Gunbound/Mobiles: Difference between revisions

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474 bytes removed ,  10 June 2007
→‎J.Frog: convert to table format
(→‎Kalsiddon: convert to table format and added some comments)
(→‎J.Frog: convert to table format)
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==J.Frog==
==J.Frog==
*Type: Bionic - Physical
{{Gunbound/Mobile
*General: Reasonable attack and HP, very low defense, good mobility. Great for ruining your opponent's angles for shooting.
|name=Armour
**Shot 1: A green cheese or sponge thing. When it hits land (it goes through players), it starts rolling to the left for three seconds and then explodes. When traveling under a mobile, the rolling shot tends to slow down, so it handles easier than it looks.
|pic=
**NOTE: Shots 1 and 2 will not slow when under floating mobiles such as A.Sate.
|type=Bionic - Laser
:Damage: 150-250
|HP=930HP
:Delay: High
|base delay=50
**Shot 2: Same as shot 1 but rolls to the right.
|turn delay=10
*NOTE: Shot1 and Shot2 of J.Frog has the same delay.
|general=Reasonable attack and HP, very low defense but good mobility. Great for ruining your opponent's angles for shooting.
**'''ADVANCED''': To get higher damage when using a Dual shot, or double death, Try to land the shots as far away as possible from the target, but still in range that they will hit him/her.  If done correctly, both shots will explode at diffrent times, doing around 400 damage instead of both exploding at th same time, doing around 250 damage.
|s1desc=A green sponge that when it hits land (it goes through players), it starts rolling to the left for three seconds and then explodes. When traveling under a mobile, the rolling shot tends to slow down, so it handles easier than it looks.
:Damage: 150-250
|s1dam=150-230
:Delay: Medium-low (See, it's only relative to the other mobiles' Shot2)
|s1del=250
**SS: Rolls in the direction it was shot, and is like the grub's SS because the entire time it is touching a player, it does damage to that player. It is best to shoot a tiny piece of land that your opponent is on, because then it will be touching your opponent the entire time and do ''lots'' of damage.
|s2desc=Same as Shot 1 but the sponge rolls to the right.
:Damage: 150-350
|s2dam=150-230
:Delay: Low
|s2del=250
|ssdesc=Rolls in the direction it was shot, and is like the grub's SS because the entire time it is touching a player, it does damage to that player. It is best to shoot a tiny piece of land that your opponent is on, because then it will be touching your opponent the entire time and do ''lots'' of damage.
|ssdam=150-350
|ssdel=800
}}


==Knight==
==Knight==
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