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Physical weapons[edit]

Swords
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Armorslayer 1260 630 18 D 1 11 8 80 0 Effective against armored
Brave Sword -- 1500 30 B 1 12 9 75 0 Can strike consecutively
Durandal -- -- 20 PRF (Elliwood) 1 16 17 90 0 Increases STR by 5, effective against wyverns
Iron Blade 980 490 35 D 1 12 9 70 0 High power low Hit rate
Iron Sword 460 240 46 E 1 5 5 90 0 A standard Sword
Killing Edge 1300 650 20 C 1 7 9 75 30 A blade with a high critical rate
Lancereaver 1800 900 15 C 1 9 9 75 5 Strong against Lances, weak against Axes
Light Brand -- 625 25 C 1-2 9 9 70 0 Attacks indirectly with Lightning
Longsword 1260 630 18 D 1 11 6 85 0 Effective against cavalry
Mani Katti -- -- 45 PRF (Lyn) 1 3 8 80 20 Effective against infantry
Poison Sword -- -- 40 D 1 6 3 70 0 Poisons target
Rapier -- 3000 40 PRF (Eliwood) 1 5 7 95 10 Effective against infantry
Regal Blade -- 7500 25 S 1 9 20 85 0 The most powerful Sword
Runesword -- 1650 15 A 1-2 11 12 65 0 Attacks indirectly with Nosferatu
Silver Blade 1800 900 15 A 1 13 14 60 0 High power,but low Hit rate
Silver Sword 1500 750 20 A 1 8 13 80 0 A very powerful Sword
Slim Sword 480 240 30 E 1 2 3 100 5 Low power, High Hit rate
Sol Katti -- -- 30 PRF (Lyn) 1 14 12 95 25 Increases RES by 5, effective against wyverns
Steel Blade 1250 625 25 C 1 14 111 65 0 High power,but low Hit rate
Steel Sword 600 300 30 D 1 10 8 75 0 A powerful Sword
Wo Dao -- 600 20 D 1 5 8 75 35 An eastern style Sword with a High critical rate
Wyrmslayer -- 1500 20 C 1 5 7 75 0 Effective against wyverns
Axes
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Armads -- -- 25 PRF (Hector) 1 18 18 85 0 Increases DEF by 5, effective against wyverns
Basilikos -- -- 25 S 1 13 22 75 0 The most powerful Axe
Brave Axe -- 1125 30 B 1 16 10 65 0 Can strike consecutively
Devil Axe -- 450 20 E 1 18 18 55 0 Has a (31-LCK)% chance to backfire
Halberd 810 405 18 D 1 15 10 60 0 Effective against cavalry
Hammer 800 400 20 D 1 15 10 55 0 Effective against armored
Hand Axe 300 150 25 E 1-2 12 7 60 0 Can attack indirectly
Iron Axe 270 135 45 E 1 10 8 75 0 A standard Axe
Killer Axe 1000 500 20 E 1 11 11 65 30 An Axe with a high critical rate
Poison Axe -- -- 40 D 1 10 4 60 0 Poisons target
Silver Axe 1000 500 20 A 1 12 15 70 0 A very powerful Axe
Steel Axe 360 180 30 E 1 15 11 65 0 A powerful Axe
Swordreaver 2100 1050 15 C 1 13 11 65 5 Strong against Swords, weak against Lances
Swordslayer -- 1000 20 C 1 13 11 80 5 Effective against sword-wielding infantry, weak against Lances
Tomahawk -- 1500 15 A 1-2 14 13 65 0 Can attack indirectly
Wolf Beil -- 3000 30 PRF (Hector) 1 10 10 75 5 Effective against cavalry and armored
Lances
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Axereaver 1950 975 15 C 1 11 10 70 5 Strong against Axes, weak against Swords
Brave Lance -- 3750 30 B 1 14 10 70 0 Can strike consecutively
Heavy Spear 1200 600 16 D 1 14 9 70 0 Effective against armored
Horseslayer 1040 520 16 D 1 13 7 70 0 Effective against cavalry
Iron Lance 360 180 45 E 1 8 7 80 0 A standard Lance
Javelin 400 200 20 E 1-2 11 6 65 0 Can attack indirectly
Killer Lance 1200 600 20 C 1 9 10 70 30 A Lance with a high critical rate
Poison Lance -- -- 40 D 1 8 4 65 0 Poisons target
Rex Hasta -- -- 25 S 1 11 21 80 0 The most powerful Lance
Short Spear 900 450 18 C 1-2 12 9 60 0 Can attack indirectly
Silver Lance 1200 600 20 A 1 10 14 75 0 A very powerful Lance
Slim Lance 450 225 30 E 1 4 4 85 5 A light but weak Lance
Spear -- 4500 15 B 1-2 10 12 70 5 Can attack indirectly
Steel Lance 480 240 30 D 1 13 10 70 0 A powerful Lance
Bows
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Brave Bow -- 3750 30 B 2 12 10 70 0 Can strike consecutively
Iron Bow 540 270 45 E 2 5 6 85 0 A standard Bow
Killer Bow 1400 700 20 C 2 7 9 75 30 A Bow with a high critical rate
Longbow 2000 1000 20 D 2-3 10 5 65 0 Has greater range
Poison Bow -- -- 40 D 2 5 4 65 0 Poisons target
Rienfleche -- -- 25 S 2 7 20 80 0 The most powerful Bow
Short Bow 1760 880 22 C 2 3 5 85 10 A Bow that improves critical rate
Silver Bow 1600 800 20 A 2 6 13 70 0 A very powerful Bow
Steel Bow 720 360 30 D 2 9 9 70 0 A powerful Bow

