Command & Conquer: Generals - Zero Hour/China Nuke General vs. USA Superweapon General: Difference between revisions

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{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}
{{Header Nav|game=Command & Conquer: Generals - Zero Hour}}


The Nuke General has many strengths, but offensive air power is not one of them, and even if he did, the EMP Patriots will instantly destroy any aircraft on hit. Helixes work great for defense as Alexander won't send Raptors, but they are too slow. The MiGs are not much better either, as it takes up to four just to destroy one, and all four will most likely be lost. Nevertheless, best answer to her challenge is to play by Tao's strengths and use his nuclear arsernal to utterly obliterate her base.
The Nuke General has many strengths, but offensive air power is not one of them, and even if he did, the EMP Patriots will instantly destroy any aircraft on hit. Helixes work great for defense as Alexander won't send Raptors, but they are too slow. The MiGs are not much better either, as it takes up to four just to destroy one, and all four will most likely be lost. Nevertheless, among the Chinese Generals he has the best matchup. Simply play by his strengths and use his nuclear arsernal to utterly obliterate her base.




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* When a Dozer finishes its task move it away from the structure to prevent Aurora Alphas from also catching it in the secondary blast.
* When a Dozer finishes its task move it away from the structure to prevent Aurora Alphas from also catching it in the secondary blast.
* Consider destroying the Command Center before some of the Particle Cannons to deny her from using the A-10 Strikes, as they inflict far more damage than Particle Cannons.
* Consider destroying the Command Center before some of the Particle Cannons to deny her from using the A-10 Strikes, as they inflict far more damage than Particle Cannons.
* Alexander will not exploit her air power (Chinooks) to transport Construction Dozers. This means she won't rebuild any structure not within immediate reach of her Construction Dozers.
* Alexander will not exploit her air power (Chinooks) to transport Construction Dozers. This means she won't rebuild any structure not within immediate reach of her Construction Dozers, such as the Supply Center and all Particle Cannons.
* Always have plenty of extra power, as her Particle Cannons will frequently target those reactors.
* Always have plenty of extra power, as her Particle Cannons will frequently target reactors.
* The Gattling Cannon is the best answer to any Chinook ambushes she might send, but at least two are needed.
* The Gattling Cannon is the best answer to any Chinook ambushes she might send, but at least two are needed for consistency. It is best to start building them after starting the Nuclear Missile.
* Keep four or five Gattling Cannons far ahead of the Command Center. They will help pick off the Aurora Alphas and Comanches.}}
* Initially three Gattling Cannons are needed far ahead of the Command Center. They will help pick off the Aurora Alphas and Comanches.}}
Immediately research Capture Building and then produce a pair of Red Guards. Set the Rally Point near the two Oil Derricks and capture them, then take the supply crate lying between them.
Immediately research Capture Building and then produce a pair of Red Guards. Set the Rally Point near the two Oil Derricks and capture them, then take the supply crate lying between them.


Wait for the A-10s to destroy one of your Gattling Cannons, rebuild it, and then build your Supply Center as well as an extra Supply Truck.
Start building two Gattling Cannons. When the timer hits 3:40, the A-10s will have their sights set on these buildings, so cancel them, move the Dozers, and build elsewhere. If done properly, the A-10s will miss completely.


Build up to four or five Gattling Cannons and then build straight through to your Nuclear Missile – War Factory, Propaganda Center, then Nuclear Missile, hopefully before her Particle Cannon starts firing.
Build up to four or five Gattling Cannons and then build straight through to your Nuclear Missile – War Factory, Propaganda Center, then Nuclear Missile, hopefully before her Particle Cannon starts firing.
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Build a few extra Gattling Cannons to the back, near the Oil Derricks, to counter her Chinook ambushes.  Overlords will be popular targets for the A-10 Strikes, but they aren't all that useful in this particular scenario.
Build a few extra Gattling Cannons to the back, near the Oil Derricks, to counter her Chinook ambushes.  Overlords will be popular targets for the A-10 Strikes, but they aren't all that useful in this particular scenario.


The first Particle Cannon should be destroyed with a combination of one Nuclear Missile and a level 3 Artillery Barrage. If somehow the Artillery Barrage is ready while the first Nuclear Missile is under construction, destroy her Supply Center with it. This prevents her from constructing more Chinooks or rebuilding her War Factory/Air Field. By the time it recharges, the Nuclear Missile should be ready. Fire it at the Particle Cannon close to the Air Field, then follow up with an Artillery Barrage to seal the deal. Don't worry if the Air Field isn't destroyed - It can be dealt with later.  
The first Particle Cannon should be destroyed with a combination of one Nuclear Missile and a level 3 Artillery Barrage. If somehow the Artillery Barrage is ready while the first Nuclear Missile is under construction, destroy her Supply Center with it. This prevents her from constructing more Chinooks or rebuilding her War Factory/Air Field, and forces her to rely on income from Supply Drop Zones, which in turn can help cut down Comanche and Aurora Alpha attacks. By the time it recharges, the Nuclear Missile should be ready. Fire it at the Particle Cannon close to the Air Field, then follow up with an Artillery Barrage to seal the deal. Don't worry if the Air Field isn't destroyed - It can be dealt with later.  


If the Nuclear Missile comes under fire, be sure to repair it in time. Unlike Townes, she doesn't prioritize targeting them with Particle Cannons, but the A-10s might catch it.
If the Nuclear Missile comes under fire, be sure to repair it in time. Unlike Townes, she doesn't prioritize targeting them with Particle Cannons, but the A-10s might catch it.


Continue to construct more Nuclear Missiles. Wait until two are ready, then fire them both to destroy the Command Center.
Continue to construct more Nuclear Missiles. Wait until two are ready, then fire them both to destroy the Command Center. A level 3 Artillery Barrage could also work, but as all USA structures heal over time when not under fire, it's best to hold on to the Nuclear Missile until the Artillery Barrage ends.


At this point the base should be reasonably secure as long as enough Gattling Cannons are guarding the perimeter. Keep her Particle Cannons distracted while building more Nuclear Missiles. Target the Air Field first to stop her from producing more Comanches/Aurora Alphas, then focus on the remaining two Particle Cannons. If Nuke Bombers and artillery are utilized to deal with the EMP Patriots and the Fire Base, it is possible to capture the closest Particle Cannon with Black Lotus and use it against her.
At this point the base should be reasonably secure as long as enough Gattling Cannons are guarding the perimeter. Keep her Particle Cannons distracted while building more Nuclear Missiles. Target the Air Field first to stop her from producing more Comanches/Aurora Alphas, then focus on the remaining two Particle Cannons. If Nuke Bombers and artillery are utilized to deal with the EMP Patriots and the Fire Base, it is possible to capture the closest Particle Cannon with Black Lotus and use it against her.
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