As you play online, the scores you accumulate during a session get added to your profile as experience, which in turn increases your level. You start out as a Level 1 agent, and as you increase your level, you will unlock abilities, perks and other enhancements to your character. Scoring well within a session is the key to leveling up, and leveling up will make scoring easier.
Scoring[edit]
There are many ways to score during a session:
- Kill targets
- Escape or stun pursuers
- Making streaks
- Performing sessions actions
- Performing cooperative actions
You will see scores pop up on the screen as you earn them and at the end of the session your total will be shown in the Highlights tab. Go over to the Session Score tab to see a more detailed view of the scores you earned during the session. You can also compare your scores with other players in the session, with scores in green being greater than the player you're comparing against and scores in red being less than.
Kills bonuses[edit]
These bonuses are awarded based on the method you use to kill your targets.
Bonus | Description | Reward |
---|---|---|
Discreet | Kill your target with a DISCREET approach: get into high profile just before assassinating your target. | 50 |
Silent | Kill your target with a SILENT approach: stay out of high profile near your target. | 200 |
Incognito | Kill your target without ever using the high profile state: your detection meter must never decrease. | 300 |
Acrobatic | Kill your target from an acrobatic position: climbing, hanging, being in the air. | 100 |
Drop Kill | Kill your target from a ledge. | 150 |
Focus | Stay next to your target for at least 3 seconds with the assassinate button displayed above the target's head before dealing the death blow. | 150 |
Hidden | Kill your target while hidden: in a group, bench, haystack or while using any variation of Disguise except for Long Lasting. | 200 |
Revenge | Kill the Templar who killed you last before anyone else. | 50 |
Grounded | Kill your target while the target is on the ground | 50 |
First Blood | Perform the first kill of the session. | 50 |
Poacher | Kill your target with another Templar on the way, less than 10m away. | 50 |
Mid-Air | Kill your target with the HIDDEN GUN ability when it is in the air. | 100 |
Poison | Kill your target with the POISON ability. | 200 |
Intercepted | Your poisoned target has been killed by another Templar. | 50 |
Actions bonuses[edit]
These bonuses are awarded for interactions with your pursuers and for obtaining multiple bonuses during the session.
Bonus | Description | Reward |
---|---|---|
Escape | Escape one pursuer while in a Chase. | 100 |
Double Escape | Escape two pursuers while in a Chase. | 50 |
Triple Escape | Escape three pursuers while in a Chase. | 100 |
Close Call | Escape a pursuer less than 10m away. | 50 |
Chain | Perform an escape and a kill one after another in less than 10 seconds. | 50 |
Lure | Cause your pursuer to kill a decoy or a civilian disguised as you while next to you (with a full compass). | 50 |
Stun | Stun your pursuer with the Stun button. | 200 |
Variety | Earn 5 different bonuses. | 200 |
Greater Variety | Earn 10 different bonuses. | 400 |
Extreme Variety | Earn 15 different bonuses. | 600 |
Team bonuses[edit]
These are cooperative bonuses you can earn in Alliance games.
Bonus | Description | Reward |
---|---|---|
Co-op Stun | One of your teammates stuns a target you locked on. | 50 |
Co-Op Kill | Kill a target locked on by one of your teammates. | 100 |
Multi-Kill | Your team kills two targets in a row in less than 10 seconds. | 200 |
Rescue | Stun a pursuer who's chasing one of your teammates. | 200 |
Knock Out | Your team stuns two pursuers in a row in less than 10 seconds. | 200 |
Diversion | Kill a target that is being chased by your teamate and not by you. | 75 |
Session bonuses[edit]
These bonuses are awarded at the end of a session based on your stats during the session.
Bonus | Description | Reward |
---|---|---|
Podium | Finish third, second or first in a match | 200 |
Average Kills | Have the best kill/death ratio in a match. | 300 |
Survivor | Die the least in a match. | 400 |
Untouchable | Never die in a match. | 1000 |
Leveling[edit]
You can check your progression in the Leveling tab of the menu to see your current level, the percentage completion of your current level and how much experience you need to gain the next level. In this screen you can also move through the levels to see what you will gain for attaining other levels and how much experience you need to attain other levels.
Level | Unlocks | Experience |
---|---|---|
1 | Starting level | 0 |
2 | Disguise ability, Profile Set 1 | 1,000 |
3 | Sprint Boost ability | 2,200 |
4 | Extra Sensitivity loss streak bonus, Streak Slot | 4,250 |
5 | Streak Bonus +100 kill streak bonus, Streak Slot | 7,300 |
6 | N/A | 11,400 |
7 | Profile Set 2 | 16,600 |
8 | Smoke Bomb ability | 22,900 |
9 | N/A | 30,450 |
10 | Ability Slot 2 | 39,500 |
11 | Hidden Gun ability | 50,050 |
12 | Reset Cooldowns loss streak bonus | 62,150 |
13 | Streak Bonus +300 | 75,850 |
14 | Morph ability | 91,200 |
15 | Enhanced Autobash perk, Perk Slot 1 | 108,350 |
16 | N/A | 127,450 |
17 | The Smuggler persona | 148,650 |
18 | Profile Set 3 | 172,200 |
19 | Blender perk | 198,450 |
20 | Poison ability | 228,000 |