Spyro: Enter the Dragonfly
|Spyro: Enter the Dragonfly|
|System(s)||PlayStation 2, Nintendo GameCube|
|Preceded by||Spyro: Year of the Dragon|
|Followed by||Spyro: A Hero's Tail|
|Series||Spyro the Dragon|
|Neoseeker Related Pages|
Spyro: Enter the Dragonfly is the fourth game in the Spyro series, the first Spyro game for the sixth generation consoles, PlayStation 2 and Nintendo GameCube, and the first console Spyro game not developed by Insomniac Games. It is also the first game not to be exclusively released on one console.
The story begins shortly after Spyro: Year of the Dragon. The dragons are in celebration of a rite of passage for the young dragons, with the arrival of new dragonfly guardians for the young dragons. However, during the party, Ripto (who appears to have survived the events of Spyro 2: Ripto's Rage!) teleports in via a portal and disrupts the celebration, intent on capturing the new dragonflies to weaken the young dragons. However, his spell misfires, and the dragonflies become scattered throughout the Dragon Realm. Spyro is tasked with recovering the realm's new crop of dragonflies.
 Original content
The game was originally going to contain around 120 dragonflies to collect (not including Sparx), over 25 levels, a framerate of 60 frames per second, and fast loading times. However the game was rushed in order to be available by Winter 2002, and therefore suffers from an inconsistent framerate, long loading times, graphical glitches, sound issues, and lock-ups (freezes). Additionally, there are only 9 levels and only 90 dragonflies for the player to collect.