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{{Header Nav|game=Paper Mario}} | {{Header Nav|game=Paper Mario}} | ||
{|{{prettytable|sortable | {|{{prettytable|class=sortable}} | ||
!width="3%" class="unsortable"|Picture | !width="3%" class="unsortable"|Picture | ||
!width="5%"|Name of Badge | !width="5%"|Name of Badge | ||
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!width="15%" class="unsortable"|Effect | !width="15%" class="unsortable"|Effect | ||
|- | |- | ||
| [[File:Paper Mario All or Nothing Badge.png]] | | [[File:Paper Mario All or Nothing Badge.png|All or Nothing Badge|center]] | ||
| All or Nothing | | All or Nothing | ||
| 4 | | 4 | ||
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| Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. | | Mario's attack power will go up by 1 if he successfully uses the action command. If not, his attack power goes down to 0. | ||
|- | |- | ||
| [[File:Paper Mario Attack FX A Badge.png]] | | [[File:Paper Mario Attack FX A Badge.png|Attack FX A Badge|center]] | ||
| Attack FX A | | Attack FX A | ||
| 0 | | 0 | ||
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| Changes the sound effects from Mario's hammer and jump attacks. | | Changes the sound effects from Mario's hammer and jump attacks. | ||
|- | |- | ||
| [[File:Paper Mario Attack FX B Badge.png]] | | [[File:Paper Mario Attack FX B Badge.png|Attack FX B Badge|center]] | ||
| Attack FX B | | Attack FX B | ||
| 0 | | 0 | ||
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| Changes the sound effects from Mario's hammer and jump attacks. | | Changes the sound effects from Mario's hammer and jump attacks. | ||
|- | |- | ||
| [[File:Paper Mario Attack FX C Badge.png]] | | [[File:Paper Mario Attack FX C Badge.png|Attack FX C Badge|center]] | ||
| Attack FX C | | Attack FX C | ||
| 0 | | 0 | ||
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| Changes the sound effects from Mario's hammer and jump attacks. | | Changes the sound effects from Mario's hammer and jump attacks. | ||
|- | |- | ||
| [[File:Paper Mario Attack FX D Badge.png]] | | [[File:Paper Mario Attack FX D Badge.png|Attack FX D Badge|center]] | ||
| Attack FX D | | Attack FX D | ||
| 0 | | 0 | ||
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| Changes the sound effects from Mario's hammer and jump attacks. | | Changes the sound effects from Mario's hammer and jump attacks. | ||
|- | |- | ||
| [[File:Paper Mario Attack FX E Badge.png]] | | [[File:Paper Mario Attack FX E Badge.png|Attack FX E Badge|center]] | ||
| Attack FX E | | Attack FX E | ||
| 0 | | 0 | ||
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| Changes the sound effects from Mario's hammer and jump attacks. | | Changes the sound effects from Mario's hammer and jump attacks. | ||
|- | |- | ||
| [[File:Paper Mario Bump Attack Badge.png]] | | [[File:Paper Mario Bump Attack Badge.png|Bump Attack Badge|center]] | ||
| Bump Attack | | Bump Attack | ||
| 5 | | 5 | ||
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| Allows Mario to instantly defeat enemies who no longer give Star Points by walking into them. | | Allows Mario to instantly defeat enemies who no longer give Star Points by walking into them. | ||
|- | |- | ||
| [[File:Paper Mario Chill Out Badge.png]] | | [[File:Paper Mario Chill Out Badge.png|Chill Out Badge|center]] | ||
| Chill Out | | Chill Out | ||
| 2 | | 2 | ||
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| Prevents enemies from making First Strikes. | | Prevents enemies from making First Strikes. | ||
|- | |- | ||
| [[File:Paper Mario Close Call Badge.png]] | | [[File:Paper Mario Close Call Badge.png|Close Call Badge|center]] | ||
| Close Call | | Close Call | ||
| 1 | | 1 | ||
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| Enemies will occasionally miss Mario when he is in "danger" (5 or less HP). | | Enemies will occasionally miss Mario when he is in "danger" (5 or less HP). | ||
