From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to: navigation, search
Booby Kids
Box artwork for Booby Kids.
Japanese title ブービーキッズ
Developer(s) Nichibutsu
Publisher(s) Nichibutsu
Release date(s)
Genre(s) Action
System(s) Famicom
Players 1-2
Twitter Search
Facebook Search
Google+ Search
Twitch Booby Kids Channel
YouTube Gaming Booby Kids Channel

Booby Kids is an action game developed for the Famicom by Nichibutsu and published in Japan in 1987. It is the home conversion of Nichibutsu's arcade game known as Kid no Hore Hore Daisakusen, which was originally intended to be called Booby Kids. The Famicom conversion keeps the original title. Despite having never been released outside of Japan, it is completely playable by non-Japanese speakers.

Booby Kids takes the basic premise of Kid no Hore Hore Daisakusen and expands upon it just slightly. Instead of bouncing around the five time periods like in the arcade, the player must proceed through four stages of one time period before advancing to the next. Many of the items in the Famicom conversion are identical or similar to those found in the arcade conversion. However, the levels are a little less maze like, and more varied in their layout. Access to certain regions of the stage must be discovered, or opened by bombs.

Table of Contents