Super Smash Bros. Melee/Characters: Difference between revisions

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Mario's nemesis, appearing in most of the games starring the plumber.  Known as Koopa in Japan, Bowser resembles a mixture between a dragon and a turtle. He is a large and strong character, and slightly lacks in areas like running and jumping.
Mario's nemesis, appearing in most of the games starring the plumber.  Known as Koopa in Japan, Bowser resembles a mixture between a dragon and a turtle. While mostly just a princess kidnapper, he has gone above and beyond to legitimately threaten the Mushroom Kingdom, like in Super Mario Galaxy, where he was able to take over the ''galaxy'' and reform it in his image.... that is, till Mario stopped him.
 
As a character, Bowser is as expected, a sheer powerhouse. He is amongst the strongest (if not THE strongest) characters in the game, with attacks like forward smash being among the strongest moves in the game. Additionally, he is very durable too, with decently fast fall speed and being the heaviest character in the game, but these are overridden by a slew of crippling flaws. The biggest of these being his agonizingly slow speed, being the single slowest, and he is pure combo bait due to his massive size, massive weight, and moderate falling speed with his own combo game being bad, and these are especially severe due to speed and combos being everything in a game like Melee (so the entirety of Melee's top tier can easily juggle and combo him). Coupled with slow (but good) aerial attacks, a slow recovery (with it being especially terrible vertically), and awful defensive options, Bowser is easily a bottom 3 character.


;Advantages
;Advantages
*''Power'': He is extremely powerful and extremely good and blowing enemies away
*''Power'': He is extremely powerful and extremely good and blowing enemies away
*{{gc|Up|Control}}{{plus}}{{gc|B}}: His UP {{gc|B}} attack is exceptionally good at recovers from attacks that blow you out of the stage.
*{{gc|Up|Control}}{{plus}}{{gc|B}}: His UP {{gc|B}} attack is an exceptionally good defensive move (albeit his only one), and is okay for horizontal recovery at long distances.
*''Running speed'': For some reason he is quite fast.
*''Running speed'': For some reason, his dash is.... average (running as fast as Mario)
*''Normal special move'': His {{gc|B}} attack is a very useful attack, especially when edge guarding.
*''Normal special move'': His {{gc|B}} attack is a very useful attack, especially when edge guarding.


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*''Slow recoveries'': He has slow recoveries so if you miss you may get punished.
*''Slow recoveries'': He has slow recoveries so if you miss you may get punished.
*''Slow attacks'': His attacks are slow too.
*''Slow attacks'': His attacks are slow too.
*''Heavy'': He is pretty heavy so if you're falling to your doom it may be faster than others.
*''Solo, slow, slow some more'':In fact, he's slow no matter how you define slow.
*''Heavy'': He is pretty heavy and large, so he's combo bait.
*''Awful combo ability'': Pretty rare to see a Bowser combo lasting more than 3 hits.
*''Poor vertical recovery'': Whirling Fortress grants poor vertical height.


;Featured Games
;Featured Games
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