|- | |- | ||
| [[File:Paper Mario D-Down Jump Badge.png]] | | [[File:Paper Mario D-Down Jump Badge.png|D-Down Jump Badge|center]] | ||
| D-Down Jump | | D-Down Jump | ||
| 2 | | 2 | ||
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| For 2 FP, you can use the "D-Down Jump" ability, a jump attack which ignores enemy defence. | | For 2 FP, you can use the "D-Down Jump" ability, a jump attack which ignores enemy defence. | ||
|- | |- | ||
| [[File:Paper Mario D-Down Pound Badge.png]] | | [[File:Paper Mario D-Down Pound Badge.png|D-Down Pound Badge|center]] | ||
| D-Down Pound | | D-Down Pound | ||
| 2 | | 2 | ||
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| For 2 FP, you can use the "D-Down Pound" ability, a jump attack which ignores enemy defense. | | For 2 FP, you can use the "D-Down Pound" ability, a jump attack which ignores enemy defense. | ||
|- | |- | ||
| [[File:Paper Mario Damage Dodge Badge.png]] | | [[File:Paper Mario Damage Dodge Badge.png|Damage Dodge Badge|center]] | ||
| Damage Dodge | | Damage Dodge | ||
| 3 | | 3 | ||
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| Increases the amount of damage blocked when Mario successfully Guards by 1. | | Increases the amount of damage blocked when Mario successfully Guards by 1. | ||
|- | |- | ||
| [[File:Paper Mario Deep Focus Badge.png]] | | [[File:Paper Mario Deep Focus Badge.png|Deep Focus Badge|center]] | ||
| Deep Focus | | Deep Focus | ||
| 1 | | 1 | ||
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| Increases the amount of Star Power refilled by the "Focus" command. | | Increases the amount of Star Power refilled by the "Focus" command. | ||
|- | |- | ||
| [[File:Paper Mario Defend Plus Badge.png]] | | [[File:Paper Mario Defend Plus Badge.png|Defend Plus Badge|center]] | ||
| Defend Plus | | Defend Plus | ||
| 6 | | 6 | ||
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| Reduces the damage Mario receives per attack by 1. | | Reduces the damage Mario receives per attack by 1. | ||
|- | |- | ||
| [[File:Paper Mario Dizzy Attack Badge.png]] | | [[File:Paper Mario Dizzy Attack Badge.png|Dizzy Attack Badge|center]] | ||
| Dizzy Attack | | Dizzy Attack | ||
| 2 | | 2 | ||
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| If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. | | If you spin into an enemy before battle, that enemy will begin the battle dizzy and unable to move temporarily. | ||
|- | |- | ||
| [[File:Paper Mario Dizzy Stomp Badge.png]] | | [[File:Paper Mario Dizzy Stomp Badge.png|Dizzy Stomp Badge|center]] | ||
| Dizzy Stomp | | Dizzy Stomp | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use the "Dizzy Stomp" attack, a jump attack which can render the enemy dizzy, making them unable to act. | | For 2 FP, Mario can use the "Dizzy Stomp" attack, a jump attack which can render the enemy dizzy, making them unable to act. | ||
|- | |- | ||
| [[File:Paper Mario Dodge Master Badge.png]] | | [[File:Paper Mario Dodge Master Badge.png|Dodge Master Badge|center]] | ||
| Dodge Master | | Dodge Master | ||
| 2 | | 2 | ||
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| The action command will work a little more frequently. | | The action command will work a little more frequently. | ||
|- | |- | ||
| [[File:Paper Mario Double Dip Badge.png]] | | [[File:Paper Mario Double Dip Badge.png|Double Dip Badge|center]] | ||
| Double Dip | | Double Dip | ||
| 1 | | 1 | ||
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| Use two items simultaneously in one turn for 3 FP. | | Use two items simultaneously in one turn for 3 FP. | ||
|- | |- | ||
| [[File:Paper Mario Feeling Fine Badge.png]] | | [[File:Paper Mario Feeling Fine Badge.png|Feeling Fine Badge|center]] | ||
| Feeling Fine | | Feeling Fine | ||
| 3 | | 3 | ||
