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==Klamath== | ==Klamath== | ||
Rough Map | |||
<pre> | <pre> | ||
Canyon | Canyon | ||
| | | | ||
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==KLAMATH (again)== | ==KLAMATH (again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Klamath | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Klamath | |||
Notes | ;Notes | ||
# Go back to Klamath to tell Ardin that you found Smiley. | |||
# Kill the Geckos in the wilderness. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Find Smiley: 1000 xp, $100 | |||
* Kill Geckos in Wilderness: 1045 kxp | |||
===Details=== | ===Details=== | ||
Once you are in Klamath, talk to Ardin Buckner, and then tell her that you don't want a reward. She'll give you $100 anyway. Afterwards, talk to Smiley, ask him if he can tell you the tale of the Gecko, and then ask him how to skin Geckos. Now, with your newfound knowledge, go to the wilderness, and kill all of the Geckos there. Be sure you get their pelts. After you have killed them, leave for the Den. | |||
Once you are in Klamath, talk to Ardin Buckner, and then tell her that you | |||
don't want a reward. She'll give you $100 anyway. Afterwards, talk to Smiley, | |||
ask him if he can tell you the tale of the Gecko, and then ask him how to | |||
skin Geckos. Now, with your newfound knowledge, go to the wilderness, and | |||
kill all of the Geckos there. Be sure you get their pelts. After you have | |||
killed them, leave for the Den. | |||
==THE DEN== | ==THE DEN== | ||
Rough Map | |||
<pre> | <pre> | ||
West Side - East Side | West Side - East Side | ||
</pre> | |||
;Notable Areas | |||
# West Side | |||
* Lara's Hideout | |||
* Rebecca's Bar/Casino | |||
* Flick's store | |||
* Tubby's store | |||
* Smitty's home | |||
* The Ghost Home | |||
# East Side | |||
* The Hole | |||
* Graveyard | |||
* Church | |||
* Metzger's slave pen | |||
* Mom's diner | |||
Notable | ;Notable Characters | ||
# Rebecca, the owner of the bar/casino | |||
# Tubby, he owns a store | |||
# Flick, he "owns" a store | |||
# Lara, she runs a mercenary camp | |||
# Fred, he owes Rebecca a good bit of money | |||
# Joey, the local thug who sells Jet | |||
# Anna, a ghost who needs to be put to rest | |||
# The Great Ananias, he lets you look at the Mummy | |||
# Smitty, he sells you the car later on | |||
# Frankie, he owns the Hole | |||
# Metzger, he is the slave owner | |||
# "Mom," she owns the local diner | |||
# Stacy, she can tell you the story about Cuddles | |||
# Tyler, he is the leader of the other mercenary gang | |||
# The bar patron in the Hole, he screws you if you're female for $200 | |||
* Orphaned children that steal your stuff for Flick (they guard the entrances to several buildings) | |||
* Drunks in Withdrawal | |||
* Guards | |||
* Slaves | |||
* Slavers | |||
;Notes | |||
# First off, go to Rebecca's bar, and ask her for work. She'll ask you to find Fred and collect $200. | |||
# After you return Fred's payment, offer to find the book that Derek borrowed. | |||
# Go to the east side, and screw the bar patron if you're female. | |||
# Go to the Slaver's guild, and ask if you can see Vic. Talk to Metzger afterwards to see if you can buy Vic. | |||
# Go to Mom's, and ask her for some work. Offer to bring the meal to Smitty. | |||
# Go to the Graveyard and search for a book. (This is Rebecca's second quest) | |||
# Talk to Stacy and ask her to tell you the story about her cat, Cuddles. | |||
# Now go to Lara's place, and ask her for some mercenary work. This eventually boils down to eliminating the gang that you might have seen earlier at the Church. | |||
# Put Anna, the ghost, to rest. | |||
# Obtain a sample of Jet. | |||
Notes | |||
NOTE: The Orphaned children will steal from you if you walk past them. | ;NOTE: The Orphaned children will steal from you if you walk past them. Sometimes, they're successful; other times, they aren't. A workaround is to walk near the children, and then immediately enter combat mode. Run past the children, and enter the building. You have to do the same thing (reverse order though) to leave the building safely. | ||
NOTE: Do not attempt to gamble at Rebecca's casino. There is an endless | ;NOTE: Do not attempt to gamble at Rebecca's casino. There is an endless conversation bug (in other words, it doesn't end) when you talk to one of the casino patrons. | ||
Quest Experience/Reward Table: | ;Quest Experience/Reward Table: | ||
* Pay off Fred's debt for Rebecca: 200 xxp, $100 | |||
* Find Rebecca's book: 300 xp, $80 | |||
* Learn about Vic being a trader: 200 xpp | |||
* Deliver Smitty's meal: 150 xp, stimpacck | |||
* Ask Tyler if you can enter the church:: 500 xp | |||
* Examine the crates in the church: 500 xp, $200 | |||
* Ask Metzger if Lara can attack Tyler: 200 xp, $50 | |||
* Find a weakness in Tyler's gang: 200 xxp | |||
* Kill Tyler's gang: 485 kxp, $400 | |||
* Give Anna the locket: 250 xp | |||
* Put Anna to rest: 600 xp | |||
* Kill Metzger: 1500 xp, $1000 | |||
* Kill Metzger and his slavers: 1000 kxpp | |||
* Free Metzger's slaves: 1250 xp | |||
===Introduction=== | ===Introduction=== | ||
The Den is a dangerous place and is a safe haven for drug and slave trading. You'll be able to bust a slaver ring and a small gang here. | |||
The Den is a dangerous place and is a safe haven for drug and slave trading. | |||
You'll be able to bust a slaver ring and a small gang here. | |||
===Details=== | ===Details=== | ||
{{sidebar|width=200px|title=GUN Information: .44 Magnum Revolver|contents=It runs on .44 JHP or FMJ ammunition. The base damage rating is about 12 to 18 hit points, but with targeted shots, you can easily get more than 70 hit points dealt. Plus, with ten Agility, you can shoot two aimed shots. It's an excellent small arm. Plus, you can put in a speed-loader to reduce the reloading cost to one action point.}} | |||
When you enter the Den, go a bit to the south, and then enter Rebecca's bar/casino | When you enter the Den, go a bit to the south, and then enter Rebecca's bar/casino (see the note above). Talk to Rebecca, and ask her for some work. She'll tell you to go and find Fred. To find Fred, leave the bar, go south, and enter the building where there is only one orphaned child. Enter it, and talk to the drunk-looking guy (description says that he is "a citizen of the Den"). Tell him that he owes Rebecca $200. He'll ask for $150 in the process, and tell him that's okay. (He'll give you lots of nice stuff later on.) Also, enter the door that leads to Flick, the shopkeeper who is wearing a green shirt. Ask him what he does he do in the Den, and then ask him if you can trade. After he shows you his wares, don't trade for anything, and thank him. Talk to him again and ask him to show you his wares. This time, he has a .44 magnum revolver that you can barter for. Buy that and its corrosponding ammunition. Use your gecko pelts to trade for that. | ||
(see the note above). Talk to Rebecca, and ask her for some work. She'll | |||
tell you to go and find Fred. To find Fred, leave the bar, go south, and | |||
enter the building where there is only one orphaned child. Enter it, and | |||
talk to the drunk-looking guy (description says that he is "a citizen of | |||
the Den"). Tell him that he owes Rebecca $200. He'll ask for $150 in the | |||
process, and tell him that's okay. (He'll give you lots of nice stuff later | |||
on.) Also, enter the door that leads to Flick, the shopkeeper who is wearing | |||
a green shirt. Ask him what he does he do in the Den, and then ask him if | |||
you can trade. After he shows you his wares, don't trade for anything, and | |||
thank him. Talk to him again and ask him to show you his wares. This time, | |||
he has a .44 magnum revolver that you can barter for. Buy that and its | |||
corrosponding ammunition. Use your gecko pelts to trade for that. | |||
Afterwards, leave this area, and go to Rebecca to pay her the $200. She'll split it in half for you. Talk to Rebecca again and offer to find the missing book for her. The book is in one of four random locations: | |||
# The book is by a trashcan (not on fire) with a car door leaning beside it. The area is to the south of the graveyard and across the street. | |||
# The book is in the graveyard. It's close by the John Andersen tombstone. | |||
book | # The book is by some ruins to the east of the Slaver's Guild. The wall to the north is blocking the book, so you'll have to carefully search the area. | ||
# The book is in an outhouse close to The Hole. It's beside the toilet. | |||
After you find the book, you can return it to Rebecca for some experience and money. | |||
Now, it is time to go to the east side. Go there, and if you are female, go to the Hole. Talk to the male bar patron, and tell him that he can screw you for $200. If he says he doesn't have enough money, tell him tough luck and then ask for $200 again (chances are that he might have the money). If you are male, you can screw a prostitute if you give her some cash (I don't know what is the point though...). | |||
{{-}} | |||
{{sidebar|width=200px|title=GUN Information: 12-gauge Shotgun|contents=Even with its two shell ammo capacity, the shotgun is still a formidable weapon. It has a decent range and is quite powerful; targeted shots can deal in excess of 50 hit points.}} | |||
Go to the Slavers guild which is to the east. Enter there, and the door guard will start to talk to you. Tell him that you want to see Metzger or you want to buy some slaves. Afterwards, talk to another guard who is holding a slave inside the main building. Ask him about Vic, then ask if you can see him. Beg if the guard won't let you through. If he lets you through, talk to Vic, tell him that you are going to free him, and then give him the old radio that you found in Klamath. Afterwards, go and see Metzger (he's in the center of the northern room). Talk to him, and ask him if you can buy Vic. He'll sell him for $1000. If you're female, you can screw Metzger and buy him for half the price. Also, be sure to steal the shotgun from Metzger. | |||
{{-}} | |||
{{sidebar|width=200px|title=NPC Information: Vic|contents=In the beginning, 'coward' defines Vic, but after you give him some armor and a decent weapon (like a shotgun or better), he becomes a whole lot better. Initially, he is inept at combat, but later on, he is quite formidable. After he maxes out his level, he can use the Gauss Rifle. In the long run, he is a valuable asset. | |||
Vic can use all small arms, but is horrible at melee combat. His specialty is the repair skill.}} | |||
When you talk to Vic, ask him where did he get the water flasks from for some easy experience. | |||
ask | |||
Next, go to Mom's diner and talk to Mom, the owner of the place. Ask her what's going on in town. She'll hand you a dinner that she wants you to give to Smitty. Also, talk to Stacy and ask her why is she so sad She'll mention a cat, and ask if you can hear the story about her cat. You'll get some experience for listening to the story. Head to the west side of the Den to return Smitty's meal. | |||
Smitty is in the far west corner of the West Side of the Den. Go talk to him, and tell him that you have his meal from Mom's. You'll get 150 experience and a stimpack for giving him the meal. If you take a look at Smitty's lockers, you can get a tool and other miscellaneous items. The last locker contains a shovel, which will be required for a quest later on. | |||
Now it is time to do some mercenary work. Go talk to Lara, who is south of Tubby's store (it's the central building on the western wing of buildings). Lara is the woman in the second room. Talk to her, and ask her if there is any work to be done. She wants you to examine some crates in the Church on the East Side of the Den. Head there. | |||
Once in the East Side, go to the church, and talk to Tyler. Tell him that Metzger sent you, and he wants you to check some stuff for him. He'll get pretty antsy, but will let you in. Once there, examine one column of the crates to find out that they are filled with chemical compounds. Head back to the West Side. | |||
When you go there, go talk to Lara, and tell her what you saw. She'll give you $200 and a new quest: ask Metzger if it is okay for Lara and her gang to guard the church now. Head to Metzger's slave guild. Talk to Metzger and ask if Lara can attack Tyler's gang. Metzger will say that it is okay. Go back to the West Side and talk to Lara. She'll give you another quest: find a weakness in Tyler's gang. | |||
to | |||
Go back to the church, and talk to Tyler. Ask him what's going on, and he'll mention that he's going to a party. Tell him that you want him to have fun. You'll get more experience. Go back to the West Side. Talk to Lara, and she'll offer you $300 if you go and fight with her in order to eliminate Tyler's gang. Say yes. The fight isn't that bad, especially with Metzger's stolen shotgun and the revolver, and is ridiculously easy with the Power Armor. After you have killed Tyler's gang, you'll receive $400. | |||
Now, it is time to put a ghost to rest. Go to the building that is directly south of the one that Lara usually stays. There should be a ghost there. Talk to the ghost, and ask her what is the matter. The ghost says that she can't find it. Ask the ghost what is the object, and then she'll mention that it is a locket. With this newfound knowledge, go to Mom's diner. Talk to Mom, eat the meal that she offers you, and then ask her if she knows about the haunted house. She'll mention that a teen used the house about two years ago whose name is Joey. Thank her, and head back (sigh) to the West Side. | |||
the | |||
