Advance Wars: Dual Strike/Force rank abilities

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[edit] Force Rank Abilities

Some force abilities may be missing

Force rank abilities are extra abilities that can be equipped to a CO. Up to 4 abilities can be equipped at a time.

[edit] About Effects

All effects will affect only your units unless explicitly stated otherwise. When I say all units, you can assume I am saying all of your units.

[edit] Guideline For Force Rank Abilities

[Ability Name]
[Effects]
[Special Notes, if there are any]

[edit] Level 1

Lucky
Become luckier, more likely to do +1 HP damage (Need probabilities for lucky)
Pay Off
Gain money when inflicting damage, 2% of damage inflicted.
Snipe
Indirect attacks do +5% damage
Snipe Guard
All units get +8% defense from indirect attacks
Tackle
Direct attacks do +5% damage
Tackle Guard
All units get +8% defense from direct attacks

[edit] Level 2

Hide
Daily fuel cost -1 for hidden stealths and subs
Power of Tower
Towers' attack bonus now gives +5% extra to attack
Transguard
Transport type units get +10% defense from all attacks

[edit] Level 3

Domino (Sami) March
Infantry and mechs get a +1 bonus to their capture rate
This bonus is factored in AFTER Sami's 50% capturing bonus
Price Down
Cost of units decreases by 5%
Repair Plus
Repairs heal +1 HP per day, costs increase proportionately
Support Star
Increase attack of all units by 5%. When equipped, the other CO gets the power boost.
View Plus
All units get +1 to their vision range

[edit] Level 4

City Star
All units on cities get +10% to attack
Forest Star
All units on forests get +10% to attack
Hide Star
All hidden units (subs and stealth when hidden) get +15% to attack
Marine Star
All units on sea (air units included) get +10% to attack
Mountain Star
All units on mountains get +10% to attack
Road Star
All units on roads get +10% to attack

[edit] Level 5

Cannon Guard
Black Cannons and Mini Cannons do -2 HP damage to all units
Missile Guard
Missiles (from Missile Silos) do -1 HP damage to all units
Store Gauge
CO Gauge (Break Gauge) fills faster, multiply the base amount by 1.1
Trans Move
Transport units get +1 movement points

[edit] Level 6

Field Free
All units have a movement cost of 1 in plains
Forest Free
All units have a movement cost of 1 in forests
Gold
Each property you control gives +10% money (1100 in default mode)
Hide 2
Daily fuel cost -1 for hidden stealths and subs
Support Guard
Increase defense of all units by 10%. When equipped, the other CO gets the power boost.

[edit] Level 7

Rain Star
When it is raining, all units get +20% to attack
Snow Star
When it is snowing, all units get +20% to attack
Storm Star
When there is a sandstorm, all units get +20% to attack

[edit] Level 8

Snipe 2
Indirect attacks do +8% damage
Snipe Guard 2
All units get +12% defense from indirect attacks
Tackle 2
Direct attacks do +8% damage
Tackle Guard 2
All units get +12% defense from direct attacks

[edit] Level 9

Price Down 2
Cost of units decreases by 8%
Support Star 2
Increase attack of all units by 8%. When equipped, the other CO gets the power boost.

[edit] Level *

Mistwalker 
All units are "hidden", sort of like every unit is in a forest, even air units. The enemy cannot see you unless they are besides you.
Domino (Sami) March 2
Infantry and mechs get a +2 bonus to their capture rate
This bonus is factored in AFTER Sami's 50% capturing bonus
Repair Plus 2
Repairs heal +2 HP per day, costs increase proportionately
Soul of Hachi
Units can be deployed from cities during a Super CO Power. The price of the unit will not change.
View Plus 2
All units get +2 to their vision range