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| Renders Mario immune to Poison and Dizziness in battle. | | Renders Mario immune to Poison and Dizziness in battle. | ||
|- | |- | ||
| [[File:Paper Mario Fire Shield Badge.png]] | | [[File:Paper Mario Fire Shield Badge.png|Fire Shield Badge|center]] | ||
| Fire Shield | | Fire Shield | ||
| 2 | | 2 | ||
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| Reduces damage taken by fire attacks 1, and allows Mario to jump on fire enemies without taking damage. | | Reduces damage taken by fire attacks 1, and allows Mario to jump on fire enemies without taking damage. | ||
|- | |- | ||
| [[File:Paper Mario First Attack Badge.png]] | | [[File:Paper Mario First Attack Badge.png|First Attack Badge|center]] | ||
| First Attack | | First Attack | ||
| 1 | | 1 | ||
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| Instantly defeats enemies who no longer give star points if you get a "First Strike" on them. | | Instantly defeats enemies who no longer give star points if you get a "First Strike" on them. | ||
|- | |- | ||
| [[File:Paper Mario Flower Finder Badge.png]] | | [[File:Paper Mario Flower Finder Badge.png|Flower Finder Badge|center]] | ||
| Flower Finder | | Flower Finder | ||
| 3 | | 3 | ||
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| You will receive more flowers than usual upon winning battles. | | You will receive more flowers than usual upon winning battles. | ||
|- | |- | ||
| [[File:Paper Mario Flower Saver Badge.png]] | | [[File:Paper Mario Flower Saver Badge.png|Flower Saver Badge|center]] | ||
| Flower Saver | | Flower Saver | ||
| 6 | | 6 | ||
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| Reduces FP cost of all abilities by 1. | | Reduces FP cost of all abilities by 1. | ||
|- | |- | ||
| [[File:Paper Mario FP Plus Badge.png]] | | [[File:Paper Mario FP Plus Badge.png|FP Plus Badge|center]] | ||
| FP Plus | | FP Plus | ||
| 3 | | 3 | ||
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| Causes your maximum FP to go up by 5, as long as it's equipped. | | Causes your maximum FP to go up by 5, as long as it's equipped. | ||
|- | |- | ||
| [[File:Paper Mario Group Focus Badge.png]] | | [[File:Paper Mario Group Focus Badge.png|Group Focus Badge|center]] | ||
| Group Focus | | Group Focus | ||
| 2 | | 2 | ||
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| Allows Mario's partners to also use the "Focus" command. | | Allows Mario's partners to also use the "Focus" command. | ||
|- | |- | ||
| [[File:Paper Mario Hammer Throw Badge.png]] | | [[File:Paper Mario Hammer Throw Badge.png|Hammer Throw Badge|center]] | ||
| Hammer Throw | | Hammer Throw | ||
| 2 | | 2 | ||
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| For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. | | For 2 FP, Mario can use the "Hammer Throw" ability to throw his hammer at any enemy. | ||
|- | |- | ||
| [[File:Paper Mario Happy Flower Badge.png]] | | [[File:Paper Mario Happy Flower Badge.png|Happy Flower Badge|center]] | ||
| Happy Flower | | Happy Flower | ||
| 3 | | 3 | ||
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| Mario slowly regains FP as he battles enemies. | | Mario slowly regains FP as he battles enemies. | ||
|- | |- | ||
| [[File:Paper Mario Happy Heart Badge.png]] | | [[File:Paper Mario Happy Heart Badge.png|Happy Heart Badge|center]] | ||
| Happy Heart | | Happy Heart | ||
| 3 | | 3 | ||
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| Mario slowly regains HP as he battles enemies. | | Mario slowly regains HP as he battles enemies. | ||
|- | |- | ||
| [[File:Paper Mario Heart Finder Badge.png]] | | [[File:Paper Mario Heart Finder Badge.png|Heart Finder Badge|center]] | ||
| Heart Finder | | Heart Finder | ||
| 3 | | 3 | ||
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| You win more hearts than usual after winning battles. | | You win more hearts than usual after winning battles. | ||