Joey is the thug wearing a leather jacket. Talk to him, and ask him for some information. Ask him about the ghost, and then ask about the locket. Tell him that he stole it, and buy it from him for $50. With the locket, go back to the building where you found the ghost, and give her the locket. Talk to her again, and she'll turn into a pile of bones. Pick up the bones and head to the graveyard. Find the grave marked "Anna Winslow." Dig up the grave with your shovel, put the bones in there, and then close it up. (If you were wondering, the grave is in the southeastern area of the graveyard.) | |||
If you have the Advanced Power Armor, you can go and kill Metzger for a good bit of experience. Loot the corpses to get their pistols and drugs, for they come in handy when it comes to buying weapons later on. Also, if you have killed Metzger, go to Rebecca's bar. Tell Rebecca that the fight was easy, and she'll give you $1000 dollars. Go to one of the merchants in the West Side of the Den, and see if you can buy some jet (the merchants might sell it to you for about $60). Head to Vault City now, but stop in the unknown green area while you're on your way there. | |||
{{-}} | |||
==MODOC== | ==MODOC== | ||
Rough Map | |||
<pre> | <pre> | ||
Rose's Bed and Breakfast | Rose's Bed and Breakfast | ||
/ | / | ||
/ | / | ||
Main Street | Main Street | ||
</pre> | |||
;Notable Areas | |||
# Main Street | |||
* Trading Post | |||
* Church | |||
* Slaughterhouse | |||
* Tannery | |||
# Rose's Bed and Breakfast | |||
* Rose's Bed and Breakfast | |||
* Farrell's house | |||
Notable | ;Notable Characters | ||
* Modoc townsfolk | |||
* Traders | |||
# Jo, the mayor of Modoc | |||
# Grisham, he owns the slaughterhouse | |||
# Balthas, he owns the tannery | |||
# Farrel, Modoc townsperson | |||
# Cornelius, another Modoc townsperson | |||
# Rose, she owns a bed-and-breakfast | |||
;Notes | |||
# Offer to find the "Ghost Farm" for Jo. | |||
# Guard the Brahmin for Grisham. | |||
# Kill the rats that have invaded Farrel's garden. | |||
# Find Cornelius' gold watch. | |||
;Quest Experience/Reward Table | |||
* Successfully guard the Brahmin: 600 kxxp, $1000 | |||
* Kill the rats in Farrel's garden: 300 xp | |||
* Kill the rats in Farrel's garden: 635 kxp | |||
* Successfully blow up the outhouse: 5000 xp | |||
* Kill the mole rat: 160 kxp | |||
Quest Experience/Reward Table | * Return the watch to Farrel: 1500 xp | ||
* Heal Bess: 200 xp | |||
===Introduction=== | ===Introduction=== | ||
Modoc is a small farming community that is on the verge of death. A drought has plagued the crop harvest and a new "ghost farm" has been discovered. You can help forge an alliance between the new "ghost farm" and Modoc and also help the citizens in their daily lives. You can also get married here. | |||
Modoc is a small farming community that is on the verge of death. | |||
A drought has plagued the crop harvest and a new "ghost farm" has | |||
been discovered. You can help forge an alliance between the new | |||
"ghost farm" and Modoc and also help the citizens in their daily | |||
lives. You can also get married here. | |||
===Details=== | ===Details=== | ||
When you first come into Modoc, go in the trading post, and talk to the mayor, Jo. Ask him about Modoc, and then ask him about the G.E.C.K. He'll say he knows where it is, and he'll present you with a new quest: find the Ghost Farm. Get the details for the quest, but you do not have to undertake it at this moment. (By the way, Jo will lie to you and mention that a G.E.C.K is like a Gecko...you're doing the quest for the rewards and experience.) | |||
When you first come into Modoc, go in the trading post, and talk to the | |||
mayor, Jo. Ask him about Modoc, and then ask him about the G.E.C.K. He'll | |||
say he knows where it is, and he'll present you with a new quest: find the | |||
Ghost Farm. Get the details for the quest, but you do not have to undertake | |||
it at this moment. (By the way, Jo will lie to you and mention that a G.E.C.K | |||
is like a Gecko...you're doing the quest for the rewards and experience.) | |||
You can go to the wooden building to the southeast of Modoc and talk | You can go to the wooden building to the southeast of Modoc and talk to Grisham, the owner of the local slaughterhouse. You can offer to guard his brahmin at night for a $1000. If you do accept the quest, you have to guard some eight-odd brahmin against ten wild dogs. I have successfully completed the quest using a combination of a 10mm Pistol and a .44 Magnum revolver. After you have killed all ten dogs, leave the field and talk to Grisham to get the money. Also, if you look at the shelf next to Grisham, there is a first-aid book as well as some flares. You can steal a shotgun and some shells from also. | ||
to Grisham, the owner of the local slaughterhouse. You can offer to | |||
guard his brahmin at night for a $1000. If you do accept the quest, | |||
you have to guard some eight-odd brahmin against ten wild dogs. I have | |||
successfully completed the quest using a combination of a 10mm Pistol | |||
and a .44 Magnum revolver. After you have killed all ten dogs, leave | |||
the field and talk to Grisham to get the money. Also, if you look | |||
at the shelf next to Grisham, there is a first-aid book as well as | |||
some flares. You can steal a shotgun and some shells from also. | |||
Next, go back to the trading post and talk to Jo. Barter some stuff | Next, go back to the trading post and talk to Jo. Barter some stuff (pistols, excess ammo, etc.) for some dynamite and a rope. Go to the well in the central area, and pry open the cover for the well. Use the rope on the well in order to descend down the well. If you want, you can optionally go there and find a BB gun and some money (though if you take those items, you'll lose karma). | ||
(pistols, excess ammo, etc.) for some dynamite and a rope. Go to the | |||
well in the central area, and pry open the cover for the well. Use | |||
the rope on the well in order to descend down the well. If you want, | |||
you can optionally go there and find a BB gun and some money (though | |||
if you take those items, you'll lose karma). | |||
Head to the Rose's Bar and Breakfast area, and go to the shack directly | Head to the Rose's Bar and Breakfast area, and go to the shack directly to your right. Talk to Farrel, and ask him about the gold watch. He'll tell you what happened. (BTW, you'll find it later.) Talk to him again, ask what he does, and tell him that you would like to help him get rid of some rats that invaded his garden. I had no problem defeating them unarmed. (This holds true with or without the armor.) | ||
to your right. Talk to Farrel, and ask him about the gold watch. He'll | |||
tell you what happened. (BTW, you'll find it later.) Talk to him | |||
again, ask what he does, and tell him that you would like to help | |||
him get rid of some rats that invaded his garden. I had no problem defeating | |||
them unarmed. (This holds true with or without the armor.) | |||
Now, go back to Rose's Bed and Breakfast, and this time, heal to full health | Now, go back to Rose's Bed and Breakfast, and this time, heal to full health and save the game. Enter the outhouse (it's a bit north of Farrel's home). Enter it, and place a stick of dynamite right next to the pile of rocks. Set the timer to three minutes, and escape from the outhouse. If you placed the dynamite correctly, this section Modoc should be covered with biological goo, as well as blowing the outhouse away. Usually, it doesn't work, and sometimes you end up killing yourself in the process. | ||
and save the game. Enter the outhouse (it's a bit north of Farrel's home). | |||
Enter it, and place a stick of dynamite right next to the pile of rocks. | |||
Set the timer to three minutes, and escape from the outhouse. If you placed | |||
the dynamite correctly, this section Modoc should be covered with biological goo, | |||
as well as blowing the outhouse away. Usually, it doesn't work, and sometimes | |||
you end up killing yourself in the process. | |||
After it has been done successfully, save the game, and heal yourself if | After it has been done successfully, save the game, and heal yourself if you've taken massive damage as a result of the explosion. Enter the outhouse again, and go inside the cave. Kill the molerat that is guarding Cornelius' gold watch. Get the gold watch, leave the outhouse, and then give it to Farrel. | ||
you've taken massive damage as a result of the explosion. Enter the outhouse | |||
again, and go inside the cave. Kill the molerat that is guarding Cornelius' | |||
gold watch. Get the gold watch, leave the outhouse, and then give it | |||
to Farrel. | |||
Now it is time to deal with the Ghost Farm. Save the game, and leave Modoc | Now it is time to deal with the Ghost Farm. Save the game, and leave Modoc for the Ghost Farm. If you have a high Doctor skill, you can heal Bess, the brahmin with the broken leg for some experience before you venture out to the Ghost Farm. I was successful with 29% Doctor skill. | ||
for the Ghost Farm. If you have a high Doctor skill, you can heal Bess, | |||
the brahmin with the broken leg for some experience before you venture | |||
out to the Ghost Farm. I was successful with 29% Doctor skill. | |||
You can also get married in Modoc. To try, talk to Grisham's children in | You can also get married in Modoc. To try, talk to Grisham's children in his home. It's good for a laugh, but his children are horrible in combat. It doesn't matter if you're a boy or a girl; both genders can have either spouse. | ||
his home. It's good for a laugh, but his children are horrible in combat. | |||
It doesn't matter if you're a boy or a girl; both genders can have either | |||
spouse. | |||
==THE GHOST FARM== | ==THE GHOST FARM== | ||
;Notable Areas | |||
Notable Areas | # The farm itself | ||
# The underground | |||
Notable Characters | ;Notable Characters | ||
* Slags | |||
* Slag guards | |||
# Vegeir, the leader of the Slags | |||
Notes | ;Notes | ||
# Enter the underground part of the farm. | |||
# Talk to Vegeir, and give Jo the letter that he has given you. | |||
===Details=== | ===Details=== | ||
When you go to the Ghost Farm, you might encounter some Slag guards in the beginning. Tell them that you will go down with them. If you don't see any, go to the building to the northeast, and fall down through the mat to go underground. Talk to one of the guards, ask them for answers to some questions, and then go to Vegeir with them. | |||
When you go to the Ghost Farm, you might encounter some Slag guards | |||
in the beginning. Tell them that you will go down with them. If you | |||
don't see any, go to the building to the northeast, and fall down | |||
through the mat to go underground. Talk to one of the guards, ask them | |||
for answers to some questions, and then go to Vegeir with them. | |||
Once you get to Vegeir, tell him that you have some questions, and | Once you get to Vegeir, tell him that you have some questions, and then accept the quest to give the letter to Jo. Leave the Ghost Farm through the entrance to the south of Vegeir. Go to Modoc, and deliver the letter to Jo. Oh yes, be sure that you examine the bodies on the stake before you leave. | ||
then accept the quest to give the letter to Jo. Leave the Ghost | |||
Farm through the entrance to the south of Vegeir. Go to Modoc, and | |||
deliver the letter to Jo. Oh yes, be sure that you examine the bodies | |||
on the stake before you leave. | |||
==MODOC (again)== | ==MODOC (again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Modoc | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Modoc | |||
Notes | ;Notes | ||
# Deliver the message to Jo. | |||
# Find Karl for Jo. | |||
===Details=== | ===Details=== | ||
When you enter Modoc, give Jo the letter. Jo will find out about the Slags, and he will get angry at the Slags for "killing" Karl and for harboring dead bodies on stakes in the farm. Tell Jo that the bodies are fake, and you will go and find Karl. Jo will give you a month to find Karl. Karl is in the Den, in Mom's diner, on the east side. Head there. Jo will give you thirty-one days to find Karl; otherwise, he and some Modoc townsfolk will attack the Slags. | |||
When you enter Modoc, give Jo the letter. Jo will find out about the | |||
Slags, and he will get angry at the Slags for "killing" Karl and for | |||
harboring dead bodies on stakes in the farm. Tell Jo that the bodies | |||
are fake, and you will go and find Karl. Jo will give you a month to | |||
find Karl. Karl is in the Den, in Mom's diner, on the east side. Head | |||
there. Jo will give you thirty-one days to find Karl; otherwise, he and | |||
some Modoc townsfolk will attack the Slags. | |||
==THE DEN (again)== | ==THE DEN (again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for the Den | ||
Notable Characters | ;Notable Characters | ||
# See above listing for the Den | |||
Notes | ;Notes | ||
# Find Karl. | |||
===Details=== | ===Details=== | ||
Not too much to say here. Go to Mom's diner, and talk to the drunk in the green shirt. Ask him what is his story, and he'll start to talk about the ghost farm. Leave for Modoc upon hearing his story. | |||
Not too much to say here. Go to Mom's diner, and talk to the drunk in | |||
the green shirt. Ask him what is his story, and he'll start to talk | |||
about the ghost farm. Leave for Modoc upon hearing his story. | |||
{{spoiler| In the interim, you should see this huge guy in some special type of Power Armor and two troopers in Advanced Power Armor. They kill this family of farmers, and tell you to walk away. This is foreshadowing to what will happen in the future. The big guy is the end-game boss. He may look hard right now, but the fight will be among the easiest in the game.}} | |||
In the interim, you should see this huge guy in some special type of | |||