Magical weapons[edit]

Anima
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Bolting -- 1250 5 B 3-10 20 12 60 0 A Thunder tome with a great range
Elfire 1200 600 30 C 1-2 10 10 85 0 A powerful Fire tome
Excalibur -- -- 25 S 1-2 13 18 90 10 The most powerful Wind tome
Fire 560 280 45 E 1-2 4 5 90 0 A basic Fire tome
Fimbulvetr -- 3000 20 A 1-2 12 13 80 0 A very powerful Ice tome
Forblaze -- -- 20 PRF (Athos) 1-2 11 14 85 5 Increases LCK by 5, effective against wyverns
Thunder 700 350 35 D 1-2 6 8 80 5 A basic Thunder tome
Light
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Aura -- 4000 20 A 1-2 15 12 85 5 A very powerful Light tome
Aureola -- -- 20 S 1-2 14 15 90 5 Increases RES by 5, effective against wyverns and dark mages
Divine 2500 1250 25 C 1-2 8 12 85 10 A powerful Light tome
Lightning 630 315 35 E 1-2 6 4 95 5 A basic Light tome
Luce -- -- 25 S 1-2 16 16 95 25 The most powerful Light tome
Purge -- 1500 5 B 3-10 20 10 75 5 A Light tome with a great range
Shine 900 450 35 D 1-2 8 6 90 8 A Light tome that increases critical rate
Dark
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Eclipse -- 2000 5 B 3-10 12 -- 30 -- A Dark tome with a great range, reduces target's HP to 1
Erishkigal -- -- -- -- 1-2 12 20 95 0 An evil Dark tome
Fenrir -- 4500 20 A 1-2 18 15 70 0 A very powerful Dark tome
Flux 900 450 45 D 1-2 8 7 80 5 A basic Dark tome
Gespenst -- -- 25 S 1-2 20 23 80 0 The most powerful Dark tome
Luna -- 2625 35 C 1-2 12 0 95 20 Ignores target's RES
Nosferatu -- 1600 20 C 1-2 14 10 70 0 Drains HP from the target
Staves
Name Price Sell Uses Lv RNG WT MT Hit Crit Notes
Barrier 2250 1125 15 C 1 -- -- -- -- Grants RES+7 to one ally, buff decreases by 1 each turn
Berserk -- -- 3 B 1-(MAG/2) 8 -- 60 -- Inflicts target with berserk
Fortify -- 4000 8 A 1-(MAG/2) -- -- -- -- Restores (10+MAG) HP to all allies in range
Hammerne -- 900 3 C 1 7 -- 100 -- Fully repairs a weapon or staff
Heal 600 300 30 E 1 -- -- -- -- Restores (10+MAG) HP to one ally
Mend 1000 500 20 D 1 -- -- -- -- Restores (20+MAG) HP to one ally
Physic 3750 1875 15 B 1-(MAG/2) -- -- -- -- Restores (10+MAG) HP to one ally
Recover 2250 1125 15 C 1 -- -- -- -- Restores (80+MAG) HP to one ally
Rescue -- 900 3 B 1-(MAG/2) -- -- -- -- Teleports an ally to the user
Restore 2000 1000 10 D 1 -- -- -- -- Removes any status effect from an ally
Silence -- 600 3 B 1-(MAG/2) 7 -- 70 -- Silences target
Sleep -- 750 3 B 1-(MAG/2) 8 -- 65 -- Puts target to sleep
Torch 1000 500 10 D 1-(MAG/2) -- -- -- -- Sets a 9-tile fog of war vision radius, decreases by 1 each turn
Unlock 1500 750 10 D 1-2 -- -- -- -- Opens a selected door
Warp -- 3750 10 A 1 -- -- -- -- Warps an ally next to the user to selected tile 1-(MAG/2) tiles away