|- | |- | ||
| [[File:Paper Mario HP Drain Badge.png]] | | [[File:Paper Mario HP Drain Badge.png|HP Drain Badge|center]] | ||
| HP Drain | | HP Drain | ||
| 3 | | 3 | ||
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| Reduces Mario's attack power by 1, but he regains 1 HP per attack. | | Reduces Mario's attack power by 1, but he regains 1 HP per attack. | ||
|- | |- | ||
| [[File:Paper Mario HP Plus Badge.png]] | | [[File:Paper Mario HP Plus Badge.png|HP Plus Badge|center]] | ||
| HP Plus | | HP Plus | ||
| 3 | | 3 | ||
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| Causes your maximum HP to go up by 5, as long as it's equipped. | | Causes your maximum HP to go up by 5, as long as it's equipped. | ||
|- | |- | ||
| [[File:Paper Mario I-Spy Badge.png]] | | [[File:Paper Mario I-Spy Badge.png|I-Spy Badge|center]] | ||
| I-Spy | | I-Spy | ||
| 1 | | 1 | ||
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| A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. | | A noise and a Star Piece icon will alert you when you're in an area with a hidden Star Piece. | ||
|- | |- | ||
| [[File:Paper Mario Ice Power Badge.png]] | | [[File:Paper Mario Ice Power Badge.png|Ice Power Badge|center]] | ||
| Ice Power | | Ice Power | ||
| 2 | | 2 | ||
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| Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. | | Mario's attack power against fire enemies goes up by 2, and he is able to safely jump on fiery enemies. | ||
|- | |- | ||
| [[File:Paper Mario Jump Charge Badge.png]] | | [[File:Paper Mario Jump Charge Badge.png|Jump Charge Badge|center]] | ||
| Jump Charge | | Jump Charge | ||
| 1 | | 1 | ||
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| For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. | | For 1 FP, it lets you use "Jump Charge", which takes a turn, but raises your next jump attack's power by 2. | ||
|- | |- | ||
| [[File:Paper Mario Last Stand Badge.png]] | | [[File:Paper Mario Last Stand Badge.png|Last Stand Badge|center]] | ||
| Last Stand | | Last Stand | ||
| 1 | | 1 | ||
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| Halves damage taken by Mario When he is in "danger" (5 or less HP) | | Halves damage taken by Mario When he is in "danger" (5 or less HP) | ||
|- | |- | ||
| [[File:Paper Mario Lucky Day Badge.png]] | | [[File:Paper Mario Lucky Day Badge.png|Lucky Day Badge|center]] | ||
| Lucky Day | | Lucky Day | ||
| 7 | | 7 | ||
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| Causes enemies' attacks against Mario miss more frequently. | | Causes enemies' attacks against Mario miss more frequently. | ||
|- | |- | ||
| [[File:Paper Mario Mega Jump Badge.png]] | | [[File:Paper Mario Mega Jump Badge.png|Mega Jump Badge|center]] | ||
| Mega Jump | | Mega Jump | ||
| 3 | | 3 | ||
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| For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. | | For 6 FP, it allows Mario to use "Mega Jump", an extremely powerful jump attack. | ||
|- | |- | ||
| [[File:Paper Mario Mega Quake Badge.png]] | | [[File:Paper Mario Mega Quake Badge.png|Mega Quake Badge|center]] | ||
| Mega Quake | | Mega Quake | ||
| 3 | | 3 | ||
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| For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. | | For 7 FP, Mario can use "Mega Quake", an extremely powerful hammer attack that damages all enemies on the ceiling/floor. | ||
|- | |- | ||
| [[File:Paper Mario Mega Rush Badge.png]] | | [[File:Paper Mario Mega Rush Badge.png|Mega Rush Badge|center]] | ||
| Mega Rush | | Mega Rush | ||
| 1 | | 1 | ||
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| Increases Mario's attack power up by 4 when he is in "peril" (at 1 HP). | | Increases Mario's attack power up by 4 when he is in "peril" (at 1 HP). | ||
