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[[Image:LoZLttP_Hyrule_Castle_F1.png|thumb|400px|right|Floor 1]] | [[Image:LoZLttP_Hyrule_Castle_F1.png|thumb|400px|right|Floor 1]] | ||
You enter the grand hall of the Castle. Immediately, you have some choices to make. You can run straight ahead, but that way leads to the throne room, and you probably won't find Zelda there. If anything, she is locked in the dungeon below. You can take the left exit or the right exit, and in fact both ways will take you to the stairwell in the back that leads to the dungeon. Along the way, you'll have to battle past more possessed knights, but if you break the pottery that you find along the way, you may discover some rupees, or a life refilling heart. Eventually, you will come across the stairs you are looking for. Head downstairs. | You enter the grand hall of the Castle. Immediately, you have some choices to make. You can run straight ahead, but that way leads to the throne room, and you probably won't find Zelda there. If anything, she is locked in the dungeon below. You can take the left exit or the right exit, and in fact both ways will take you to the stairwell in the back that leads to the dungeon. Along the way, you'll have to battle past more possessed knights, but if you break the pottery that you find along the way, you may discover some rupees, or a life refilling heart. Eventually, you will come across the stairs you are looking for. Head downstairs. | ||
{{sidebar|width=200px|float=left|title=Castle Secrets|contents=The location chosen for the Castle was special. It lies directly over a hidden colony of fairies. Access to this colony was secretly built into the Castle. If one were to jump off a high ledge in the grand hall, into what appeared to be an ordinary vase, they might find themselves falling through the bottom, and landing in a room full of life restoring fairies.}} | |||
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=== Basement 1 === | === Basement 1 === | ||
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==Sewers== | ==Sewers== | ||
[[Image: | The castle basement is a maze of dark tunnes that eventually lead to a secret exit. Snakes slither in the darkness, and huge rats scurry about, making the halls a treacherous trip. Only people who are very desperate dare to use this route. | ||
=== Floor 2 & 1=== | |||
[[Image:LoZLttP_Sewer_F2.png|frame|right|Floor 2]] | |||
[[Image:LoZLttP_Sewer_F1.png|frame|right|Floor 1]] | |||
Upon entering the sewers, you'll notice that it's very dark. Mice run rampant in this room. They typically run in a straight line and turn at right angles. They tend to occupy the very edges of the room, but they occasionally run into pots or across the central areas so be aware of their position, or better yet, dispatch them with your sword. | |||
At this point, making use of your Lamp, while not necessary, has more obvious benefits. There are several torches in the dark halls and rooms below. You can use your Lamp and light fires to brighten the rooms and light the way ahead. Of course, you need to have Magic Power in order to use the Lamp. The more immediate benefit of holding the Lamp is the glow of light that surrounds you. It sheds enough light to help you make your way through the sewer if even you're completely out of magic. | |||
Find the door in the upper right to head down to the next level. It's a very small floor with another staircase leading to the basement level... and a lot of snakes. Snakes are a little more fearless than the timid rats. When they sense an intruder in the midsts, they approach rapidly and bite the legs of the unwary. Strike them down with your sword, as they frequently drop valuable rupees that they unwittingly ingested. Head down below with Princess Zelda behind you for even more challenges. | |||
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=== Basement === | |||
[[Image:LoZLttP_Sewer_B1.png|thumb|400px|right|Basement]] | |||
You start in the basement at the bottom of the map. If you make your way to the center of the first room, you can light the torches to see the Keese bats that flap around the room, and the snakes that slither across the floor. Keese are a little less direct than snakes, but no less dangerous. They will flap around randomly. Remove both threats as quickly as you are able, and be sure to grab the key from the chest on the right in order to escape the room through the north. | |||
You will end up in a watery room filled with rats. All but one occupies the stretch of floor along the north wall. The remaining rat sits alone on an "island". They can't cross the water, so you can safey attack them from a distance with your Boomerang. One hit from the Boomerang will destroy them, and they are likely to leave Rupees behind. The door to the west is your only choice. | |||
The next room is large and expansive, but doesn't contain much of interest to you. There are many Rats running about, but they are isolated enough that they won't pose a threat to you. There are two Keese guarding the exit to the north, and they can take you by surprise in the darkness, so light a torch if you are concerned about your health. Some of the pots in the room also contain hearts. | |||
It is important to be thorough in the room to the north. One of the rats (it starts out on the left side of the room) has swallowed a [[Image:Zelda ALttP item Small Key.png]] '''Small Key'''. You must kill the rat to claim the key, which is necessary to open the door on the right side of the room. You may have to deal with the remaining rats and the two Keese before you make your way out of the room. | |||
You're almost out of the sewers, just one more room to go. The next room is large and it has a bit of a rodent problem. In addition to all of the rats, there are two Keese bats as well. If you examine to two alcoves along the left wall, you will notice cracks in the wall. These cracks indicate that a bomb can be used to blow a hole in the wall. On the other side, you will find a few useful treasures (including more bombs), but nothing vital. You can return once you have bombs to claim them. In the meantime, you still need to escape from the sewers. You will notice a set of blocks in front of the northern exit. You will need to move one of the blocks to create a path to the door. The center block moves easily. Push it north, and make your escape. | |||
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=== Sanctuary === | |||
[[Image:LoZLttP_Sanctuary_F1.png|frame|right|Sanctuary]] | |||
As you escape the dankness of the sewers, you will find that the Sanctuary shares the same rodent infestation. Take the time to remove any rats that get close to you, and approach the door to the south. | |||
In the | The last room before the Sanctuary presents a puzzle. There are two switches on the wall. One opens the door to the Sanctuary, while the other... brings disaster. In order to continue through the door, you must decide which switch is safe. If you pull the left-hand switch, seven snakes will rain from the ceiling. They aren't too much of a problem, but if you're low on health, you'd probably prefer not to deal with them at this time. Instead, pull the right switch and open the door to your destination. | ||
The Sage is relieved to see Princess Zelda safe from harm. He had hoped that someone wise and courageous would be able to challenge Agahnim and learn the fate of the other missing girls. He thinks he may have found that someone in you. He will mark a place on your map where he wants you to proceed in order to speak with one who might know where to turn next. The location that he marks on your map is in Kakariko Village, and he tells you to find Sahasrahla, the village elder. He informs you that he will keep Zelda safe from harm in the protection of the Sanctuary. Before you leave, the Sage offers you the contents in the ornate chest near the altar. Open it to discover a [[Image:Zelda ALttP item Heart Container.png]] '''Heart Container''', which adds one heart to your life stock. | |||
Exit the Sanctuary and prepare to journey westard, to [[The Legend of Zelda: A Link to the Past/Kakariko Village|Kakariko Village]]. | |||
[[Image:Zelda ALttP sewer switches.png|left]] | |||
{{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Light World|nextpage=Kakariko Village}} | {{Footer Nav|game=The Legend of Zelda: A Link to the Past|prevpage=Light World|nextpage=Kakariko Village}} |