MapleStory/Beginner/Skills: Difference between revisions

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(→‎Oz Rings: boss damage wording fix)
(→‎Oz Rings: update)
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*'''Cooldown reduction''' and '''Cooldown ignorance chance''' are '''applied''' (except Cooldown Reset Skills).
*'''Cooldown reduction''' and '''Cooldown ignorance chance''' are '''applied''' (except Cooldown Reset Skills).
*A ring has 4 levels. The levels are '''dependent on the ring itself''' (which is random upon receiving the ring from the Oz box), and the level '''cannot be increased in any way'''.
*A ring has 4 levels. The levels are '''dependent on the ring itself''' (which is random upon receiving the ring from the Oz box), and the level '''cannot be increased in any way'''.
*If you wear 2 of the same rings, '''regardless of level, the skill effects are not stacked (shares the same cooldown)'''.
*If you change to another ring of the same skill but different level, '''the skill effects are not stacked (shares the same cooldown)'''.
*You can only '''wear 1 ring at a time'''. Switching ring while buff is active will '''cancel the ongoing buff'''.
 
{{MapleStory/Skill desc||Ring of Restraint|Increases Weapon ATT and Magic ATT but you cannot move for the skill duration. (Mobility skills are still allowed)||
{{MapleStory/Skill desc||Ring of Restraint|Increases Weapon ATT and Magic ATT but you cannot move for the skill duration. (Mobility skills are still allowed)||
*'''Level 1''': MP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, Weapon ATT and Magic ATT +25% for 9 seconds, during the duration, movement is restricted. Cooldown 180 seconds.
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{{MapleStory/Skill desc||Ultimatum Ring|Sets your Attack Range (before Total Damage %) to 2,000,000. (Your damage range is not reduced due to this skill even if you have above 2,000,000 damage; it just means this skill does nothing.)||
{{MapleStory/Skill desc||Ultimatum Ring|Sets your Attack Range (before Total Damage %) to 2,000,000. (Your damage range is not reduced due to this skill even if you have above 2,000,000 damage; it just means this skill does nothing.)||
*'''Level 1''': MP Cost: 1200, sets your Attack Range (before Total Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 9 seconds. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, sets your Attack Range (before Total Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 11 seconds. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, sets your Attack Range (before Total Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 13 seconds. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, sets your Attack Range (before Total Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, sets your Attack Range (before Damage % and Final Damage %) to 2,000,000 for 15 seconds. Cooldown 180 seconds.
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{{MapleStory/Skill desc||Max Crit Ring|Increase your Maximum Critical Damage by a certain amount based on your existing Maximum Critical Damage, rounded down. (Basically multiplicative increase)||
{{MapleStory/Skill desc||Crit Damage Ring|Increase your Critical Damage by a certain amount.||
*'''Level 1''': MP Cost: 1200, Maximum Critical Damage ×1.25 for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, Critical Damage +7% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Maximum Critical Damage ×1.50 for 11 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, Critical Damage +14% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Maximum Critical Damage ×1.75 for 13 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, Critical Damage +21% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Maximum Critical Damage ×2.00 for 15 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, Critical Damage +28% for 15 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Totalling Ring|Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added '''is affected by stat percentage increase'''.||
{{MapleStory/Skill desc||Totalling Ring|Increases your main stat by a small portion of the sum of all your 4 stats (STR, DEX, INT, LUK) including Percentage Bonuses, rounded down. This amount of stats added '''is affected by stat percentage increase'''. Increase amount is based on sum during the time of usage, sum changes during the buff will not affect the buff effect.||
*'''Level 1''': MP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, main stat is increased by 1% of the total sum of all 4 stats during the time of usagefor 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats for 11 seconds, cooldown 180 seconds.  
*'''Level 2''': MP Cost: 1000, main stat is increased by 1% of the total sum of all 4 stats during the time of usage for 11 seconds, cooldown 180 seconds.  
*'''Level 3''': MP Cost: 800, main stat is increased by 2% of the total sum of all 4 stats for 13 seconds, cooldown 180 seconds.  
*'''Level 3''': MP Cost: 800, main stat is increased by 2% of the total sum of all 4 stats during the time of usage for 13 seconds, cooldown 180 seconds.  