|- | |- | ||
| [[File:Paper Mario Mega Smash Badge.png]] | | [[File:Paper Mario Mega Smash Badge.png|Mega Smash Badge|center]] | ||
| Mega Smash | | Mega Smash | ||
| 3 | | 3 | ||
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| For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. | | For 6 FP, it allows Mario to use "Mega Smash", an extremely powerful hammer attack. | ||
|- | |- | ||
| [[File:Paper Mario Money Money Badge.png]] | | [[File:Paper Mario Money Money Badge.png|Money Money Badge|center]] | ||
| Money Money | | Money Money | ||
| 7 | | 7 | ||
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| Mario wins twice the amount of coins from battle as he usually does. | | Mario wins twice the amount of coins from battle as he usually does. | ||
|- | |- | ||
| [[File:Paper Mario Multibounce Badge.png]] | | [[File:Paper Mario Multibounce Badge.png|Multibounce Badge|center]] | ||
| Multibounce | | Multibounce | ||
| 1 | | 1 | ||
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| For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. | | For 2 FP, you'll be able to use "Multibounce", which lets you jump on all enemies in battle consecutively. | ||
|- | |- | ||
| [[File:Paper Mario P-Down D-Up Badge.png]] | | [[File:Paper Mario P-Down D-Up Badge.png|P-Down, D-Up Badge|center]] | ||
| P-Down, D-Up | | P-Down, D-Up | ||
| 2 | | 2 | ||
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| Your attack power goes down by 1, but your defense power goes up by 1. | | Your attack power goes down by 1, but your defense power goes up by 1. | ||
|- | |- | ||
| [[File:Paper Mario P-Up D-Down Badge.png]] | | [[File:Paper Mario P-Up D-Down Badge.png|P-Up, D-Down Badge|center]] | ||
| P-Up, D-Down | | P-Up, D-Down | ||
| 2 | | 2 | ||
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| Your attack power goes up by 1, but your defense power goes down by 1. | | Your attack power goes up by 1, but your defense power goes down by 1. | ||
|- | |- | ||
| [[File:Paper Mario Pay Off Badge.png]] | | [[File:Paper Mario Pay Off Badge.png|Pay-Off Badge|center]] | ||
| Pay-Off | | Pay-Off | ||
| 2 | | 2 | ||
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| The more damage Mario receives, the more coins he will receive if he wins the battle. | | The more damage Mario receives, the more coins he will receive if he wins the battle. | ||
|- | |- | ||
| [[File:Paper Mario Peekaboo Badge.png]] | | [[File:Paper Mario Peekaboo Badge.png|Peekaboo Badge|center]] | ||
| Peekaboo | | Peekaboo | ||
| 3 | | 3 | ||
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| Allows you to see the enemies' HP without using Goombario's "Tattle" ability. | | Allows you to see the enemies' HP without using Goombario's "Tattle" ability. | ||
|- | |- | ||
| [[File:Paper Mario Power Bounce Badge.png]] | | [[File:Paper Mario Power Bounce Badge.png|Power Bounce Badge|center]] | ||
| Power Bounce | | Power Bounce | ||
| 2 | | 2 | ||
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| For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. | | For 3 FP, Mario can use "Power Bounce", which lets him bounce on an enemy continuously until you miss an action command. | ||
|- | |- | ||
| [[File:Paper Mario Power Jump Badge.png]] | | [[File:Paper Mario Power Jump Badge.png|Power Jump Badge|center]] | ||
| Power Jump | | Power Jump | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Power Jump", a more powerful jump attack. | | For 2 FP, Mario can use "Power Jump", a more powerful jump attack. | ||
|- | |- | ||
| [[File:Paper Mario Power Plus Badge.png]] | | [[File:Paper Mario Power Plus Badge.png|Power Plus Badge|center]] | ||
| Power Plus | | Power Plus | ||
| 6 | | 6 | ||
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| Mario's attack power for both his hammer and his jump go up by 1. | | Mario's attack power for both his hammer and his jump go up by 1. | ||