Power Armor and two troopers in Advanced Power Armor. They kill this | |||
family of farmers, and tell you to walk away. This is foreshadowing | |||
to what will happen in the future. The big guy is the end-game boss. | |||
He may look hard right now, but the fight will be among the easiest | |||
in the game. | |||
==MODOC (yet again)== | ==MODOC (yet again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Modoc | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Modoc | |||
# Laddie, Balthas' dog | |||
Notes | ;Notes | ||
# Talk to Jo about Karl. | |||
# Talk to Balthas and offer to find his son, Jonny. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Help trade come back to Modoc: 3500 xpp | |||
===Details=== | ===Details=== | ||
Go talk to Jo, and tell him about Karl being a drunkard in the Den. You'll get lots of experience points for Modoc's trade. Go to the Tannery, and talk to Balthas. Ask him if he is preoccupied with something, introduce yourself, and then go find Jonny for him. Jonny is in the ghost farm. Balthas will send Laddie with you to help you find Jonny. | |||
Go talk to Jo, and tell him about Karl being a drunkard in the Den. | |||
You'll get lots of experience points for Modoc's trade. Go to | |||
the Tannery, and talk to Balthas. Ask him if he is preoccupied with | |||
something, introduce yourself, and then go find Jonny for him. Jonny | |||
is in the ghost farm. Balthas will send Laddie with you to help you | |||
find Jonny. | |||
==THE GHOST FARM / MODOC (yet again)== | ==THE GHOST FARM / MODOC (yet again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for the Ghost Farm / Modoc | ||
Notable Characters | ;Notable Characters | ||
# See above listing for the Ghost Farm / Modoc | |||
Notes | ;Notes | ||
# Enter the farm through the trapdoor and stairwell in the farm itself. | |||
# Talk to Vegeir and tell him that the trade went well with Modoc. | |||
# Find Jonny. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Tell Vegeir about the trade message: AAssault Rifle | |||
* Return Jonny to Modoc: 22500 xp, Combat Leather Jacket | |||
===Details=== | ===Details=== | ||
When you get to the ghost farm, enter the underground through the trapdoor in the actual farm. Talk to Vegeir, and tell him that the trade message was received well. He'll give you an Assault Rifle and some ammunition. The Assault Rifle can be upgraded with an extended clip to hold 100 bullets versus 24. It's okay since it's not too powerful, but the high ammo capacity and good range make up for its lack of power. | |||
When you get to the ghost farm, enter the underground through the trapdoor | |||
in the actual farm. Talk to Vegeir, and tell him that the trade message | |||
was received well. He'll give you an Assault Rifle and some ammunition. | |||
The Assault Rifle can be upgraded with an extended clip to hold 100 bullets | |||
versus 24. It's okay since it's not too powerful, but the high ammo | |||
capacity and good range make up for its lack of power. | |||
Now, it is time to find Jonny. Head north (while you're still in the | Now, it is time to find Jonny. Head north (while you're still in the underground), and enter the area next to the underground lake. Laddie will run up to Jonny. Talk to the little boy, and ask him if his name is Jonny. He'll say yes, and then tell him that his mom and dad have sent you to find him. Jonny will then ask you for his dad's name (of course, answer Balthas). After that, Jonny will be happy. You have to ask Vegeir if he can come home. | ||
underground), and enter the area next to the underground lake. Laddie | |||
will run up to Jonny. Talk to the little boy, and ask him if his name | |||
is Jonny. He'll say yes, and then tell him that his mom and dad have | |||
sent you to find him. Jonny will then ask you for his dad's name (of | |||
course, answer Balthas). After that, Jonny will be happy. You have to | |||
ask Vegeir if he can come home. | |||
Go to Vegeir and ask him if he can come home. He'll say yes and will | Go to Vegeir and ask him if he can come home. He'll say yes and will arrange an escort to take you, Jonny, and Laddie to Modoc. When you get there, talk to Balthas, and he'll give you some new armor. You'll also receive a good bit of experience as well. Head towards Vault City now. | ||
arrange an escort to take you, Jonny, and Laddie to Modoc. When you | |||
get there, talk to Balthas, and he'll give you some new armor. You'll | |||
also receive a good bit of experience as well. Head towards Vault City | |||
now. | |||
==VAULT CITY== | ==VAULT CITY== | ||
Rough Map | |||
<pre> | <pre> | ||
City Council | City Council | ||
| | | | ||
Line 825: | Line 575: | ||
| | | | ||
Courtyard | Courtyard | ||
</pre> | |||
;Notable Areas | |||
# Courtyard | |||
* Happy Harry's store | |||
* Andrew's Clinic | |||
* Bar | |||
* Tenants with their tents | |||
# Vault City Downtown | |||
* Customs Office | |||
* Repair shop | |||
* Amenities Offices | |||
* Corrections Center | |||
* Servant Allocation building | |||
* Information Center | |||
# Vault City Vault (Vault 8) | |||
# Vault City Council | |||
Notable | ;Notable Characters | ||
* Vault City Citizens | |||
* Vault City Slaves | |||
* Vault City Guards | |||
# Lynette, Vault City's First Citizen | |||
# Dr. Troy, the medic of Vault City | |||
# Lydia, she will buy the beer and booze from you | |||
# Randall, chief Amenities officer | |||
# Stark, he heads the guards in Vault City | |||
# Thomas Moore, an abolitionist and an agent for Mr. Bishop (you'll find out later) | |||
# Curtis, the kid who lost his Mr. Nixon doll | |||
# Amanda, a worried courtyard dweller (her husband is missing) | |||
# Joshua, Amanda's husband | |||
# Barkus, he heads the Servant Allocation Center | |||
# Dr. Andrew, the doctor for the courtyard dwellers | |||
# Ed, he can tell you about the other cities that surround Vault City | |||
# Mr. Smith, he needs a plow | |||
# Skeev, the Customs officer who can give you forgered citizenship papers | |||
# Wallace, the chief Customs officer | |||
# Harry, he owns Happy Harry's | |||
# Senior Councilman McClure, he's far more levelheaded that Lynette | |||
# Valerie, she heads the repair shop, she's Vic's daughter | |||
# Kohl, he heads the Information Services department | |||
;Notes | |||
# Find and return Mr. Nixon to Curtis. Listen to his conversation with Mr. Nixon to find the wrench. | |||
# Help Amanda find Joshua. | |||
# Fix the broken Autodoc at Dr. Andrew's clinic. | |||
# Obtain false citizenship papers from Skeev. Turn him later after you've completed the Gecko quest. | |||
# Deliver the booze and beer that you had earlier to Lydia. | |||
# Give the pliers and wrench to Valerie. | |||
# Buy some items from Randal, the amenities officer. | |||
# Get the quest from Lynette to take care of Gecko's nuclear plant. | |||
;Quest Experience/Reward Table | |||
* Return Mr. Nixon to Curtis: 100 xp | |||
* Repair Dr. Andrew's Autodoc: 100 xp | |||
* Discover the origin of the water flaskk: 500 xp | |||
* Give the booze and beer to Lydia: 250 xp, $300 | |||
* Give Valerie the wrench and pliers: 2550 xp, $50, Super Tool Kit | |||
* Convince Barkus to release Joshua: 5000 xp, $32 | |||
Quest Experience/Reward Table | |||
===Introduction=== | ===Introduction=== | ||
Vault City is a large place and perhaps represents a "utopia" in the Fallout World. It is a highly organized totalitarian society that traces its roots from the citizens of Vault 8. | |||
Vault City is a large place and perhaps represents a "utopia" in the | |||
Fallout World. It is a highly organized totalitarian society that traces | |||
its roots from the citizens of Vault 8. | |||
===Details=== | ===Details=== | ||
Enter Vault City during the day. Head to the north and then take a right turn when you reach the bar. Go talk to the crying child, and he'll mention something about losing a Mr. Nixon doll. The doll is in a corner of the outside wall of the bar, near some old boxes. (It's a box-looking object.) Pick up the doll and give it to Curtis for some experience. Be sure to listen to his conversation, and he'll mention a wrench in a rock pile. Go to the rock pile (which is due east) and examine it upon hearing the reference to the wrench. You should find a wrench. | |||
Enter Vault City during the day. Head to the north and then take a right | |||
turn when you reach the bar. Go talk to the crying child, and he'll mention | |||
something about losing a Mr. Nixon doll. The doll is in a corner of the | |||
outside wall of the bar, near some old boxes. (It's a box-looking object.) | |||
Pick up the doll and give it to Curtis for some experience. Be sure | |||
to listen to his conversation, and he'll mention a wrench in a rock pile. | |||
Go to the rock pile (which is due east) and examine it upon hearing the | |||
reference to the wrench. You should find a wrench. | |||
Now, head to the tent that is next to you. Talk to the worried woman, and | Now, head to the tent that is next to you. Talk to the worried woman, and ask her what is wrong. She'll say that her husband is now in the servant allocation center and was arrested. Offer to find Joshua for her. | ||
ask her what is wrong. She'll say that her husband is now in the servant | |||
allocation center and was arrested. Offer to find Joshua for her. | |||
Go a bit north, and enter the clinic, and go to the room with the contraption | Go a bit north, and enter the clinic, and go to the room with the contraption (the Auto-Doc) in it. Repair the Auto-Doc using the tool. After it has been repaired, go a bit south and somewhat west and enter the shack that is north of the jail. Talk to the man in the green shirt, and ask him about where he got the flask from and then inquire about Vault 13. He won't know where he got it from, but you'll receive some experience from digging out that info. | ||
(the Auto-Doc) in it. Repair the Auto-Doc using the tool. After it has been | |||
repaired, go a bit south and somewhat west and enter the shack that is | |||
north of the jail. Talk to the man in the green shirt, and ask him about where | |||
he got the flask from and then inquire about Vault 13. He won't know where | |||
he got it from, but you'll receive some experience from digging out that info. | |||
Now go to the tent that is right across from the clinic with a farmer standing | Now go to the tent that is right across from the clinic with a farmer standing outside. Talk to the farmer, and ask him what he does in Vault City. Ask him what is the problem, and then offer to buy him a plow. Go to Happy Harry's store (it has a big happy face on its wall) and talk to Harry. Ask if he is selling the plow, and buy it from him and be sure to ask him to deliver it to the Smith's. Go back to the tent next to the clinic, and talk to Mr. Smith. He'll hand you a Desert Eagle and you'll also receive some experience in the process. Now, head for Downtown, which is to the north. | ||
outside. Talk to the farmer, and ask him what he does in Vault City. Ask him | |||
what is the problem, and then offer to buy him a plow. Go to Happy Harry's | |||
store (it has a big happy face on its wall) and talk to Harry. Ask if he is | |||
selling the plow, and buy it from him and be sure to ask him to deliver it | |||
to the Smith's. Go back to the tent next to the clinic, and talk to Mr. Smith. | |||
He'll hand you a Desert Eagle and you'll also receive some experience in | |||
the process. Now, head for Downtown, which is to the north. | |||
When you enter Downtown, go to the right into the Customs building. Talk to | When you enter Downtown, go to the right into the Customs building. Talk to Skeev, the man in the vault suit who is standing in the first room. Ask him what is this place, and then ask him that you're looking to go into the Vault, and then ask him about "other ways." He'll say that if you have the cash, he will go into further detail, which essentially boils down to forgered citizenship papers. Tell him that you might tell others that he might be selling citizenship papers, and he'll say that the others won't believe you. Buy the papers from him, and then make a sarcastic remark to him. He'll believe you, and then ask him to pay for your silence. He'll get really angry, and then tell him that "sweet talking" won't help at all. He'll give you $300. Tell him that you have his silence, and then talk to the gate guard. Tell him that you are a citizen, and give him your papers. He'll say that they looked legit, and then tell the guard that you missed meeting each other. He'll let you through. | ||
Skeev, the man in the vault suit who is standing in the first room. Ask him | |||
what is this place, and then ask him that you're looking to go into the | |||
Vault, and then ask him about "other ways." He'll say that if you have the | |||
cash, he will go into further detail, which essentially boils down to | |||
forgered citizenship papers. Tell him that you might tell others that he | |||
might be selling citizenship papers, and he'll say that the others won't | |||
believe you. Buy the papers from him, and then make a sarcastic remark | |||
to him. He'll believe you, and then ask him to pay for your silence. He'll | |||
get really angry, and then tell him that "sweet talking" won't help at all. | |||
He'll give you $300. Tell him that you have his silence, and then talk to | |||
the gate guard. Tell him that you are a citizen, and give him your papers. | |||
He'll say that they looked legit, and then tell the guard that you missed meeting | |||
each other. He'll let you through. | |||
