Super Smash Bros. Melee/Characters: Difference between revisions

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*''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death.
*''Total jump height'': His total jump height isn't very far so when blown out of stage you have quite a high chance of death.
*''Grab range'': Low grab range, so if you want to spam grabs, it could be hard.
*''Grab range'': Low grab range, so if you want to spam grabs, it could be hard.
*''Low range'': Hell, his range in general is poor.
*''Low range'': His range in general is poor.
*''Mediocre recovery'': While Cape and Mario Tornado can help, Super Jump Punch grants subpar vertical height and poor horizontal distance.
*''Mediocre recovery'': While Cape and Mario Tornado can help, Super Jump Punch grants subpar vertical height and poor horizontal distance.


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