|- | |- | ||
| [[File:Paper Mario Power Quake Badge.png]] | | [[File:Paper Mario Power Quake Badge.png|Power Quake Badge|center]] | ||
| Power Quake | | Power Quake | ||
| 2 | | 2 | ||
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| For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. | | For 4 FP, Mario can use "Power Quake", a powerful hammer attack that damages all enemies on the ceiling/floor. | ||
|- | |- | ||
| [[File:Paper Mario Power Rush Badge.png]] | | [[File:Paper Mario Power Rush Badge.png|Power Rush Badge|center]] | ||
| Power Rush | | Power Rush | ||
| 1 | | 1 | ||
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| Increases Mario's attack power by 2 when he's in "danger" (5 or less HP). | | Increases Mario's attack power by 2 when he's in "danger" (5 or less HP). | ||
|- | |- | ||
| [[File:Paper Mario Power Smash Badge.png]] | | [[File:Paper Mario Power Smash Badge.png|Power Smash Badge|center]] | ||
| Power Smash | | Power Smash | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. | | For 2 FP, Mario can use "Power Smash", a more powerful hammer attack. | ||
|- | |- | ||
| [[File:Paper Mario Pretty Lucky Badge.png]] | | [[File:Paper Mario Pretty Lucky Badge.png|Pretty Lucky Badge|center]] | ||
| Pretty Lucky | | Pretty Lucky | ||
| 3 | | 3 | ||
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| Enemies will occasionally miss Mario when it's equipped. | | Enemies will occasionally miss Mario when it's equipped. | ||
|- | |- | ||
| [[File:Paper Mario Quake Hammer Badge.png]] | | [[File:Paper Mario Quake Hammer Badge.png|Quake Hammer Badge|center]] | ||
| Quake Hammer | | Quake Hammer | ||
| 1 | | 1 | ||
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| For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. | | For 2 FP, it lets you use "Quake Hammer", an attack that damages all enemies on the ceiling/floor. | ||
|- | |- | ||
| [[File:Paper Mario Quick Change Badge.png]] | | [[File:Paper Mario Quick Change Badge.png|Quick Change Badge|center]] | ||
| Quick Change | | Quick Change | ||
| 4 | | 4 | ||
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| Allows Mario to switch partners in the midst of battle without using up a turn. | | Allows Mario to switch partners in the midst of battle without using up a turn. | ||
|- | |- | ||
| [[File:Paper Mario Refund Badge.png]] | | [[File:Paper Mario Refund Badge.png|Refund Badge|center]] | ||
| Refund | | Refund | ||
| 1 | | 1 | ||
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| If you use an item in battle, you'll be given coins equal to 75% of the standard sale value of the item (rounded up, max 113 coins) | | If you use an item in battle, you'll be given coins equal to 75% of the standard sale value of the item (rounded up, max 113 coins) | ||
|- | |- | ||
| [[File:Paper Mario Runaway Pay Badge.png]] | | [[File:Paper Mario Runaway Pay Badge.png|Runaway Pay Badge|center]] | ||
| Runaway Pay | | Runaway Pay | ||
| 2 | | 2 | ||
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| If you run from a battle, you'll still receive Star Points from the enemies you defeated. | | If you run from a battle, you'll still receive Star Points from the enemies you defeated. | ||
|- | |- | ||
| [[File:Paper Mario S Jump Charge Badge.png]] | | [[File:Paper Mario S Jump Charge Badge.png|S. Jump Chg. Badge|center]] | ||
| S. Jump Chg. | | S. Jump Chg. | ||
| 2 | | 2 | ||
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| For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. | | For 4 FP, it allows you to use "S. Jump Chg.", which uses up a turn, but raises your next jump attack's power by 3. | ||
|- | |- | ||
| [[File:Paper Mario S Smash Charge Badge.png]] | | [[File:Paper Mario S Smash Charge Badge.png|S. Smash Chg. Badge|center]] | ||
| S. Smash Chg. | | S. Smash Chg. | ||
| 2 | | 2 | ||
