonus
- Repair Plus 2
- Repairs heal +2 HP per day, costs increase proportionately
- Soul of Hachi
- Units can be deployed from cities during a Super CO Power. The price of the unit will not change.
- View Plus 2
- All units get +2 to their vision range