Go to the Tap House on the right, and talk to Lydia, the bar owner. Ask her | Go to the Tap House on the right, and talk to Lydia, the bar owner. Ask her what's on tap, and then inquire about real alcohol. Tell her that real can't compare to synthetic alcohol and then give her the alcohol that you have for $300 and some experience. Next, head on to the maintenance center, and talk to Valerie, the girl in the metal armor. If you have Vic in your party, there'll be a lengthy conversation between her and Vic. Anyways, talk to her, and ask her what this place is. Ask her what does she repair, and then she'll mention something about missing tools. Offer to help her, and give her some pliers and a wrench for some experience and $50. | ||
what's on tap, and then inquire about real alcohol. Tell her that real can't | |||
compare to synthetic alcohol and then give her the alcohol that you have for | |||
$300 and some experience. Next, head on to the maintenance center, and talk | |||
to Valerie, the girl in the metal armor. If you have Vic in your party, there'll | |||
be a lengthy conversation between her and Vic. Anyways, talk to her, and ask | |||
her what this place is. Ask her what does she repair, and then she'll mention | |||
something about missing tools. Offer to help her, and give her some pliers and | |||
a wrench for some experience and $50. | |||
{{sidebar|width=200px|title=GUN Information: Combat Shotgun|contents=The Combat Shotgun, along with its siblings (Pancor Jackhammer and H&K CAWS), is among the best all-rounded weapons in the game. Targeted shots deal a fair amount of damage, up to about 85 hit points, while regular shots deal between 10 and 30 hit points of damage. There's also a powerful burst mode, though it is weaker in the combat shotgun than in the other models.}} | |||
Next, go to the Amenities office (it's to the left to the Repair Shop) and talk to the man (Randal) in the vault suit. Ask him what is this place, and then ask him if you can see what is in stock. He'll ask for your citizenship papers, and give him yours. Everything will work out, so buy a combat shotgun, some 12 ga. shells, and some books using the money and excess weaponry that you have. If you have NPC's, and intend to keep them (they'll soon become worthless later on), you can barter for an SMG to give to Sulik. Now, head to the Corrections Center, and talk to the man in metal armor. Ask him what some questions, and then mention something about Patrols. Offer to do some recon work for him, which is to scout out the eight sectors around Gecko. Leave, and go to the Servant Allocation center. | |||
When you get there, talk to the guy in the vault suit. Ask him what is the Servant | When you get there, talk to the guy in the vault suit. Ask him what is the Servant Allocation Center, and then tell him that you are looking for Joshua. Tell him that Joshua has a contagious disease, and then give him some more info. If your speech skill is above 90%, then he will believe you; otherwise, he won't and you'll have to buy him out instead. After you get Joshua, head to the Information Center, which should be to your left. Talk to the the man in the vault suit, and ask what this place is. Ask him if he has any books or manuals, and he'll say that the books are being transcribed into an electronic format. Ask him if all the books are gone, and he'll tell you what might eventually happen to the information center. Tell him that you like reading a book instead of viewing text on an electronic screen, and he'll give you some free books. Leave the building and head outside. | ||
Allocation Center, and then tell him that you are looking for Joshua. Tell him | |||
that Joshua has a contagious disease, and then give him some more info. If your | |||
speech skill is above 90%, then he will believe you; otherwise, he won't and | |||
you'll have to buy him out instead. After you get Joshua, head to the Information | |||
Center, which should be to your left. Talk to the the man in the vault suit, | |||
and ask what this place is. Ask him if he has any books or manuals, and he'll | |||
say that the books are being transcribed into an electronic format. Ask him if | |||
all the books are gone, and he'll tell you what might eventually happen to | |||
the information center. Tell him that you like reading a book instead of viewing | |||
text on an electronic screen, and he'll give you some free books. Leave the | |||
building and head outside. | |||
Once outside, go to the left, and you should see a man in green. Talk to him | Once outside, go to the left, and you should see a man in green. Talk to him and accept to take a briefcase to the Bishop family in New Reno. Note that this is strictly optional. Now, head for the City Council. | ||
and accept to take a briefcase to the Bishop family in New Reno. Note that | |||
this is strictly optional. Now, head for the City Council. | |||
Once you reach the Council, head north and a bit towards the left, and enter | Once you reach the Council, head north and a bit towards the left, and enter the Council building. Go inside, and talk to Lynette, the First Citizen (she's in the southeastern room). Ask her about the G.E.C.K, and she'll say that it isn't meant for you. Tell her about the Vault Dweller, and then show her your jumpsuit and water flask. Ask her if she knows about Vault 13, and then ask if you can search the computer archives. She'll say that you must take a Citizenship test (you can only pass with 10 Intelligence and 10 Luck). Tell her that you will take the test, and she'll mention another way: get rid of the Ghoulish inhabitants of Gecko. You'll take yet another route to "true" citizenship, however. Leave Vault City for Gecko. | ||
the Council building. Go inside, and talk to Lynette, the First Citizen | |||
(she's in the southeastern room). Ask her about the G.E.C.K, and she'll say | |||
that it isn't meant for you. Tell her about the Vault Dweller, and then show | |||
her your jumpsuit and water flask. Ask her if she knows about Vault 13, and | |||
then ask if you can search the computer archives. She'll say that you must | |||
take a Citizenship test (you can only pass with 10 Intelligence and 10 Luck). | |||
Tell her that you will take the test, and she'll mention another way: get rid | |||
of the Ghoulish inhabitants of Gecko. You'll take yet another route to "true" | |||
citizenship, however. Leave Vault City for Gecko. | |||
{{-}} | |||
Cassidy, and | {{sidebar|width=200px|title=NPC Information: Cassidy|contents=Cassidy is a good all-around small guns sniper, comparable to the original Fallout's Tycho. Cassidy can use most two-handed small guns, and is far better in combat than Vic at this stage in the game. He has heart problems, so if he takes any drugs other than stimpacks, he can die. He's pretty good.}} | ||
By the way, there is another NPC in the bar who you can pick up. His name is Cassidy, and he is like Vic in many respects, but a lot better. | |||
Also, be sure to talk to Amanda to get your reward for finding Joshua. | Also, be sure to talk to Amanda to get your reward for finding Joshua. | ||
{{-}} | |||
==GECKO== | ==GECKO== | ||
Rough Map | |||
<pre> | <pre> | ||
Junkyard | Junkyard | ||
| | | | ||
Settlement -- Nuclear Plant | Settlement -- Nuclear Plant | ||
</pre> | |||
;Notable Areas | |||
# Gecko Settlement | |||
* Harold's office | |||
* The Harp | |||
# Gecko Nuclear Reactor | |||
# Gecko Junkyard | |||
* Survival Gear store | |||
* Skeeter's garage | |||
Notable | ;Notable Characters | ||
# Harold, the old ghoul who has a pseudo-mayorial position | |||
# Lenny, another NPC whom you can pick up | |||
# Wooz, he sells Booze at the Harp | |||
# Jeremy, he's in charge of the parts department | |||
# Skeeter, he owns the repair shop in the Junkyard | |||
# Percy, he owns the Survival Gear Locker shop in the Junkyard | |||
;Notes | |||
# Offer to find the Hydroelectric Magnetosphere for Gecko. | |||
# Give Skeeter a three-step plasma transformer from Jeremy. | |||
# Offer to find Woody the ghoul for Percy. | |||
# Find a Super Tool Repair Kit for Skeeter. | |||
;Quest Experience/Reward Table | |||
* Give Skeeter the three-step plasma traansformer: 350 xp | |||
===Introduction=== | ===Introduction=== | ||
Gecko is a community inhabited by ghouls. Its economy relies on a cranky nuclear reactor that is contaminating the local water supply, which coincidentally is used by Vault City. | |||
Gecko is a community inhabited by ghouls. Its economy relies | |||
on a cranky nuclear reactor that is contaminating the local | |||
water supply, which coincidentally is used by Vault City. | |||
===Details=== | ===Details=== | ||
When you enter Gecko, go to a bit to the north and enter the building which reads "manager's office." Enter the building, and examine the desk, and take the two clipboards. Also, examine the shelf on the left hall to find a book about science. | |||
When you enter Gecko, go to a bit to the north and enter the building | |||
which reads "manager's office." Enter the building, and examine the | |||
desk, and take the two clipboards. Also, examine the shelf on the | |||
left hall to find a book about science. | |||
{{sidebar|width=200px|title=NPC Information - Lenny|contents=With 129 hit points, Lenny easily is the most durable out of all of the other NPC's. He can also heal you, for his forte is the Doctor skill. He says that he can use SMG's and pistols, and he is okay at best with an H&K G11/G11E or the .223 Pistol. He's not really worth having in the long run, however.}} | |||
While you're in the building, talk to the ghoul (Harold) who is in the primary room, beside the desk. Ask him what does he do here, and then he'll mention that the reactor isn't working well and that he needs a Hydroelectric Magnetosphere. If you talk to the ghoul on his left (Lenny), you can pick up another NPC. He can also heal you, if necessary. Head east to the Nuclear Plant. | |||
Once in the plant, head a bit to the north and a ways east, and enter the | Once in the plant, head a bit to the north and a ways east, and enter the room with a ghoul behind a room that has lockers. Talk to the ghoul (his description says that he has a shaved head) and tell him that you have something to pick up. Ask for a three-step plasma transformer, and give him the part request form (one of the items on the clipboard) that you found earlier. Leave the room, and go a bit to the east and enter the room a bit to the south with a rusted locker. Open it and take the yellow keycard out. Leave the room, and head to the southern part of the reactor. Put the keycard in one of your active item slots and open the yellow door. After you get past that level of security, go to the room with a shelf. Examine the shelf and get the red key card and put it in your item slot (remove the yellow card). | ||
room with a ghoul behind a room that has lockers. Talk to the ghoul (his | |||
description says that he has a shaved head) and tell him that you have | |||
something to pick up. Ask for a three-step plasma transformer, and give him | |||
the part request form (one of the items on the clipboard) that you found | |||
earlier. Leave the room, and go a bit to the east and enter the room a bit | |||
to the south with a rusted locker. Open it and take the yellow keycard out. | |||
Leave the room, and head to the southern part of the reactor. Put the keycard | |||
in one of your active item slots and open the yellow door. After you get | |||
past that level of security, go to the room with a shelf. Examine the shelf | |||
and get the red key card and put it in your item slot (remove the yellow | |||
card). | |||
Now, make your way to the east and talk to Festus, the ghoul in the | Now, make your way to the east and talk to Festus, the ghoul in the southeasternmost room. Tell him that the reactor isn't running very well, and then tell him that Vault City is complaining about the groundwater problem. He'll say that nothing is wrong. Anyways, leave the reactor and go to the Junkyard, to the north. | ||
southeasternmost room. Tell him that the reactor isn't running very well, | |||
and then tell him that Vault City is complaining about the groundwater | |||
problem. He'll say that nothing is wrong. Anyways, leave the reactor and | |||
go to the Junkyard, to the north. | |||
When you get there, go to the Survival Gear center, and talk to the | When you get there, go to the Survival Gear center, and talk to the shopkeeper. Ask him what is going on, and he'll mention that his friend Woody is missing. Offer to find Woody for him. Also, go to the northwest and enter the big building. Talk to the ghoul there, and he'll offer to fix up one of your weapons for finding a three-step plasma transformer. Right now, get the speed loader for the .44 magnum pistol that you might have; another option is to upgrade the ammo magazine for the assault rifle. After you've gotten your upgrade, leave for Vault City. | ||
shopkeeper. Ask him what is going on, and he'll mention that his friend | |||
Woody is missing. Offer to find Woody for him. Also, go to the northwest | |||
and enter the big building. Talk to the ghoul there, and he'll offer to | |||
fix up one of your weapons for finding a three-step plasma transformer. | |||
Right now, get the speed loader for the .44 magnum pistol that you might | |||
have; another option is to upgrade the ammo magazine for the assault | |||
rifle. After you've gotten your upgrade, leave for Vault City. | |||
{{-}} | |||
==VAULT CITY (again)== | ==VAULT CITY (again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Vault City | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Vault City | |||
Notes | ;Notes | ||
# Go to Valerie and ask for your tools back; she'll also give you a Super Tool Kit. | |||
# Go to Stark and tell him that you have scouted the area around Gecko. | |||
# Go to the City Council and speak with Councilman McClure; he'll offer you citizenship once you've fixed Gecko's reactor. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Talk to Valerie after delivering the ttools: Super Tool Kit | |||
* Tell Stark that you've scouted the areea around Gecko: 350 xp, $300 | |||