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| For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. | | For 4 FP, it allows you to use "S. Smash Chg.", which uses up a turn, but raises your next hammer attack's power by 3. | ||
|- | |- | ||
| [[File:Paper Mario Shrink Stomp Badge.png]] | | [[File:Paper Mario Shrink Stomp Badge.png|Shrink Stomp Badge|center]] | ||
| Shrink Stomp | | Shrink Stomp | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Shrink Stomp", a jump attack which can shrink an enemy, halving its attack power. | | For 2 FP, Mario can use "Shrink Stomp", a jump attack which can shrink an enemy, halving its attack power. | ||
|- | |- | ||
| [[File:Paper Mario Sleep Stomp Badge.png]] | | [[File:Paper Mario Sleep Stomp Badge.png|Sleep Stomp Badge|center]] | ||
| Sleep Stomp | | Sleep Stomp | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Sleep Stomp", a jump attack which can put an enemy to sleep. | | For 2 FP, Mario can use "Sleep Stomp", a jump attack which can put an enemy to sleep. | ||
|- | |- | ||
| [[File:Paper Mario Slow Go Badge.png]] | | [[File:Paper Mario Slow Go Badge.png|Slow Go Badge|center]] | ||
| Slow Go | | Slow Go | ||
| 0 | | 0 | ||
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| Prevents Mario from running. | | Prevents Mario from running. | ||
|- | |- | ||
| [[File:Paper Mario Smash Charge Badge.png]] | | [[File:Paper Mario Smash Charge Badge.png|Smash Charge Badge|center]] | ||
| Smash Charge | | Smash Charge | ||
| 1 | | 1 | ||
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| For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. | | For 1 FP, Mario can use "Smash Charge", which uses up a turn, but raises his next hammer attack's power by 2. | ||
|- | |- | ||
| [[File:Paper Mario Speedy Spin Badge.png]] | | [[File:Paper Mario Speedy Spin Badge.png|Speedy Spin Badge|center]] | ||
| Speedy Spin | | Speedy Spin | ||
| 1 | | 1 | ||
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| When Mario uses his Spin Dash, he will go further (and faster) than normal. | | When Mario uses his Spin Dash, he will go further (and faster) than normal. | ||
|- | |- | ||
| [[File:Paper Mario Spike Shield Badge.png]] | | [[File:Paper Mario Spike Shield Badge.png|Spike Shield Badge|center]] | ||
| Spike Shield | | Spike Shield | ||
| 2 | | 2 | ||
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| Allows Mario to safely jump on spiky enemies without getting hurt. | | Allows Mario to safely jump on spiky enemies without getting hurt. | ||
|- | |- | ||
| [[File:Paper Mario Spin Attack Badge.png]] | | [[File:Paper Mario Spin Attack Badge.png|Spin Attack Badge|center]] | ||
| Spin Attack | | Spin Attack | ||
| 3 | | 3 | ||
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| Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | | Allows Mario to defeat weak enemies (who no longer give Star Points) using his Spin Dash. | ||
|- | |- | ||
| [[File:Paper Mario Spin Smash Badge.png]] | | [[File:Paper Mario Spin Smash Badge.png|Spin Smash Badge|center]] | ||
| Spin Smash | | Spin Smash | ||
| 1 | | 1 | ||
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| For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. | | For 2 FP, Mario can use "Spin Smash", which attacks an enemy and knocks it backward, damaging the enemy behind it as well. | ||
|- | |- | ||
| [[File:Paper Mario Triple Dip Badge.png]] | | [[File:Paper Mario Triple Dip Badge.png|Triple Dip Badge|center]] | ||
| Triple Dip | | Triple Dip | ||
| 3 | | 3 | ||
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| For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. | | For 6 FP, Mario can use 3 items in 1 round of battle if he wants to. | ||
|- | |- | ||
| [[File:Paper Mario Zap Tap Badge.png]] | | [[File:Paper Mario Zap Tap Badge.png|Zap Tap Badge|center]] | ||
| Zap Tap | | Zap Tap | ||
| 4 | | 4 |