Dungeon Magic/Walkthrough: Difference between revisions

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One of the most rewarding aspects of ''Dungeon Magic'' is the completely non-linear design of the game world. You get many, many choices of paths, sometimes twisting over other routes. There are also several treasure rooms, making the result of a random decision of which door to go through very pleasing! Also there are endless secret or seemingly locked doors that can only be opened by destroying statues, pressing buttons, etc.
{{Header Nav|game=Dungeon Magic}}
 
==Goodies==
There are berries, coins, cups, ferns, and other such unusual items. They fall into two categories: HP up and EXP up. HP items such as chack berries, cheese, ferns and mice all slightly heal you. EXP items increase your experience and bring you closer to levelling up, unlike in many arcade games where supposed levelling-up only occurs at the end of a stage, and EXP is only for score purposes.
 
==Dip Switches==
* With the Change setting you can have green blood instead of red
* (others not covered yet)
One of the most interesting switches is for violence level. The blood at lower levels is green (even if it comes out of a hero) and sparse. At more "hardcore" levels you will see red blood in vast quantities! This makes the whole experience more vivid and realistic. Indeed, with the highest setting so much blood spews out with each hit that you'd think the heroes would need blood donors to recover. But no, a little cheese, apples, or even mouse meat will heal all that ails you...
 
=Weapons and Shields=
NOTE: if you come close enough to a crate or barrel and press attack, your character will drop the shield or weapon to pick it up. To destroy the crates without losing your use-once weapon or dropping your shield, just ram it.
 
==Shields==
A shield is a convenient thing to have, as it takes a certain amount of damage before breaking and being discarded. However it only protects you while you are dormant (not attacking). If you are attacking, the shield won't protect you. Also if you step on spikes, poisonous swamps, and any other ground hazards you will take damage and drop the shield. You can pick it up again but you will have to quickly jump to avoid being hurt and dropping it again!
 
* Wood Shield (1-2 hits)
* Spike Shield (??? hits)
 
==Basic Weapons==
These weapons can only be used once
* Morning Star: Thrown in a straight line in front of you. Moderate damage.
* Bullova (aka Really Big Axe): Thrown up in the air and comes down just in front of you. VERY short range but good deal of damage.
 
==Weapon or Shield?==
Sometimes there are items going spare. ALWAYS choose a shield over any other weapon as they can usually take more than one hit. In any case, defense is more important than offense. If more than one is playing, just go in and grab the shield...
 
Note that if you step on spikes you drop anything you are holding.
 
==Signature Weapons==
Each character has their own special weapon. None of the other characters can pick it up. Usually whoever opens a "signature chest" first will find their own signature weapon inside it. Some chests seem to have been preset to contain a particular character's signature weapon.
 
If you die, you drop your signature weapon. Unlike any other item it will never vanish, so if you respawn as that same hero you can then reclaim it.
 
If you fall down a hole you lose signature weapon and any effects it gave you (Frost, Lightning, Fire, etc.) BUT you keep the levels of it if you respawn as that same hero.
 
==Charged attacks==
Hold down Button A and your character will start to throb with a white glow. When they rapidly flash yellow you can unleash a devastating special on your foes. Note that Cisty MUST charge up to some extent in order to shoot arrows, otherwise her attacks are only hand-to-hand.
* Gren does a ... ?
* Cisty shoots an arrow dealing heavy damage
* Ash unleashes a Fire Drake
* Vold casts some sort of flashy spark spell.
 
==Special attacks==
Press Button C to unleash a signature attack. Look at the little crystally shape thingys on your display to see how many you can use. You only ever get three, and no amount of "level up!" or "You just powered up" announcements will give you more than three.
 
* Gren uses Self-Immolation and self-destructs (well, sort of)
* Cisty calls upon flashing nude copies of herself
* Vold calls down a meteor swarm
* Ash begins the "fury swipe"—he goes "oooarghh!" and can move freely around the screen while his sword constantly sweeps around him Zelda-style).
 
=Walkthrough=
==Area 1: White Deer Tavern==
==Area 1: White Deer Tavern==
Choose your hero. They are (from left to right): Ash, Gren, Cisty, Vold.
Choose your hero. They are (from left to right): Ash, Gren, Cisty, Vold.
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* Left chest: Bracelet + Gold Cup + Spike Shield
* Left chest: Bracelet + Gold Cup + Spike Shield
* Right chest: Bracelet + Silver Cup + Bullova
* Right chest: Bracelet + Silver Cup + Bullova
[[Category:Guides|{{PAGENAME}}]]

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