* Tell McClure that you need the part foor Gecko: Gecko power plant part | |||
===Details=== | ===Details=== | ||
When you go to Vault City, rest until 8:00 AM (unless the time is no later than 6:00 PM) and enter Downtown. Go in Valerie's repair shop, and pick up the Super Tool Kit. Next, head to the corrections center and talk to Stark; tell him that you've scouted the area. He'll give you some money and you'll receive some experience as well. Go to the City Council to the north. | |||
When you go to Vault City, rest until 8:00 AM (unless the time is no later | |||
than 6:00 PM) and enter Downtown. Go in Valerie's repair shop, and pick | |||
up the Super Tool Kit. Next, head to the corrections center and talk to Stark; | |||
tell him that you've scouted the area. He'll give you some money and you'll | |||
receive some experience as well. Go to the City Council to the north. | |||
When you enter the Council, go in the main Council building and talk to | When you enter the Council, go in the main Council building and talk to Councilman McClure (he should be in the left wing of the building). Talk to him, introduce yourself, and ask about the part for Gecko's power plant. Tell him that Lynette won't make you a citizen even if you fix the power plant problem. He'll authorize you to pick up something from the Amenities office. Go to the office and get the part. Leave for Gecko. | ||
Councilman McClure (he should be in the left wing of the building). Talk | |||
to him, introduce yourself, and ask about the part for Gecko's power plant. | |||
Tell him that Lynette won't make you a citizen even if you fix the power | |||
plant problem. He'll authorize you to pick up something from the Amenities | |||
office. Go to the office and get the part. Leave for Gecko. | |||
==GECKO (again)== | ==GECKO (again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Gecko | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Gecko | |||
Notes | ;Notes | ||
# Give Festus the Hy-Mag and convince him to install it. | |||
# Go to Skeeter and give him the tool kit for the fuel cell controller. Steal the tool kit from him afterwards. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Tell Festus to fix the reactor: 4250 xxp | |||
** (optionally install it yourself manually: 4000 xp) | |||
** (optionally install it yourself via computer: 4500 xp) | |||
* Give Skeeter the tool kit: 250 xp, fueel cell controller | |||
* Give Skeeter the second plasma transfoormer: 350 xp, weapons upgrade | |||
===Details=== | ===Details=== | ||
When you enter Gecko, go to the nuclear plant and talk to Festus; convince him to install the Hy-Mag. If your efforts are fruitless, save the game in a different slot, and enter the nuclear reactor. Go to the red coolant valve and use the Hy-Mag there. It'll take a few tries to get it to work. You'll lose a lot of hit points because of the intense radiation there. If you've got a high enough science skill, you can use the computer terminal to fix the reactor. This is what you do: | |||
When you enter Gecko, go to the nuclear plant and talk to Festus; convince | |||
him to install the Hy-Mag. If your efforts are fruitless, save the game in | |||
a different slot, and enter the nuclear reactor. Go to the red coolant | |||
valve and use the Hy-Mag there. It'll take a few tries to get it to work. | |||
You'll lose a lot of hit points because of the intense radiation there. | |||
If you've got a high enough science skill, you can use the computer terminal | |||
to fix the reactor. This is what you do: | |||
Add a command | # Add a command | ||
List programs | # List programs | ||
Delete all commands | # Delete all commands | ||
Execute program | # Execute program | ||
Back | # Back | ||
Logoff | # Logoff | ||
Then choose 'add a command' again and add the following: | Then choose 'add a command' again and add the following: | ||
# Amplify plutonium-gamma shield | |||
# Deharmonize neptunium impeller | |||
# Calibrate uranium-rod driver | |||
# Set voltage on saturn-class capicitor | |||
# Test jupiter-wave compiler | |||
# Install hydroelectric magnetosphere regulator | |||
Then you end the program and then execute. | Then you end the program and then execute. | ||
After it is successfully installed, save the game. Also, talk to Festus | After it is successfully installed, save the game. Also, talk to Festus again, and get the optimization data for Gecko's power plant. You can also go and talk to the ghoul who handles the storage and barter some ammo for another 3-step Plasma Transformer. | ||
again, and get the optimization data for Gecko's power plant. You can also | |||
go and talk to the ghoul who handles the storage and barter some ammo for | |||
another 3-step Plasma Transformer. | |||
Also, go to the north end and talk to Skeeter. Give the tool kit to him | Also, go to the north end and talk to Skeeter. Give the tool kit to him for the fuel cell controller. Save the game and successfully steal the tool kit. Give Skeeter the plasma transformer, and he can upgrade another one of your weapons. Save, and head for Vault City. | ||
for the fuel cell controller. Save the game and successfully steal the | |||
tool kit. Give Skeeter the plasma transformer, and he can upgrade another | |||
one of your weapons. Save, and head for Vault City. | |||
If you've looked closely, there's a working computer in the reactor control | If you've looked closely, there's a working computer in the reactor control room. You can chat with an Enclave guard (talking head and all) - it's a very humorous conversation. Here are the steps you'll need to take: | ||
room. You can chat with an Enclave guard (talking head and all) - it's a very | |||
humorous conversation. Here are the steps you'll need to take: | |||
init. | # init. | ||
password 2 | # password 2 | ||
password 3 | # password 3 | ||
password 1 | # password 1 | ||
init gen maint seq | # init gen maint seq | ||
load [...] | # load [...] | ||
download [...] | # download [...] | ||
password 3 | # password 3 | ||
password 1 | # password 1 | ||
password 2 | # password 2 | ||
list other stations | # list other stations | ||
more | # more | ||
Everything's shut down [...] | # Everything's shut down [...] | ||
==VAULT CITY (yet again)== | ==VAULT CITY (yet again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Vault City | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Vault City | |||
Notes | ;Notes | ||
# Tell Wallace that Skeev was forgering citizenship papers. He'll get arrested. | |||
# Go to the City Council, and McClure will make you a citizen. | |||
# Talk to Phyllis in the Vault City Vault. | |||
# Optimize the power-plant data in the Vault. | |||
# Offer to scout NCR for Stark. | |||
Quest Experience/Reward Table: | ;Quest Experience/Reward Table: | ||
* Turn in Skeev to Wallace: Free Day Passs | |||
* Tell McClure that you've fixed the nucclear plant: Citizenship for Vault City | |||
* Tell Phyllis to explore the outside woorld: 300 xp | |||
* Tell Phyllis that radiation can cause sterility or chromosomal damage: 300 xp | |||
* Go out with Phyllis: 300 xp | |||
* Donate sperm to Vault City: 100 xp | |||
* Repair the Vault City ventilation systtem: 100 xp, 50 micro fusion cells | |||
* Use the Vault City Learning Terminal: 350 xp | |||
===Details=== | ===Details=== | ||
When you go to Vault City, enter the customs building, and talk to Wallace. Tell him that Skeev is involved in illegal practices, and show him the fake citizenship papers. Skeev will be dealt with, and you'll receive a free day pass. Enter the city afterwards. | |||
When you go to Vault City, enter the customs building, and talk to Wallace. | |||
Tell him that Skeev is involved in illegal practices, and show him the | |||
fake citizenship papers. Skeev will be dealt with, and you'll receive a | |||
free day pass. Enter the city afterwards. | |||
Once you get in the city, go to the City Council, and talk to McClure. Tell | Once you get in the city, go to the City Council, and talk to McClure. Tell him that you have repaired Gecko's Power Plant, and you'll be granted citizenship for Vault City. Head for the Vault City Vault now. | ||
him that you have repaired Gecko's Power Plant, and you'll be granted | |||
citizenship for Vault City. Head for the Vault City Vault now. | |||
In the Vault, talk to the woman in the blue jumper. Tell her your name, and | In the Vault, talk to the woman in the blue jumper. Tell her your name, and ask about Vault City. Tell her that you've noticed the similarity of citizens, and encourage her to explore the outside world. If you're male, you can go out with her for some experience and donate sperm to Vault City for some more experience. If you have high Intelligence, you can discuss the pregnancy cycle and tell her about radiation causing sterility and anomalities among the citizens for even more experience. Save, and enter the second floor of the Vault. | ||
ask about Vault City. Tell her that you've noticed the similarity of | |||
citizens, and encourage her to explore the outside world. If you're male, | |||
you can go out with her for some experience and donate sperm to Vault City | |||
for some more experience. If you have high Intelligence, you can discuss | |||
the pregnancy cycle and tell her about radiation causing sterility and | |||
anomalities among the citizens for even more experience. Save, and enter | |||
the second floor of the Vault. | |||
NOTE: If you examined the computer, and have searched the medical database, | ;NOTE: If you examined the computer, and have searched the medical database, you can get some extremely important information regarding Combat Implants. With 90% doctor skill, you can access the database. If you want the implants (which are highly recommended), pump up your doctor skill. | ||
Once you're there, go to the far right, and fix the rattling vent using | Once you're there, go to the far right, and fix the rattling vent using the repair skill for some experience. Also, save the game, and attempt to lockpick all of the doors in the area. | ||
the repair skill for some experience. Also, save the game, and attempt to | |||
lockpick all of the doors in the area. | |||
The main objective is to open the locked door to the southwest (the door | The main objective is to open the locked door to the southwest (the door is next to the one whose power couplings are broken). That room has a Voice Module, which is essential to beating the game. Anyways, attempt to pick the door, and after you open it, save the game. I know for a fact that a lockpick skill of 70% or higher will work. Electronic Lockpicks will also help (they're at the Navarro base). Be sure to loot everything that you can find, however. | ||
is next to the one whose power couplings are broken). That room has a | |||
Voice Module, which is essential to beating the game. Anyways, attempt | |||
to pick the door, and after you open it, save the game. I know for | |||
a fact that a lockpick skill of 70% or higher will work. Electronic | |||
Lockpicks will also help (they're at the Navarro base). Be sure to loot | |||
everything that you can find, however. | |||
Go to the third floor, and to the far left. Use the science skill on the | Go to the third floor, and to the far left. Use the science skill on the Learning Terminal for some easy experience. Afterwards, make your way towards the right, and use the computer that is talking. Optimize the Power Plant disc. Save, go to the corrections center outside of the Vault, and tell Stark that you'll scout out NCR for him. Now, go to Gecko. | ||
Learning Terminal for some easy experience. Afterwards, make your way | |||
towards the right, and use the computer that is talking. Optimize the | |||
Power Plant disc. Save, go to the corrections center outside of | |||
the Vault, and tell Stark that you'll scout out NCR for him. Now, go | |||
to Gecko. | |||
==GECKO (yet again)== | ==GECKO (yet again)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Gecko | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Gecko | |||
Notes | ;Notes | ||
# Optimize the nuclear reactor. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Optimize the power plant: 2500 xp | |||
===Details=== | ===Details=== | ||
In Gecko, head towards the power plant, and go to the room sealed off by the red security doors. Use the disc there, and the power plant will be optimized. Save the game. Now, you can go to the Den to get yourself a car (this is just a convenience issue...). | |||
In Gecko, head towards the power plant, and go to the room sealed off by | |||
the red security doors. Use the disc there, and the power plant will be | |||
optimized. Save the game. Now, you can go to the Den to get yourself a | |||
car (this is just a convenience issue...). | |||
==THE DEN (if you want the car)== | ==THE DEN (if you want the car)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for The Den | ||
Notable Characters | ;Notable Characters | ||
# See above listing for The Den | |||
Notes | ;Notes | ||
# Free Woody from his "indentured mummy-tude." | |||
# Optionally get the car. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Free Woody: 1000 xp | |||
===Details=== | ===Details=== | ||
{{sidebar|width=200|title=THE CAR|contents=The car virtually eliminates overland travel time, and it makes you far less vulnerable to outside attacks. It also can hold a lot of stuff. It also eats through micro fusion cells too, even with the fuel injection. | |||
The car can be completely charged with 100 micro fusion cells or 200 small energy cells. Basically, one micro fusion cell is 1% of energy, while the small energy cell is 0.5% of energy. The game engine won't round up if you put in an odd number of small energy cells. | |||