*'''Level 4''': MP Cost: 600, main stat is increased by 2% of the total sum of all 4 stats for 15 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, main stat is increased by 2% of the total sum of all 4 stats during the time of usage for 15 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Berserker Ring|Reduce your Weapon Defense and Magic Defense by 50% multiplicatively to increase the amount of monster DEF ignored for some time.||
{{MapleStory/Skill desc||Berserker Ring|Reduce your DEF by 50% to increase the amount of monster DEF ignored for some time.||
*'''Level 1''': MP Cost: 1200, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +20% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': MP Cost: 1200, your DEF is reduced by 50%, Ignore DEF +20% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +30% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': MP Cost: 1000, your DEF is reduced by 50%, Ignore DEF +30% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +40% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': MP Cost: 800, your DEF is reduced by 50%, Ignore DEF +40% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, your Weapon Defense and Magic Defense is reduced by 50%, Ignore DEF +50% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': MP Cost: 600, your DEF is reduced by 50%, Ignore DEF +50% for 15 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Crisis - H Ring|When your Current HP goes below a certain threshold, your Defense and Avoidability will increase for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Crisis - H Ring|When your Current HP goes below a certain threshold, your DEF will increase for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': When your Current HP is below 5%, Defense and Avoidability are increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': When your Current HP is below 5%, DEF is increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current HP is below 10%, Defense and Avoidability are increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current HP is below 10%, DEF is increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current HP is below 15%, Defense and Avoidability are increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current HP is below 15%, DEF is increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current HP is below 20%, Defense and Avoidability are increased by 10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current HP is below 20%, DEF is increased by 10% for 15 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Crisis - M Ring|When your Current MP goes below a certain threshold, your Defense and Avoidability will increase for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Crisis - M Ring|When your Current MP goes below a certain threshold, your DEF will increase for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': When your Current MP is below 5%, Defense and Avoidability are increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 1''': When your Current MP is below 5%, DEF is increased by 4% for 9 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current MP is below 10%, Defense and Avoidability are increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 2''': When your Current MP is below 10%, DEF is increased by 6% for 11 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current MP is below 15%, Defense and Avoidability are increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 3''': When your Current MP is below 15%, DEF is increased by 8% for 13 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current MP is below 20%, Defense and Avoidability are increased by 10% for 15 seconds, cooldown 180 seconds.
*'''Level 4''': When your Current MP is below 20%, DEF is increased by 10% for 15 seconds, cooldown 180 seconds.
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{{MapleStory/Skill desc||Clean Defense Ring|After recovering from an Abnormal Status, gain Abnormal Status Resistance chance for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
{{MapleStory/Skill desc||Clean Defense Ring|After recovering from an Abnormal Status, gain Abnormal Status Resistance for a short time. '''Passive Skill: Activates automatically without using any MP when condition is met but when the skill is still on cooldown, it is not activated.'''||
*'''Level 1''': After recovering from an Abnormal Status, gain 10% Abnormal Status Resistance for 9 seconds, cooldown 180 seconds.
*'''Level 1''': After recovering from an Abnormal Status, Abnormal Status Resistance +10 for 9 seconds, cooldown 180 seconds.
*'''Level 2''': After recovering from an Abnormal Status, gain 20% Abnormal Status Resistance for 11 seconds, cooldown 180 seconds.
*'''Level 2''': After recovering from an Abnormal Status, Abnormal Status Resistance +20 for 11 seconds, cooldown 180 seconds.
*'''Level 3''': After recovering from an Abnormal Status, gain 30% Abnornal Status Resistance for 13 seconds, cooldown 180 seconds.
*'''Level 3''': After recovering from an Abnormal Status, Abnornal Status Resistance +30 for 13 seconds, cooldown 180 seconds.
*'''Level 4''': After recovering from an Abnormal Status, gain 40% Abnormal Status Resistance for 15 seconds, cooldown 180 seconds.
*'''Level 4''': After recovering from an Abnormal Status, Abnormal Status Resistance +40 for 15 seconds, cooldown 180 seconds.
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