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Primary Weapon Items[edit]
There are a few items Simon can pick up to temporarily replace his stock Leather Whip - unlike the original Castlevania, most of these items are not whip upgrades.
Weapon | Name | Description | Damage Dealt (to regular enemies) |
---|---|---|---|
Leather Whip | Simon's stock weapon, which deals minimal damage and has a short range. Dying or completing a Block will reset Simon back to using this item. | 1 per hit. | |
Morningstar Whip | An upgraded whip, which deals twice as much damage as the Leather Whip and has greater range. | 2 per hit. | |
Boomerang Axe | Upon being thrown, flies approximately one-third of the way across the screen horizontally, before travelling back to Simon. If Simon fails to catch the Axe as it returns to him, he will lose the weapon and return to using the Leather Whip once again. | 4 per hit - can also hit twice per throw (on the way out and back). | |
Battle Cross | Functions similarly to the Boomerang Axe. However, the Battle Cross' range covers around two-thirds of the horizontal width of the screen, travelling faster at the expense of damage power. Will be lost if Simon is unable to catch it on its return. | 2 per hit - can also hit twice per throw. | |
Throwing Knives | Similar to the Knife sub-weapon in other Castlevania games, this weapon flies horizontally across the entire screen upon being thrown, stopping only upon hitting an enemy. Two knives can be onscreen at a time, which makes it easy to spam against tough enemies or bosses. | 1 per hit, though two can be onscreen at a time. |
Sub-Weapons and Active Items[edit]
There are a few active items in Vampire Killer, which require the use of different button inputs to use. Unlike in Vampire Killer, you are not restricted to carrying only one of these items at a time.
Passive Items[edit]
In addition to the active items and sub-weapons, there are also several passive items that Simon can pick up that provide him with temporary advantages.
Item | Name | Description |
---|---|---|
Shield A (Defense Shield) | Doubles Simon’s normal defense stat, causing him to take half damage to physical attacks - does not decrease damage taken from fireballs or skeleton bones. Is lost upon dying, completing a Block, or picking up a Shield B. | |
Shield B (Reflect Shield) | Blocks small projectiles – bones, fireballs, and mummy bandages – but does not nullify Axe Knight axes. Is lost upon dying, completing a Block, or picking up a Shield A. | |
Magic Candle | Upon collection, puts a white outline around all breakable blocks in the current Block. | |
Speed Boots | Increases Simon’s horizontal movement speed, both on the ground and in the air. Lost upon finishing the current Stage. | |
Wings | Significantly increases Simon’s jump height. Lost upon finishing the current Stage. | |
Invisibility Orb | Upon picking up this orb, Simon is able to walk through enemies without taking damage for a short period of time. | |
Invulnerability Ring | Upon picking up the Ring, Simon gains invulnerability from all attacks for a short period of time, and is able to one-shot enemies by making physical contact with them. | |
Black Bible | Upon pickup, greatly increases shop prices for the current Stage (2x or greater the normal price). | |
White Bible | Upon pickup, greatly decreases shop prices for the current Stage (0.25x – 0.33x the normal price). |
Stage Items[edit]
Items that can be found in most of Vampire Killer's stages, that either have an instantaneous effect or do not provide Simon with an advantageous upgrade.
Item | Name | Description |
---|---|---|
Small Heart | The most common item in the game, the Small Heart gives Simon 1 Heart on pickup. Used for sub-weapons and purchasing items from merchants. | |
Big Heart | Uncommonly found in candles, the Big Heart gives Simon 5 Hearts on pickup. Used for subweapons and purchasing items from merchants. Unlike in Castlevania, Simon does not lose all his Hearts upon clearing a Block, which is vital to beating Vampire Killer. | |
Gold Key | Used to open the Item Chests littered around Vampire Killer’s Stages. Gold Keys are very common - many screens have at least one for you to grab. | |
Magic Staff | Takes the place of a Gold Key in Simon’s inventory. Can be used to open multiple chests before breaking. | |
Item Chest | Usually contains a valuable item, one not often found in candles (weapons, passive and active items, etc.). Requires a Gold Key or Magic Staff to open. | |
Blue Money Bag | Grants Simon some additional points for his score. Blue Money Bags can infrequently be found in candles- White Money Bags are found in Item Chests, and are sometimes dropped by enemies on death.
Points Values:
| |
White Money Bag | ||
Silver Key | Used to open the door at the end of a Stage. Aside from the first and second sections of Block 6, there is only one Silver Key in each Stage. They are usually hidden in breakable blocks, or on high ledges that require some thinking and planning to reach. | |
Health Orb | Grants Simon a static amount of health on pickup, roughly one-quarter of his HP bar. Can be found infrequently in candles. | |
Max Health Potion | This potion grants Simon a complete health refill upon pickup. Can only be obtained through certain merchants. | |
Silver Cross | Upon pickup, stops enemies from respawning for a set duration of time (Bats, Mermen, and Medusa Heads). Not limited to the current active screen. | |
Gold Cross | Vaporizes all enemies currently onscreen upon collection, including any merchant NPCs. Enemies including Bats and Medusa Heads will continue to spawn, however. | |
Boss Orb | Dropped by a boss upon its defeat. Will immediately end the Block when collected, in addition to providing Simon with a full HP refill for the next Stage. Regardless of whether the Orb is grabbed, the Block will end several seconds after killing the Boss – if the Orb is not obtained, then Simon will continue to the next Stage without an HP refill. |