the | |||
Note that the car is really a convenience issue rather than a necessity. | |||
And again, make sure that you get the Power Armor (if you haven't done so) from Navarro -- the rest of the game will be significantly easier with it. The armor will also eliminate the need for NPC's as well.}} | |||
When you enter the Den, make your way south to where you found Anna. Go to the room with a coffin (it's directly to the right). Talk to the man standing beside the coffin, and ask to see the mummy. Tell him that the mummy is a ghoul, and scream out Woody's name. He'll run away, and you'll get some experience. Now, it's time to get your car. | |||
To get the car, go to Smitty's workshop, and tell him that you have the part to get the car working. He'll charge you $2000 to get the part installed. Say that you're going to get installed, and then barter the stuff that you found in Vault City for some money. Install the fuel injection system for $750. | |||
With your car, get the Power Armor from Navarro. This time, it'll be a lot easier to get everything (especially with the automobile). You'll need the armor for Redding. Anyways, head to the Vault City - Gecko block now, this time with your Power Armor. | |||
{{-}} | |||
==VAULT CITY (sigh...)== | ==VAULT CITY (sigh...)== | ||
;Notable Areas | |||
Notable Areas | # See above listing for Vault City | ||
Notable Characters | ;Notable Characters | ||
# See above listing for Vault City | |||
Notes | ;Notes | ||
# Open the locked doors on the second floor with the lockpicks from Navarro. | |||
# Get the schematics for Combat Implants (90%+ Doctor skill). | |||
# Discuss medicine with Dr. Troy (90%+ Doctor skill). | |||
# Sell Jet to Dr. Troy (90%+ Doctor skill). | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Get the schematics for the Combat Impllants: 500 xp | |||
* Discuss medicine with Dr. Troy: 5% bonnus to Doctor and First Aid skills | |||
* Sell jet to Dr. Troy: $1000 | |||
* Eliminate the radiation through Charliie's system: 100 xp | |||
NOTE: You can only do 2 through 4 with 90% or more Doctor skill. Also, to | ;NOTE: You can only do 2 through 4 with 90% or more Doctor skill. Also, to sell Dr. Troy jet, this must be the first time you speak with him. | ||
===Details=== | ===Details=== | ||
Enter Vault City through the Downtown area, and enter the Vault. Use the science skill on one of the computers to find out about the implants. Afterwards, talk to Dr. Troy, and tell him that you're a doctor yourself. He'll show you around the hospital, and thank him afterwards. He'll ask if you're a citizen. Tell him no, and then give him the sample of Jet for $1000. Now, go to the second level, and loot everything. Save, and head for Gecko now to get the reward for saving Woody. | |||
Enter Vault City through the Downtown area, and enter the Vault. Use the | |||
science skill on one of the computers to find out about the implants. | |||
Afterwards, talk to Dr. Troy, and tell him that you're a doctor yourself. | |||
He'll show you around the hospital, and thank him afterwards. He'll ask | |||
if you're a citizen. Tell him no, and then give him the sample of Jet | |||
for $1000. Now, go to the second level, and loot everything. Save, and | |||
head for Gecko now to get the reward for saving Woody. | |||
Also, there's this sick patient with radiation running through his system. | Also, there's this sick patient with radiation running through his system. He's in the courtyard. If you decide to go pick up the anti-radiation drugs from Percy, you can use two RadAway's on the patient to get rid of the radiation poisioning. | ||
He's in the courtyard. If you decide to go pick up the anti-radiation | |||
drugs from Percy, you can use two RadAway's on the patient to get rid | |||
of the radiation poisioning. | |||
==GECKO (sigh...)== | ==GECKO (sigh...)== | ||
;Notable Areas | |||
Notable Areas | # See above listing | ||
Notable Characters | ;Notable Characters | ||
# See above listing | |||
Notes | ;Notes | ||
# Enter Gecko through the junkyard, and tell Percy that you've rescued Woody. | |||
Quest Experience/Reward Table | ;Quest Experience/Reward Table | ||
* Tell Percy that you've freed Woody: 4 RadAways, 4 RadX's, low prices in his store | |||
===Details=== | ===Details=== | ||
Enter Gecko through the Junkyard, and talk to Percy. He'll give you the stock of RadAways and RadX's. He'll also offer you very low prices throughout his store, so it is a good idea to buy some ammo from him. Now, leave Gecko, and go to Vault City if you want to cure Charlie from his radiation poisioning. Otherwise, head to Redding. | |||
Enter Gecko through the Junkyard, and talk to Percy. He'll give you the | |||
stock of RadAways and RadX's. He'll also offer you very low prices | |||
throughout his store, so it is a good idea to buy some ammo from him. | |||
Now, leave Gecko, and go to Vault City if you want to cure Charlie from | |||
his radiation poisioning. Otherwise, head to Redding. | |||
==REDDING== | ==REDDING== | ||
Rough Map | |||
<pre> | <pre> | ||
Mine Offices | Mine Offices | ||
| | | | ||
Wannamingo Mine -- Downtown | Wannamingo Mine -- Downtown | ||
</pre> | |||
;Notable Areas | |||
# Downtown | |||
* Ascorti's Ace | |||
* Malamute Saloon | |||
* Sheriff's Office | |||
* Painless Doc Johnson's clinic | |||
* Tenants/Houses | |||
# Wannamingo Mine | |||
# Mine Offices | |||
* Last Gasp Saloon | |||
* Morningstar Mine Offices | |||
* Kokoweef Mine Offices | |||
Notable | ;Notable Characters | ||
* Redding Townsfolk | |||
* Mine Workers | |||
# Ascorti, Mayor of Redding | |||
# Athabaska Dick, mine worker addicted to Jet | |||
# Dangerous Dan McGrew, he owns the Morningstar Mine | |||
# Marge LeBarge, she owns the Kokoweef Mine | |||
# Sheriff Marion, he assists Ascorti in running Redding | |||
# "Painless" Doc Johnson, Redding's Doctor | |||
# Old Widow Rooney, she forgot to pay the lease for her house | |||
# Lou, she owns the Malamute Saloon | |||
# Obidiah Hakeswell, he cut the whore at the Malamute Saloon | |||
# Frog Morton, a local gang member | |||
;Notes | |||
# Buy the mine deed from Mayor Ascorti for $1000. | |||
# Kill all of the alien creatures in the mine. Afterwards, sell the mine back for $2500. | |||
# Help Widow Rooney pay off her rent. | |||
# Break the fight at the Malamute saloon. | |||
# Find the hooker who cut up the whore at the Malamute saloon. | |||
# Kill Frog Morton and his minions. | |||
# Sell the excavator chip that you find in the mine to Marge LeBarge. | |||
;Quest Experience/Reward Table | |||
* Pay off Widow Rooney's rent: 1500 xp | |||
* Break up the fight at the Malamute salloon: 1500 xp, $300 | |||
* Kill all of the rats: 1340 kxp | |||
* Bring Hakeswell to justice: 1250 xp, $$500 | |||
* Kill Frog Morton and his minions: 21755 kxp | |||
* Kill Frog Morton: 3000 xp, $1000 | |||
* Kill the Wanamingos in the 1st mine leevel: 6870 kxp | |||
* Kill the Wanamingos in the 2nd mine leevel: 3000 kxp | |||
* Kill the critters in the eastern area of 2nd level: 2190 kxp | |||
Quest Experience/Reward Table | * Kill the Wanamingos in the final area of the mines: 1000 kxp | ||
* Kill the Wanamingos in the mine: 3500 xp | |||
* Sell the deed to Ascorti: 1000 xp, $15500 profit | |||
* Sell the excavator chip: 2500 xp, $10000 | |||
===Introduction=== | ===Introduction=== | ||
Redding mines and exports ore for money. There are two main mining companies in the town - one supports the NCR whilst the other supports the Bishop crime family. | |||
Redding mines and exports ore for money. There are two main mining | |||
companies in the town - one supports the NCR whilst the other supports | |||
the Bishop crime family. | |||
===Details=== | ===Details=== | ||
When you go into Redding, go to the left, and enter the Sheriff's office. Offer to help him, and he'll tell you to either kick out Widow Rooney or to pay for her rent. Go to her house (it's a bit to the southwest and has a brahmin pasture next to it), and talk to Widow Rooney. Tell her that you are going to pay off her rent ($120). She'll thank you and you'll get some experience. After you're done, go back to the Sheriff and ask for another quest. He'll tell you to break up a fight at the Malamute Saloon, which is a bit to the northwest from the Sheriff's office. | |||
When you go into Redding, go to the left, and enter the Sheriff's office. | |||
Offer to help him, and he'll tell you to either kick out Widow Rooney or | |||
to pay for her rent. Go to her house (it's a bit to the southwest and | |||
has a brahmin pasture next to it), and talk to Widow Rooney. Tell her | |||
that you are going to pay off her rent ($120). She'll thank you and you'll | |||
get some experience. After you're done, go back to the Sheriff and ask for | |||
another quest. He'll tell you to break up a fight at the Malamute Saloon, | |||
which is a bit to the northwest from the Sheriff's office. | |||
When you get to the Saloon, talk to the loud-mouth female who is fighting. | When you get to the Saloon, talk to the loud-mouth female who is fighting. Tell her to break up the fight, and then that you're looking for some target practice. Then take her off to jail. You can take both of the miners to jail, or the Kokoweef miner if you're siding with the Morningstar mine. After you've broken the fight, talk to the sheriff to get the money, experience, and a new quest. | ||
Tell her to break up the fight, and then that you're looking for some | |||
target practice. Then take her off to jail. You can take both of the miners | |||
to jail, or the Kokoweef miner if you're siding with the Morningstar mine. | |||
After you've broken the fight, talk to the sheriff to get the money, | |||
experience, and a new quest. | |||
NOTE: It's your choice whether to support Dan McGrew or Marge LeBarge. I | ;NOTE: It's your choice whether to support Dan McGrew or Marge LeBarge. I sided with LeBarge because she supports the NCR, while McGrew supports gangsters at New Reno. All of the rewards/experience values are the same regardless of which person to side with. | ||
After you've gotten the new quest to find the hooker, go to the west side | After you've gotten the new quest to find the hooker, go to the west side of Redding. Kill all of the rats there to get some easy experience before you undertake the Sheriff's quest. Also, while you're there, you can search around in the desks and shelves for a Scout Handbook, stimpacks, a rope, and some flares. There's a stick of dynamite in a corpse as well. Now, back to the quest. | ||
of Redding. Kill all of the rats there to get some easy experience before | |||
you undertake the Sheriff's quest. Also, while you're there, you can search | |||
around in the desks and shelves for a Scout Handbook, stimpacks, a rope, and | |||
some flares. There's a stick of dynamite in a corpse as well. Now, back to | |||
the quest. | |||
Head to the main section of Redding and then go to the northern area of Redding | Head to the main section of Redding and then go to the northern area of Redding (the pathway is between Ascorti's Ace and the Malamute Saloon). Once you are there, go to the entrance to the left of the Morningstar Mine (which is to the north end of the area). Talk to the man wearing a cap (description will include something about a fat belly), and he'll confess immediately that he cut up the hooker. Ask if he knows about the affair, and then ask about the mistake. He'll say that she made fun of his mother, and then tell him that he overreacted but that you're taking him to jail. Tell him that the jury will take everything into consideration. Then he'll say that he'll come by peacefully, and then take him into jail. The Sheriff will give you a new quest: kill Frog Morton. | ||
(the pathway is between Ascorti's Ace and the Malamute Saloon). Once you are | |||
there, go to the entrance to the left of the Morningstar Mine (which is to the | |||
north end of the area). Talk to the man wearing a cap (description will include | |||
something about a fat belly), and he'll confess immediately that he cut up | |||
the hooker. Ask if he knows about the affair, and then ask about the mistake. | |||
He'll say that she made fun of his mother, and then tell him that he overreacted | |||
but that you're taking him to jail. Tell him that the jury will take everything | |||
into consideration. Then he'll say that he'll come by peacefully, and then | |||
take him into jail. The Sheriff will give you a new quest: kill Frog Morton. | |||
Remember where you went to kill all of the rats? That's exactly where Frog | Remember where you went to kill all of the rats? That's exactly where Frog and his gang are right now, and you won't face the rats (they can become quite a nuisance). Anyways, use the Combat Shotgun or the .44 Magnum, or you can even use the Super Sledgehammer that you might have gotten at Navarro to bring the gang to justice. | ||
and his gang are right now, and you won't face the rats (they can become | |||
quite a nuisance). Anyways, use the Combat Shotgun or the .44 Magnum, or | |||
you can even use the Super Sledgehammer that you might have gotten at Navarro | |||
to bring the gang to justice. | |||
{{sidebar|width=200px|title=GUN Information: H&K G11|contents=The G11 is among the most powerful sub-machine guns, but it is eclipsed by the G11E. The 'E' has a slightly longer range and damage rates, but other than that, both weapons share the fifty-round 4.7mm caseless magazine. It's about as powerful as the .44 revolver in targeted shots, but it has better penetration than the .44. It's burst shot is quite deadly.}} | |||
the | |||
