From StrategyWiki, the video game walkthrough and strategy guide wiki
Jump to navigation Jump to search
(→‎NES Zapper: More info on Gumshoe.)
(Fixed the info.)
 
Line 14: Line 14:
* When the Zapper Light Gun fires, The game starts.
* When the Zapper Light Gun fires, The game starts.


:In gameplay.
;In gameplay.
* Use the Zapper to shoot objects and navigate R.L. Stevenson. Shoot at R.L. Stevenson to jump.
* Use the Zapper to shoot objects and navigate R.L. Stevenson. Shoot at R.L. Stevenson to jump.


{{Footer Nav|game=Gumshoe|prevpage=Gameplay|nextpage=Walkthrough}}
{{Footer Nav|game=Gumshoe|prevpage=Gameplay|nextpage=Walkthrough}}

Latest revision as of 02:54, 8 February 2024

NES Control Pad[edit]

Note: Start key is used only for pause.

  • Neutral dpad: Not Used.
  • A button: Not Used.
  • B button: Not Used.
  • Select button: Not Used.
  • Start button: Pause. If you wish to interrupt your game play. Press the start key. Once the start key is pressed, The Pause tone will sound and the gameplay stops. If you wish to continue your gameplay, Press the start key again.

NES Zapper[edit]

On the title screen
  • When the Zapper Light Gun fires, The game starts.
In gameplay.
  • Use the Zapper to shoot objects and navigate R.L. Stevenson. Shoot at R.L. Stevenson to jump.