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[edit] Stage 9
- Build a brick on the ground level, but to the right of the blue flame
- Drop the blue flame to ground level
- Whack the flame with your wand to temporarily stifle the flame. This allows you to leap over the flame safely.
- Jump on to the brick you created, then replace the one your destroyed to make a cap over the flame.
- Cover the gap to prevent the Demon heads from destroying the cap.
- Open the drain hole with a few headbutts and quickly make your way up the right side
- Drop the gargoyles
- Descend into the inner chamber and hold-left to get the bell
- Cross the gap and get the seal. Always remember to restore the drain after crossing.
- Make your way to the exit.
[edit] Stage 10
- The instant the game starts, spawn one brick toward the incoming golems.
- In the same instant that the first golem destroys the newly created brick, the second golem will be directly over the same spot.
- Leap over both the golems
- Build a bridge to avoid the golems when they eventually turn around.
- Complete the board.
Additional Bonus: if you dispatch the gargoyle at the top of the screen, the corpse turns into a fairy.
[edit] Stage 11
- Wait for the first speedy-ball to come your way
- Once the ball arrives, trap it in the narrow alley to your left
- Create a second trap.
- Reroute the other ball into your trap by creating a brick directly underneath it.
- Build two bricks directly above the gargoyle-head to protect yourself against the fireballs.
- Make your way up the left side of the board and over the top.
- To safely release the (4) speeding balls, you must release them from the right side. At no point should you build any bricks side-by-side or one-on-top of the other. Make sure to maintain a gap as long as the speeding balls present a danger.
- Build a brick in the lower right corner;
- Jump on top of that brick and create another one directly to the left of the exit door;
- Jump on top of that brick and reach across to destroy the blockage (do NOT build a bridge until they have safely departed.)
- Retrieve the key and quickly make your way to the exit before the balls return.
[edit] Stage 12
[edit] Stage 13
This is one of the harder boards. The key is to never give the salamanders any ground to stand on.
- Retrieve the orange bottle while you get your bearings.
- Build your way up either side while avoiding the constant rain of salamanders.
- While on your way, reach toward the middle and build a block under the seal.
- Ascend one more level.
- Reveal and retrieve the seal.
- For the remainder of the ascent you will need to build a column directly in the middle of the screen. Climbing is slow and tedious, but it is the safest way to avoid the salamanders. Climbing requires five actions in quick succession:
- Build a stepping-brick one layer up and to either side;
- Hop up one step;
- Build another brick directly above your column;
- Return to the safe place on top of the column;
- Destroy the stepping-brick
- Repeat this climb until you are just under the ghost.
- Descend into the right side of the screen and drop the goblin.
- If you have a nuclear fireball, use it to destroy all of the sparkies in one shot. If not, then you have to extend the sparkie chamber:
- Incrementally extend the chamber one brick at a time;
- The sparkies travel in two packs--the slow and the fast. When extending the chamber, do not split the packs or else your timing will become very difficult;
- Build the chamber as high as you can without interfering with the ghost's flight path;
- Do not build any bricks on the right side of the chamber. Use the border of the screen instead in order to gain the maximum space possible;
- The inside of the chamber should like somewhat like the letter "f";
- With the right amount of timing, trap the sparkies in the top half of chamber;
- Because of the close quarters, be prepared to return the sparkies to their original location on your way out.
- Get the key and climb out of the right side.
- Get the hourglass
- Descend into the left side of the screen
- Drop the goblin
- Collect the fairies
- Exit.
[edit] Stage 14
[edit] Stage 15
[edit] Stage 16