Frog has an H&K G11 Caseless Sub-Machine gun that can be pretty devastating. His guards and thugs have shotguns as well. Having Power Armor really helps in this area. Be sure to pick up the weapons from the corpses, especially the G11. Needless to say, Frog's gang has also rigged the mine area. Also, his three brothers will try to hunt you down (they can be found in random encounters). Go back to the Sheriff's office to receive your payment. | |||
While you're there, go to Ascorti's Ace and talk to Mayor Ascorti. Ask | While you're there, go to Ascorti's Ace and talk to Mayor Ascorti. Ask him what does he do here, and then start to inquire about deeds. Ask about the Wanamingo Mine deed (it's where Frog and the rats were), and he'll mention that some alien creatures are in the mine. Buy the deed from him, save the game, and go back to where Frog was. Descend down the mine elevator. | ||
him what does he do here, and then start to inquire about deeds. Ask | |||
about the Wanamingo Mine deed (it's where Frog and the rats were), and | |||
he'll mention that some alien creatures are in the mine. Buy the deed from | |||
him, save the game, and go back to where Frog was. Descend down the mine | |||
elevator. | |||
Once you're in there, you'll see a white wanamingo. It has 220 hit points | Once you're in there, you'll see a white wanamingo. It has 220 hit points and is the toughest one that you'll face. Other wanamingos have either 120 or 160 hit points and rival some of the strongest creatures that you'll encounter. Even with your Power Armor, the fight will be quite difficult. Using targeted shots greatly helps (I hope you've been pumping up Small Guns or Melee...). The .44 aimed at the eyes works wonders on these guys. The Combat Shotgun isn't that bad, either, and the Super Sledgehammer is slightly better. The caseless gun that you found is just as good as the .44 as well. (By the way, don't burst with it.) Also, be sure to destroy the eggs in the entrance - that way, the Wanamingos will not reproduce. | ||
and is the toughest one that you'll face. Other wanamingos have either | |||
120 or 160 hit points and rival some of the strongest creatures that | |||
you'll encounter. Even with your Power Armor, the fight will be quite difficult. | |||
Using targeted shots greatly helps (I hope you've been pumping up Small | |||
Guns or Melee...). The .44 aimed at the eyes works wonders on these guys. | |||
The Combat Shotgun isn't that bad, either, and the Super Sledgehammer | |||
is slightly better. The caseless gun that you found is just as good as | |||
the .44 as well. (By the way, don't burst with it.) Also, be sure to | |||
destroy the eggs in the entrance - that way, the Wanamingos will not | |||
reproduce. | |||
There's also an excavator chip in a digger machine. Examine the machine | There's also an excavator chip in a digger machine. Examine the machine to get the chip. The machine is pretty conspicuous, so it shouldn't be a problem for you to find the chip. After you've killed the wanamingos, go to the next floor of the mine via the ladder, and in the second level, go to the southeast to access a new area. | ||
to get the chip. The machine is pretty conspicuous, so it shouldn't be | |||
a problem for you to find the chip. After you've killed the wanamingos, | |||
go to the next floor of the mine via the ladder, and in the second | |||
level, go to the southeast to access a new area. | |||
NOTE: There are two excavator chips in the mine, but you can only sell | ;NOTE: There are two excavator chips in the mine, but you can only sell one. | ||
In this new area, there are two wanamingos and eleven rats. They shouldn't | In this new area, there are two wanamingos and eleven rats. They shouldn't be too much trouble. Head south after you've cleared out the area. In this next (and final) part, there are two wanamingos a bit to the south and a bit to the left. After you've killed them, you should receive a fair amount of experience for killing all of the wanamingos. Head south, and climb the ladder to reach the downtown part of Redding. | ||
be too much trouble. Head south after you've cleared out the area. In | |||
this next (and final) part, there are two wanamingos a bit to the south | |||
and a bit to the left. After you've killed them, you should receive a | |||
fair amount of experience for killing all of the wanamingos. Head | |||
south, and climb the ladder to reach the downtown part of Redding. | |||
Once you're there, go talk to Mayor Ascorti and sell the deed. You'll | Once you're there, go talk to Mayor Ascorti and sell the deed. You'll make $1500 in profits. Now, head to the same place where you caught the hooker, and this time, head to the Kokoweef mine office (it's the one to the right of Morningstar; the specific office is the one a bit to the north of the other Kokoweef office). Talk to Marge LeBarge, and sell her the excavator chip. Save, and head to Broken Hills. If you've got $5000 and Combat Armor, you can get the dermal implant operation at Andrew's clinic in Vault City. It's a good buy. (And it brings up the normal Advanced Power Armor up to Mark II specs for damage resistance.) | ||
make $1500 in profits. Now, head to the same place where you caught | |||
the hooker, and this time, head to the Kokoweef mine office (it's | |||
the one to the right of Morningstar; the specific office is the | |||
one a bit to the north of the other Kokoweef office). Talk to Marge | |||
LeBarge, and sell her the excavator chip. Save, and head to Broken | |||
Hills. If you've got $5000 and Combat Armor, you can get the dermal | |||
implant operation at Andrew's clinic in Vault City. It's a good buy. | |||
(And it brings up the normal Advanced Power Armor up to Mark II specs | |||
for damage resistance.) | |||
{{-}} | |||
==BROKEN HILLS== | ==BROKEN HILLS== | ||
<pre> | <pre> | ||
Line 1,640: | Line 1,044: | ||
6) Chad, Bill's assistant | 6) Chad, Bill's assistant | ||
7) Seymour, the talking plant | 7) Seymour, the talking plant | ||
8) The mad scientist, he's working on a plan to make animals | 8) The mad scientist, he's working on a plan to make animals smarter than humans | ||
9) The radscorpion who is smarter than you | 9) The radscorpion who is smarter than you | ||
10) Eric, the ghoul with a power problem | 10) Eric, the ghoul with a power problem | ||
Line 1,651: | Line 1,054: | ||
Notes | Notes | ||
1) Perform the jailbreak for Jacob. | 1) Perform the jailbreak for Jacob. | ||
2) Tell Marcus that Jacob and his fellow chemists wanted to blow up | 2) Tell Marcus that Jacob and his fellow chemists wanted to blow up the Uranium mine. | ||
3) Offer to find the missing people for free (again, for Marcus). | 3) Offer to find the missing people for free (again, for Marcus). | ||
4) Get the air purifier for Zaius. | 4) Get the air purifier for Zaius. | ||
Line 1,676: | Line 1,078: | ||
===Introduction=== | ===Introduction=== | ||
<pre> | <pre> | ||
Broken Hills is a city formed by an alliance of mutants, ghouls, and | Broken Hills is a city formed by an alliance of mutants, ghouls, and humans. Unfortunately, there is quite a bit of animosity between the mutants and humans, as well as a problem with one of Broken Hills' air purifiers. | ||
humans. Unfortunately, there is quite a bit of animosity between | |||
the mutants and humans, as well as a problem with one of Broken Hills' | |||
air purifiers. | |||
</pre> | </pre> | ||
===Details=== | ===Details=== | ||
When you enter Broken Hills, head a bit to the south, and go to the building surrounded bu guards with shotguns. Talk to the man with the cap, and offer to shovel the brahmin crap for five days. You'll receive some experience, a bonus to the speech skill, and $500. Afterwards, head east, and talk to the super mutant wielding a minigun. Ask him about Broken Hills, and then ask him what's going on in the town. Offer to find the missing people for free. Save, and head for the jail. | |||
When you enter Broken Hills, head a bit to the south, and go to the | |||
building surrounded bu guards with shotguns. Talk to the man with the | |||
cap, and offer to shovel the brahmin crap for five days. You'll receive | |||
some experience, a bonus to the speech skill, and $500. Afterwards, | |||
head east, and talk to the super mutant wielding a minigun. Ask him | |||
about Broken Hills, and then ask him what's going on in the town. Offer | |||
to find the missing people for free. Save, and head for the jail. | |||
Once in the jail, enter Sneak mode and equip yourself with the lockpicks | Once in the jail, enter Sneak mode and equip yourself with the lockpicks that you found in Navarro. Go to the northernmost cell, and while the mutant is far away (and not facing you), lockpick the door. Open it again to perform the jailbreak. Talk to the man wearing the cap, and then decline his offer to blow up the mine. He'll get angry. Leave the building, and then tell Marcus that the escaped convicts were plotting to blow up the mine. You'll receive some experience. Head to the east. | ||
that you found in Navarro. Go to the northernmost cell, and while the | |||
mutant is far away (and not facing you), lockpick the door. Open it again | |||
to perform the jailbreak. Talk to the man wearing the cap, and then decline | |||
his offer to blow up the mine. He'll get angry. Leave the building, and | |||
then tell Marcus that the escaped convicts were plotting to blow | |||
up the mine. You'll receive some experience. Head to the east. | |||
Once you're there, head to the northeast and talk to the spore plant in | Once you're there, head to the northeast and talk to the spore plant in the farm. Offer to move him to the old ghoul's home for some easy experience. You'll need a shovel to move him, however (which you should have from the Den). You'll get some experience. Next, go to the southeast, and enter the building with the scientist and the radscorpion. Talk to the scientist, and offer to test your eyes (perception), agility, and intelligence against the scorpion. You'll get some experience if you rival the scorpion against the skills. I passed the perception test with six perception and the agility test with ten agility. To beat the scorpion, you must have planted the spore plant in front of the ghouls' home. The plant will tell you a special move that can defeat the radscorpion in chess. After you beat the scorpion in chess, it'll attack you. Move away, and then end combat. You'll get a good bit of experience for your efforts. | ||
the farm. Offer to move him to the old ghoul's home for some easy | |||
experience. You'll need a shovel to move him, however (which you should | |||
have from the Den). You'll get some experience. Next, go to the | |||
southeast, and enter the building with the scientist and the radscorpion. | |||
Talk to the scientist, and offer to test your eyes (perception), agility, | |||
and intelligence against the scorpion. You'll get some experience if | |||
you rival the scorpion against the skills. I passed the perception test | |||
with six perception and the agility test with ten agility. To beat | |||
the scorpion, you must have planted the spore plant in front of the ghouls' | |||
home. The plant will tell you a special move that can defeat the radscorpion | |||
in chess. After you beat the scorpion in chess, it'll attack you. Move | |||
away, and then end combat. You'll get a good bit of experience for your | |||
efforts. | |||
Now go to one of the houses towards the western portion of the east side. | Now go to one of the houses towards the western portion of the east side. (The house is inhabited by a ghoul.) Talk to the ghoul, and offer to divert more power to his home. Next, go to the west side, and enter the power station (which is west of the general store). Use the 'Science' skill on the computer there to divert power. You'll get some experience for your efforts. Go back to Eric's home to receive your reward. | ||
(The house is inhabited by a ghoul.) Talk to the ghoul, and offer to | |||
divert more power to his home. Next, go to the west side, and enter | |||
the power station (which is west of the general store). Use the 'Science' | |||
skill on the computer there to divert power. You'll get some experience | |||
for your efforts. Go back to Eric's home to receive your reward. | |||
Back in the east side, go to the house towards the east of the old | Back in the east side, go to the house towards the east of the old ghoul's home. Talk to the worried man, and he'll mention that his wife is missing. Offer to find her. (This quest boils down into finding the missing people.) | ||
ghoul's home. Talk to the worried man, and he'll mention that his wife | |||
is missing. Offer to find her. (This quest boils down into finding | |||
the missing people.) | |||
To find the missing people, head to the southwest portion of the | To find the missing people, head to the southwest portion of the eastern side, and enter the small shack. Descend down the sewer hole. When you're in the underground area, just kill any critters that you see for some easy experience. The dead people are in the northeastern area. Also, be sure you examine the body that reads "young Broken Hills woman," and take the letter. Read the letter, and climb one of the ladders to go to the surface. | ||
eastern side, and enter the small shack. Descend down the sewer hole. | |||
When you're in the underground area, just kill any critters that you | |||
see for some easy experience. The dead people are in the northeastern | |||
area. Also, be sure you examine the body that reads "young Broken Hills | |||
woman," and take the letter. Read the letter, and climb one of the | |||
ladders to go to the surface. | |||
