SimLife

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SimLife
Developer(s) Maxis
Publisher(s) Maxis
Designer(s) Ken Karakotsios, Will Wright, Justin McCormick
Release date(s)
Windows, MS-DOS
Commodore Amiga
Commodore Amiga
Genre(s) Simulation
System(s) Amiga, DOS, Windows 3.x, Macintosh
Rating(s)
ELSPA: Ages 3++
ESRB: Kids to Adults
Preceded by SimAnt
Followed by SimFarm

The producers of SimLife refer to it as "The Genetic Playground". The game allows users to explore the interaction of life-forms and environments. Users can manipulate the genetics of both plants and animals to determine whether these new species could survive in the Earth's various environments. Players can also create new worlds with distinctive environments to see how certain species (earth's species or their own) fare within them. Simlife has been used by some homeschooling groups as a evolution curriculum enhancer.

SimLife gives players the power to

  • Create and modify worlds;
  • Create and modify plants and animals at the genetic level;
  • Design environments and ecosystems;
  • Study genetics in action;
  • Simulate and control evolution;
  • Change the physics of the universe in your computer.

[edit] Table of Contents

SimLife/Table of Contents

Sim series

Maxis · SimEarth: The Living Planet · SimAnt · SimLife · SimFarm · SimTower · SimHealth · SimIsle · SimTown · SimGolf · SimTunes · SimPark · SimSafari · SimAnimals

Non-Maxis · SimTheme Park · SimCoaster · Sid Meier's SimGolf

Other · Spore · Spore Creatures · Mobile

Sub-series: The Sims · SimCity