Dominions 3: The Awakening/Nations/Abysia, Blood and Fire: Difference between revisions

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→‎Research Order: removed probably unworkable black heart strategy; it only affects stealthy units, IIRC
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(→‎Research Order: removed probably unworkable black heart strategy; it only affects stealthy units, IIRC)
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:Greater:  The Fire Bola and Wand of Wild Fire are upgrades for your commanders.  The Heart Finder Sword is great for a lot of units, especially assassins.  The Flambeau is a good weapon.  The Charcoal Shield and Lucky Coin are both good for almost any unit.  The Robe of Shadows is a good item for any unit as well.  The Amulet of Antimagic and Spell Focus are both good for a lot of units.  The Sanguine Dowsing Rod will assist your blood hunters, but gather more slaves increases unrest faster so I don’t find it absolutely necessary.  The Heart of Life gives huge reinvigoration too, and the Brazen Vessel and Blood Stone are good for Blood +1 with the latter producing an Earth gem every month.
:Greater:  The Fire Bola and Wand of Wild Fire are upgrades for your commanders.  The Heart Finder Sword is great for a lot of units, especially assassins.  The Flambeau is a good weapon.  The Charcoal Shield and Lucky Coin are both good for almost any unit.  The Robe of Shadows is a good item for any unit as well.  The Amulet of Antimagic and Spell Focus are both good for a lot of units.  The Sanguine Dowsing Rod will assist your blood hunters, but gather more slaves increases unrest faster so I don’t find it absolutely necessary.  The Heart of Life gives huge reinvigoration too, and the Brazen Vessel and Blood Stone are good for Blood +1 with the latter producing an Earth gem every month.


:Very Powerful:  The best item on this list is the Boots of Youth, which stop aging and stop you from getting afflictions.  I recommend these to all of your important mages that get picks you want, and eventually everyone.  I’d start with the ones summoning the Demon Knights and go from there.  Other items include the Blood Thorn, valuable for SCs as it gives lifedrain and the use of a shield and blood mages alike.  The Hellsword also gives lifedrain at the expense of a shield.  The Moon Blade is good against magic beings.  The Shield of Gleaming gold gives awe and a big bonus to defense.  Red Dragon Mail is decent armor for lack of anything better.  The Starshine Skullcap is very important as it’ll give any Warlock the ability to cast Teleport which will help get them out there on a big map, among other spells, and if you want you could teleport to a lab and take it off ready to give it to the next Warlock that needs it.  The Black Heart is an interesting item that allows any commander to become an assassin, so Mind Dueling Apprentices can be effective if not costly.
:Very Powerful:  The best item on this list is the Boots of Youth, which stop aging and stop you from getting afflictions.  I recommend these to all of your important mages that get picks you want, and eventually everyone.  I’d start with the ones summoning the Demon Knights and go from there.  Other items include the Blood Thorn, valuable for SCs as it gives lifedrain and the use of a shield and blood mages alike.  The Hellsword also gives lifedrain at the expense of a shield.  The Moon Blade is good against magic beings.  The Shield of Gleaming gold gives awe and a big bonus to defense.  Red Dragon Mail is decent armor for lack of anything better.  The Starshine Skullcap is very important as it’ll give any Warlock the ability to cast Teleport which will help get them out there on a big map, among other spells, and if you want you could teleport to a lab and take it off ready to give it to the next Warlock that needs it.
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