Once you're there, go back to the worried man's house. Tell him that | Once you're there, go back to the worried man's house. Tell him that his wife is dead, and then tell him about how his wife was involved with the conspiracy to kill all of the mutants. Afterwards, go to the northwest and into the building next to the mine. Talk to Zaius, the mine foreman, and ask if there's any work that needs to be done. He'll ask you to get an air purifier from New Reno. | ||
his wife is dead, and then tell him about how his wife was involved | |||
with the conspiracy to kill all of the mutants. Afterwards, go to | |||
the northwest and into the building next to the mine. Talk to Zaius, | |||
the mine foreman, and ask if there's any work that needs to be done. | |||
He'll ask you to get an air purifier from New Reno. | |||
Now, go to the west side, and talk to Francis (he's in the bar, which | Now, go to the west side, and talk to Francis (he's in the bar, which is a bit to the south of Marcus). If you've got a high level of strength as well as luck, you can arm-wrestle him for some experience and a power fist. If you lose, you'll be his gimp for the night. Anyways, tell him about the issue with the note, and tell him to leave afterwards. You'll receive some experience. Next, talk to Marcus, and tell him about the missing people. He'll hand you a scoped hunting rifle if you told him that you would find the missing people for free (or he'll give you $500 if you did it for cash). Head to New Reno for now. | ||
is a bit to the south of Marcus). If you've got a high level of strength | |||
as well as luck, you can arm-wrestle him for some experience and a power | |||
fist. If you lose, you'll be his gimp for the night. Anyways, tell him | |||
about the issue with the note, and tell him to leave afterwards. You'll | |||
receive some experience. Next, talk to Marcus, and tell him about the | |||
missing people. He'll hand you a scoped hunting rifle if you told him | |||
that you would find the missing people for free (or he'll give you $500 | |||
if you did it for cash). Head to New Reno for now. | |||
==NEW RENO== | ==NEW RENO== | ||
<pre> | <pre> | ||
Line 1,810: | Line 1,155: | ||
Notes | Notes | ||
1) Help Mordino do three things: give a package to Ramirez, get | 1) Help Mordino do three things: give a package to Ramirez, get the Corsican brother's payment, and kill the Salvatores. | ||
2) Go to Salvatore's bar, but instead of killing Slavatore, do his quests, and then kill Salvatore. | |||
2) Go to Salvatore's bar, but instead of killing Slavatore, do | |||
3) Kill Mordino afterwards. | 3) Kill Mordino afterwards. | ||
4) Go to the Shark Club and kill everybody there (Bishop family). | 4) Go to the Shark Club and kill everybody there (Bishop family). | ||
5) Go to the Wright's place and do their quests. Become a "Made Man" | 5) Go to the Wright's place and do their quests. Become a "Made Man" for the Wrights. | ||
6) Give Eldridge the Laser Pistol. | 6) Give Eldridge the Laser Pistol. | ||
7) Get the air purifier for Broken Hills. | 7) Get the air purifier for Broken Hills. | ||
Line 1,835: | Line 1,177: | ||
- Kill Mr. Salvatore: 500 xp | - Kill Mr. Salvatore: 500 xp | ||
- Kill the Salvatore family: 1575 kxp | - Kill the Salvatore family: 1575 kxp | ||
- Kill Salvatore for Mordino: 750 xp, $5500, Leather Armor MKII, M3A1 "Grease | - Kill Salvatore for Mordino: 750 xp, $5500, Leather Armor MKII, M3A1 "Grease Gun" SMG | ||
- Kill the Mordino family: 4875 kxp | - Kill the Mordino family: 4875 kxp | ||
- Use the Pip-Boy linguistics module: 5000 xp, 15% bonus to Speech | - Use the Pip-Boy linguistics module: 5000 xp, 15% bonus to Speech | ||
Line 1,843: | Line 1,184: | ||
- Discover that the jet canister containns radscorpion poisoning: 500 xp | - Discover that the jet canister containns radscorpion poisoning: 500 xp | ||
- Find out about Renesco making the jet canister: 1000 xp | - Find out about Renesco making the jet canister: 1000 xp | ||
- Tell Wright that the Salvatores overdoosed Richard: 2000 xp, $250, | - Tell Wright that the Salvatores overdoosed Richard: 2000 xp, $250, extra items | ||
NOTE: New Reno is a huge sidequest that can take about two to three | ;NOTE: New Reno is a huge sidequest that can take about two to three hours to finish. It's here mainly for the experience, items, and the money. | ||
</pre> | </pre> | ||
===Introduction=== | ===Introduction=== | ||
<pre> | <pre> | ||
New Reno is a city ridden with corruption, and it is evident by looking | New Reno is a city ridden with corruption, and it is evident by looking at the streets. Four crime families rule the city. You can pledge your allegiance to either one of them. | ||
at the streets. Four crime families rule the city. You can pledge | |||
your allegiance to either one of them. | |||
</pre> | </pre> | ||
===Details=== | ===Details=== | ||
<pre> | <pre> | ||
When you go to New Reno, talk to the man in the red shirt. Ask him about | When you go to New Reno, talk to the man in the red shirt. Ask him about the various families, especially about the Salvatores. Ask about their "lightbringers," or laser pistols. After that, head to the north, and enter the Desparado casino. Talk to the man in the leather jacket next to the bar. Ask who is he, and then tell him that the Mordino family is a strong force. Afterwards, ask for a hook-up, and Little Jesus will send you to Big Jesus. He's the aging man in the second floor. | ||
the various families, especially about the Salvatores. Ask about their | |||
"lightbringers," or laser pistols. After that, head to the north, and | |||
enter the Desparado casino. Talk to the man in the leather jacket next | |||
to the bar. Ask who is he, and then tell him that the Mordino family | |||
is a strong force. Afterwards, ask for a hook-up, and Little Jesus will | |||
send you to Big Jesus. He's the aging man in the second floor. | |||
When you get to Big Jesus, approach him carefully and be extremely polite | When you get to Big Jesus, approach him carefully and be extremely polite (he's a mafia family leader, you know). Ask for some work, and then immediately go to the Stables to deliver the package to Ramirez. Enter the west wing of the Stables, and deliver the package to the man whose description reads "Ramirez." If your Science skill is 80% or more, you can go and talk to the lead researcher, Marjorie, about pharmaceutical research and jet to get a Stables ID. Afterwards, go down the ladder. | ||
(he's a mafia family leader, you know). Ask for some work, and then | |||
immediately go to the Stables to deliver the package to Ramirez. Enter | |||
the west wing of the Stables, and deliver the package to the man whose | |||
description reads "Ramirez." If your Science skill is 80% or more, you | |||
can go and talk to the lead researcher, Marjorie, about pharmaceutical | |||
research and jet to get a Stables ID. Afterwards, go down the ladder. | |||
Once you're down the ladder, go down south, and talk to one of the | Once you're down the ladder, go down south, and talk to one of the guards in Metal Armor. If you have the ID, the guard will let you speak to Myron. If you're female, you can seduce the guard and he'll let you in whether you have the ID or not. Once you're there, talk to Myron, and if you have 80% or higher Science skill, you can convince Myron that there is a cure for Jet. He'll admit that a cure is possible, but will get really ticked off. Anyways, leave for New Reno. If you brought your car there, you'll find out that it has been stolen. | ||
guards in Metal Armor. If you have the ID, the guard will let you | |||
speak to Myron. If you're female, you can seduce the guard and he'll | |||
let you in whether you have the ID or not. Once you're there, talk | |||
to Myron, and if you have 80% or higher Science skill, you can convince | |||
Myron that there is a cure for Jet. He'll admit that a cure is possible, | |||
but will get really ticked off. Anyways, leave for New Reno. If you | |||
brought your car there, you'll find out that it has been stolen. | |||
* NPC Information: Myron | * NPC Information: Myron | ||
--- | --- | ||
Myron is the weakest NPC that you can get. Needless to say, he's also | Myron is the weakest NPC that you can get. Needless to say, he's also inept at combat, and will stay that way throughout the game. He is best used as a walking target. Myron tends to hit your own allies than the enemy, and he can only use two weapons: the Needler pistol or the Gauss Pistol. Myron is good at science, and he can also make stimpacks. Also, if you're working for Mordino and have picked him up, you can't do any of his quests later on. | ||
To get the car back, take off your Power Armor and talk to Cody. Ask him | To get the car back, take off your Power Armor and talk to Cody. Ask him about the whereabouts of your car, and he'll run off to the New Reno Chop Shop. When you get there, put on your Power Armor, and talk to T-Ray, the owner of the chop shop. T-Ray is in his own room in the corner of the chop shop garage. To get the car back, you either have to be working for Bishop (you aren't, so don't choose this option), or you can pay T-Ray $750 or $1000. If you're female, you can screw T-Ray for the car. Or you can kill T-Ray and his cohorts. If you do choose the peaceful solution, you'll receive some experience. | ||
about the whereabouts of your car, and he'll run off to the New Reno | |||
Chop Shop. When you get there, put on your Power Armor, and talk to | |||
T-Ray, the owner of the chop shop. T-Ray is in his own room in the | |||
corner of the chop shop garage. To get the car back, you either have | |||
to be working for Bishop (you aren't, so don't choose this option), or | |||
you can pay T-Ray $750 or $1000. If you're female, you can screw T-Ray | |||
for the car. Or you can kill T-Ray and his cohorts. If you do choose | |||
the peaceful solution, you'll receive some experience. | |||
T-Ray can also upgrade the car as well. You can pay $300-$500 for them, or, | T-Ray can also upgrade the car as well. You can pay $300-$500 for them, or, if you're female, you can screw him for the upgrades. After you get your car back, you can kill the Chop Shop men for some experience, or just leave for New Reno. | ||
if you're female, you can screw him for the upgrades. After you get your | |||
car back, you can kill the Chop Shop men for some experience, or just | |||
leave for New Reno. | |||
When you get back to New Reno, talk to Jesus Mordino again, and tell him | When you get back to New Reno, talk to Jesus Mordino again, and tell him that you've delivered the jet to Ramirez. You'll get $100, and a new quest: get the payment from the Corsican Brothers, owners of the Golden Globes porn studio. To get the money, go to the porn studio (it's to the north and a bit to the east, and talk to the man in the leather jacket. Simply ask for the money and he'll give it to you. Return the payment to Mordino, and he'll give you half of it. He'll then ask you to assassinate Salvatore, another crime lord. Before you assassinate him, do Salvatore's work, and then kill him. | ||
that you've delivered the jet to Ramirez. You'll get $100, and a new | |||
quest: get the payment from the Corsican Brothers, owners of the Golden | |||
Globes porn studio. To get the money, go to the porn studio (it's | |||
to the north and a bit to the east, and talk to the man in the leather | |||
jacket. Simply ask for the money and he'll give it to you. Return the | |||
payment to Mordino, and he'll give you half of it. He'll then ask | |||
you to assassinate Salvatore, another crime lord. Before you assassinate | |||
him, do Salvatore's work, and then kill him. | |||
To get to Salvatore, go north of the Desparado, past the New Reno sign, | To get to Salvatore, go north of the Desparado, past the New Reno sign, and enter Salvatore's Bar, and go to the second floor. Once you're there, talk to Mason (he's the guard with the hot temper), and ask to see Mr. Salvatore. Be firm, and he'll let you in. | ||
and enter Salvatore's Bar, and go to the second floor. Once you're | |||
there, talk to Mason (he's the guard with the hot temper), and ask to | |||
see Mr. Salvatore. Be firm, and he'll let you in. | |||
Once you're in Mr. Salvatore's room, talk to Salvatore, and tell him | Once you're in Mr. Salvatore's room, talk to Salvatore, and tell him that his family has strength and is fair. Offer to work for him, and Salvatore will send you to Mason for details. Once you're there, ask Mason who is Lloyd, how much he has stolen, where are his whereabouts, etc. Afterwards, go back to Mordino's Desparado casino, and go to the basement. In the basement, go south, take a right turn, and then head north to reach Lloyd (he's next to the tanks). Lockpick the door, and talk to Lloyd. Ask if he is indeed Pretty Boy Lloyd, and then tell him that you're here for Salvatore's payment. Ask him to show you where the money is, and tell him that you're right behind him. You'll be transported into a graveyard not too far away from New Reno. | ||
that his family has strength and is fair. Offer to work for him, and | |||
Salvatore will send you to Mason for details. Once you're there, ask | |||
Mason who is Lloyd, how much he has stolen, where are his whereabouts, etc. | |||
Afterwards, go back to Mordino's Desparado casino, and go to the basement. | |||
In the basement, go south, take a right turn, and then head north to | |||
reach Lloyd (he's next to the tanks). Lockpick the door, and talk to | |||
Lloyd. Ask if he is indeed Pretty Boy Lloyd, and then tell him that you're | |||
here for Salvatore's payment. Ask him to show you where the money is, and | |||
tell him that you're right behind him. You'll be transported into a graveyard | |||
not too far away from New Reno. | |||
When you're in the graveyard, make Lloyd dig up the grave for the money. | When you're in the graveyard, make Lloyd dig up the grave for the money. |